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Fizz Build Guide by frstone2survive

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author frstone2survive

Fizzle out the enemy.

frstone2survive Last updated on October 17, 2012
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Ability Sequence

2
8
12
14
17
Ability Key Q
4
10
13
15
18
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Runes

I take all AP runes because the more damage the faster you can kill the enemy squishy. He is an assassin after all.


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Masteries

The masteries I choose are for increase of damage and mobility. Don't need mana/mana regen because you shouldnt really be spamming your moves early.


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Items

The items I chose to use on Fizz give you the most nuke damage. I've done well opting to take nashor's tooth over GA for some extra damage when the tanks/tanky people are left to be able to deal more damage due to your W.


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Pros / Cons

Pros
High Burst
Ability to get in and get out of combat while trying to kill their carries
Mobility
Increases damage the lower health target has.
Heal reduction debuff
Short ult cooldown

Cons
Just a burst assassin (Unless you buy nashor's tooth)
Needs to snowball or he falls off.


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Summoner Spells

I take Ghost/Flash with Ignite or I run a ghost flash for summoners for more mobility/chase potential.


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Skill Sequence

The skill order I use lowers your escape/chase cooldown pretty well. Only need 1 point in your W early and leveling your Q after your E gives you great nuking damage. Once you get your E maxed it is really up to you if you would rather have a more potent DoT/health shred or a greater nuke.