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Jarvan IV Build Guide by Muskelkrampf

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Muskelkrampf

Flag them to death - [The Solo Top/Off-Tank Jarvan Guide]

Muskelkrampf Last updated on July 6, 2012
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Ability Sequence

1
4
7
10
14
Ability Key Q
3
9
13
17
18
Ability Key W
2
5
8
12
15
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 6

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 24

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction



Hello and welcome to my first guide. In this guide, I will present you my version of Jarvan IV, the Exemplar of Demacia. Jarvan is my main champ and I usually go solo top with this build. In the following chapters, I will show you how to play him the Off-Tank version.
Note: This is a very quick build, so don't expect any in-depth explanations.


Guide Top

Pros / Cons

Pros
    + High Survivability
    + Good Escaping and Chasing
    + Nice Damage Output
Cons
- Can be countered
- Mana-Hungry while harassing
- Needs Good Items/Farm


Guide Top

Masteries

I take some Health and Armor/MR for the extra Durability. With this Mastery Build, you are able to stay a long time on your lane and outfarm your opponent (Your Regrowth Pendant also helps with this ;D )


Guide Top

Runes

I take the Greater Mark of Armor, for some bonus armor. With full defense runes and masteries, I can focus completely on damaging/off-tank items.
The greater seal of vitality will assure some survivability in late-game. You won't need the health in early game, because of the regrothw pendant.
Take the Greater Glyph of Magic Resist, because you will have to appear in a team-fight sometimes, and the enemy-mage will be there too.
The greater quintessence of vigor will give you some health-regen for extra power on your lane, while your Greater Quintessence of Health will give you extra health.


Guide Top

Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
How to use them:
Use your E(Demacian Standard). Place it behind the enemy champion, and then use your Q (Dragon Strike) to throw him/her up. If you dont have your Frozen Mallet yet, throw in your W(Golden Aegis) to slow them down.


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Items

CORE ITEMS

  • Your Frozen Mallet will be one of the items you should get either first or second. It gives you a great amount of health, some extra damage and the ability to slow without having to use your Golden Aegis.
  • Now this is an interesting item. You could get it first, but your Martial Cadence does about the same. The Attack Speed and the Damage is quite nice for farming, so pick up your Madred's Bloodrazor as first or second item, depending on how good/easy your farm is.
  • This should be your goal for mid/late game. I mostly pick up my Maw of Malmortius as third item, except I really need it for early laning against a heavy AP-carry, which happened to me about twice.

Situational Items


Guide Top

Summary

I hope you will like my Off-Tank Jarvan Guide. I already tested this build in Ranked Games, and it worked out very well. Please rate this Guide, wether you liked it or not.