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Build Guide by FKKNStyles

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author FKKNStyles

FKKN Trist

FKKNStyles Last updated on September 26, 2010
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Ability Sequence

7
9
12
14
17
Ability Key Q
1
3
5
8
10
Ability Key W
2
4
13
15
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 12

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
2/
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 18


Trist built to hit like a train after gaining momentum (like a train).

ITEMS
As far as items go, this is what I almost always use. Not necessarily in this order, but I always get Ninja Tabai and Rageblade as my first two, and the rest depends on how the game is going and how much money I have.
-Ninja Tabai: I choose these instead of Berserker's Greaves. The appeal here is obviously the dodge chance, compounded later by Phantom Dancer. Why? These boots help me get away more than BG help me deal damage. When you do as much damage as you're going to when this build is done, that 25% attack speed bonus won't make much difference, but the 12% dodge chance can make the difference between life and death in early skirmish escapes.

-Rageblade: This is where I get my early attack speed buff from instead of Berserker's Greaves. It adds a nice chunk of damage, ability power, and the attack speed/ability power stacking help to build momentum before you Rocket Jump/Buster Shot an approaching champion, doing noticeably more damage than you would otherwise. Another nice little trick this item does is, when you've got an enemy champion taking damage from your Explosive Shot, the ramping ability power from you attacking, say, a minion or tower, will actively increase the damage that champion takes from the Explosive Shot. They may be expecting to take a measly 25-ish damage per second from Explosive Shot as they're running away or attacking you, only to find out they're taking more along the lines of 40-ish from you attacking them or a minion or tower.

-Last Whisper/Black Cleaver/Stark's:These are going to be what allows you to rape face. The amount of armor my primary enemy champion has determines which one I get first. If I'm fighting someone who's straight tanking with massive armor, I'll get Last Whisper first to take care of almost half of their armor, followed by Black Cleaver. If the enemy isn't focusing on armor, I'll get Stark's first, followed by Black Cleaver. With Rageblade, Stark's and Black Cleaver help you build raping momentum after just a couple seconds of focus on a target. Rageblade builds your attack speed and ability power up, letting you use a much more effective Explosive Shot on an enemy after full momentum is gained, while Black Cleaver essentially destroys what's left of their armor after being penetrated by Last Whisper, and Stark's just lets you hopefully stay alive for a bit and help heal your surrounding teammates if they're ganking something with you.

-Phantom Dancer: Just basically improves everything you're already doing well at. Helps you dodge and run to escape if you must, crit more than the enemy is comfortable with, and attack faster.

RUNES
Quintessences help penetrate armor with Last Whisper/Black Cleaver, marks help crit with Phantom Dancer, glyphs to reduce Rocket Jump's cooldown to help you pounce on/flash away from an enemy champ, and seals just help you not to worry about mana so much.

SKILLS
I focus on Rocket Jump and Explosive Shot first as they're most useful in helping you deal damage and keep you alive early game. You never really push effectively until mid-late game, so I don't worry about Rapid Fire until I get Buster Shot. Rapid Fire is really the only skill Trist has to help destroy towers, which, as I said, doesn't happen for awhile, so it's best to hold off on Rapid Fire for a bit.

MASTERIES/SPELLS
After you've read this far, you should already know why I've picked what I did.

FINAL NOTE
In 3v3s, I almost always try to gank bottom first, so depending on how confident I/you feel with your team, it can't hurt to just pick Doran's Blade first. Assuming your team is as good as you should be, and unless they've got a very good champ-killing build themselves, I generally get at LEAST 10 kills with this.
Most kills I've got with this in 3v3: 15
Most kills I've got with this in 5v5: 23