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Thresh Build Guide by Barcoded

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Barcoded

Flesh is a prison. (My look on Thresh TOP.)

Barcoded Last updated on February 14, 2014
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Legendary Guardian
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0


Guide Top

Skills







Damnation: Thresh does not gain armor per level. Instead, Thresh collects the souls of dead enemies by approaching them or by placing Dark Passage's lantern nearby. Each soul permanently grants 0.75 armor and ability power. Champions and large minions and monsters always drop a soul. Small minions and monsters only sometimes drop a soul.





Death Sentence: After a 0.5 second wind-up, Thresh throws out his scythe in a line and forms a tether with the first enemy hit, dealing magic damage and stunning it for 1.5 seconds.





Dark Passage: Thresh throws his lantern to the target location where it remains for up to 6 seconds. If an ally right-clicks the lantern, they will pick it up and will be pulled to Thresh's location.





Flay: PASSIVE: Thresh's basic attacks deal bonus magic damage on each hit. This value is equal to the total number of souls collected, plus a percentage of his attack damage based on the amount of time since his last attack.

ACTIVE: Thresh sweeps his chain in a broad line towards a target direction. Enemies hit take magic damage, are knocked in the same direction as the chains, and are slowed afterwards for 1.5 seconds.





The Box: After a 0.75 second delay, Thresh summons 5 spectral walls around him that last up to 5 seconds. Enemy champions that touch a wall take magic damage and are slowed by 99% for 2 seconds, but break the wall. Once one wall is broken, the remaining walls deal half damage and apply half the slow duration. An enemy can be affected by multiple walls.





Guide Top

Pros / Cons



Pros

+ A lot of AA dmg
+ Strong initiator
+ PEEL MASTA!
+ Free Escape

Cons

+ No Armor Per/l
+ Anti-meta top.
+ Long CDs early.
+ Skillshot Mobility.


Guide Top

Runes


Runes

Greater Mark of Precision
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Attack Damage
3


Guide Top

Masteries


Masteries
1/5
4/1
3/5
1/1
2/5
2/1
1/1
3/5
1/1
1/1
1/1
1/5
3/5
1/1
1/
3/
1/


Guide Top

Items



Consider purchasing these over Mercury's Treads if the enemy team is heavy on AD Champions.

If there is a Teemo or Blitzcrank, I would consider buying this over Spirit Visage if you are having a lot of trouble with Blitz hooks or Teemo shrooms

If you are against someone like a Garen, who stacks nothing but Health and Armor, I would consider going for Blade of the Ruined King over Trinity Force

If you would rather have the CDR than the Health that Randuin's Omen gives, then I would go for Frozen Heart


Guide Top

Summoner Spells



A must. Good for escaping, or chasing if Death Sentence is on CD.
Great for securing kills, and can also be used as poke. Best for most mid/top laners.
I personally like taking Teleport on Thresh.


Guide Top

Warding




    You don't want to get ganked without realizing it, do you?

    I see a lot of junglers that choose to come through Tri.

    This will help out you and your mid laner.
    Lets you know where their jungler is going next.

    "Top MIA."

    Don't want anyone sneaking Lee Sin's blue away.

    ...

    Hmmm...

    If you really need too..