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prime

Fizz Build Guide by JustGotFizzedUp

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Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author JustGotFizzedUp

Fizzin'

JustGotFizzedUp Last updated on March 26, 2013
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Ability Sequence

3
14
15
17
18
Ability Key Q
2
9
10
12
13
Ability Key W
1
4
5
7
8
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 23

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 7


Guide Top

Introduction

Introduction



// INTRODUCTION : Welcome to my kinda first guide on mobafire. I have been making a few guides and trying them out and seeing how everything works but this will be my MAIN first fully amazing guide.

// SPECIAL THANKS: Credits to jhoijhoi for the template, which you can find here.


Guide Top

Pros / Cons

Pros / Cons


Pros


+ Massive AP
+ Assassin
+ Gets away fast
+ Flexible
+ Cool
+ Best skins evar

// MORE IN-DEPTH EXPLANATION : Fizz easily has best skins in the game. He can escape quickly after doing a ton of damage and this is why i like him.
Cons


- Squishy early game
- Hard to learn
- Not everyone likes fish
- Addicting
- Hard to play
- People eat fish o.o

// MORE IN-DEPTH EXPLANATION : Hard to play hard to learn dont get killed at the start of the game just try to farm.


Guide Top

Masteries

Masteries


Masteries
1/5
4/1
1/1
4/5
1/1
1/1
3/1
1/1
3/
4/
1/5
3/1
3/5

MASTERY // EXPLANATION : I take these masteries for all the AP some CD and in utility for that mana.


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Runes

Runes



Runes

Greater Mark of Ability Power
9

Greater Seal of Armor
9

Greater Glyph of Scaling Ability Power
9

Greater Quintessence of Scaling Ability Power
3


Guide Top

Abilities Explained

Ability Explanation



  • ABILITY:Fizz's dexterity allows him to perpetually ignore unit collision and take 4 / 6 / 8 / 10 / 12 / 14 reduced physical damage from auto attacks.
  • ABILITY (Q):ACTIVE: Fizz dashes a fixed distance in the direction of his target, dealing his total attack damage as physical damage plus additional magic damage to it. This ability will also apply on-hit effects.
  • ABILITY (W):PASSIVE: Fizz's autoattacks rend his target, dealing magic damage over 3 seconds that is increased based on a percentage of the target's missing health. This effect does not stack and multiple autoattacks will only refresh the duration. The total damage caps at 300 against minions and monsters.
    ACTIVE: Fizz's autoattacks are empowered for the next 5 seconds, dealing additional magic damage on-hit and applying Grievous Wounds (50% healing reduction) for 3 seconds.
  • ABILITY (E):ACTIVE: Fizz hops onto his trident in a nearby location, becoming untargetable for 0.75 seconds and gaining the ability to use Trickster before the effect ends.
    If Fizz does not use Trickster, he will slam the ground below him, dealing magic damage and slowing nearby enemies for 2 seconds.ACTIVE: Fizz hops off from his trident to a nearby location, dealing magic damage to nearby enemies. Trickster does not apply a slow and has a smaller area of effect than Playful.
  • ABILITY (R):ACTIVE: Fizz throws a fish in a line that will bind itself onto the first enemy champion it hits. If it doesn't hit an enemy champion it will stay on an area, and it will stick to the first enemy champion that walks into the area. The fish will slow any enemy champion it is attached to.
    Regardless of position, after 1.5 seconds, a Shark will come out from the earth to eat the fish, dealing magic damage to all enemies in the area. , The target is knocked up for 1 second, and all other enemies hit are knocked away from the center. All enemies hit are slowed for 1.5 seconds afterwards.


Guide Top

Ability Sequence Order

Ability Sequence Order


Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

> > >
Grab your ulti at level's 6,11, and 16 obviously. Max your E then your W and Q.


Guide Top

Conclusion

Summary


The end.

// SPECIAL THANKS: Credits to jhoijhoi for the template, which you can find here.