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Fizz Build Guide by Heridan

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League of Legends Build Guide Author Heridan

Fizz - Tricks of the Tides

Heridan Last updated on November 17, 2011
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Ability Sequence

1
8
10
12
14
Ability Key Q
2
4
5
7
9
Ability Key W
3
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction



Hi everyone, here stands my Fizz build. I worked hard to find the best way to play this totally new champion and I'm sharing it to you. So please, read the entire guide before voting. Well remember, I'm not english, so I apologize for some of my language mistakes.


+ This video is just here to show you how cute he is.

Credits to the great jhoijhoi for the template, which you can find here.


Guide Top

Pros / Cons

spaaaace
Pros


+ Very strong laner when you get Philosopher's Stone
+ Very mobile with his and
+ Huge harassment
+ His ultimate is a great teamfights initiator
space
space
Cons


- Not quite a good early game farmer
- Picked up by better harassers ( Urgot - Cassiopeia)
- Unless others AP, got no ranged abilities


Guide Top

Masteries

Masteries
1/5
4/1
4/5
1/1
2/5
4/1
4/
1/
1/5
3/5
4/1
1/1

+ This is quite a classis AP mastery tree, I'll justify every point in put.



Offense Tree


Utility Tree


Guide Top

Runes

Runes

Greater Mark of Attack Damage
9

Greater Seal of Scaling Mana Regeneration
9

Greater Glyph of Scaling Ability Power
9

Greater Quintessence of Ability Power
3

Main Runes
Other viable runes
  • Greater Mark of Magic Penetration: I you feel that you don't need AD runes to farm, you can get these one instead. Coupled with it'll boost your magic damage throughout the game.
  • Greater Quintessence of Health: Again, it's all about your feelings. If you think that you need more survivability instead of AP, feel free to pick it.


Guide Top

Summoner Spells


  • Ignite : Synergizes well with the champion. If you're chasing someone use it as you auto-attacks. The double DoT's will rape them off.
  • Exhaust : Exhaust is a strong choice on Fizz. In late game, a descent farmed AD could kill you easily. Just pop exhaust before killing him.
  • Flash : Still the most viable spell on most champions in my opinion. Even if you have a nice escape mechanism with , I feel like it still the best way to escape quickly or to close the gap with your target.


Guide Top

Skill Explanation




Nimble Fighter: This passive is amazing. It allows you to harass without getting blocked by minions (and maybe getting killed) and you suffer less damage from minions. You can lands many auto-attacks without fear of minions focus.



Urchin Strike (Q or A): This is your main harassing spell. It has low mana cost, short CD and descent damage. Furthermore, you charge on your target.

You're going to want to max out Urchin Strike after Seastone Trident and before Playful / Trickster.

Tips and Tricks
  • Remember, Urchin Strike is your main harassing tool and has a low mana cost. Feel free to spam it on your lane.
  • Be careful when using Urchin Strike, if you use it when you're at melee range of your target, you'll be behind him. Don't cry if you're suddenly in the middle of five enemies ..



Seastone Trident (W & Z): Passively, each time you land an auto-attack, your target is afflicted by a DoT what deals magic damage plus a percentage of his missing HP. When active, you deals bonus magic damage each time you hit and reduces target heals by 50% for the duration of DoT.

You're going to want to max out Seastone Trident first.

Tips and Tricks



Playful / Trickster (E): Fizz jumps on your current cursor location and becomes untargetable for 0.5 sec. After this delay, he slams the ground around him and slows enemies. While he's untargetable you can chose to recast the spell to jump again on your cursor.

You're going to want to max out Playful / Trickster after Urchin Strike.

Tips and Tricks
  • Well used Playful / Trickster will prevent all the damage from spells and attacks. That's huge, but you need some practice to do well with.
  • Allows you to jump over trees and walls.
  • After harassing your foe, use Playful / Trickster to go back without taking any damage or to slow him and chase him to death.



Chum the Waters: You throw a fish in front of you. If it collides with an enemy champion, it binds itself on him, slowing him quite hardly. After a few second a giant shark emerge from the ground and deals magic damage on the fish location and knocking back enemies.

You'll take your ultimate whenever you can.

Tips and Tricks
  • You can use Chum the Waters to engage a fight a deals huge AoE damage.
  • Chum the Waters has a long range, use it to catch runners.


Guide Top

Items

Core Items


Preferred items


  • Abyssal Scepter: Reduce magic resist of enemies, gives AP and MR. Great item.
  • Zhonya's Hourglass: Pretty useful item on Fizz. Gives you armor and huge amount of AP and the ability to become untargetable. Wait .. OP.
I prefer this set of items, because you become less squishy and more annoying for the enemy team.

Other viable items


Guide Top

Ending

Thanks for you reading my build. Don't forget to test before voting ! :)



Changelog

- 11/17 : Build released.