Leona Build Guide by xIchi
| Health | 4596 |
| Health Regen | 91.3 |
| Mana | 1355 |
| Mana Regen | 39.6 |
| Armor | 351.49 |
| Magic Resist | 254.31 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 405 |
| Gold Bonus | 10 |
| Attack Damage | 159 |
| Attack Speed | 72.933 |
| Crit Chance | 10%S |
| Crit Damage | 0% |
| Ability Power | 55 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 19.2 |
| Magic Penetration | 0 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
OHA! After 1 day of puplishing this, my guide already became the 5th
Leona guide with the highest vote! Thanks guys!
O-Hai my friends of the radiant dawn!
After playing Leona for quite a while now I decided to write a guide for her.
Leona is a really fun champion, stunning and slowing enemies till they fall for you or your mates is just too satisfying!
Here I'll introduce a Bottomlane-Support-Leona and a Jungle Leona.
Solo Top Leona seems too weak and other champions can do that job way better. But Leona literarly shines in Bot and Jungle!
Lets start with the Pro and Cons!
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Pros + Super synergy with almost every AD Carry + High HP aswell as Dmg-Output with Mid-Tier Items + Stunlock + With both builds very high movementspeed and utility + Can turn the tide of a battle with right focus + Stunlock + Has great ganks as a jungler, because of stunlock-combos + AoE Slow / Stunlock + People understimate you + And the best: Stunlock |
SPACE |
Cons - Cannot really 1on1 - Is teamdependant - Even if fed, still needs a team - High Heels, high risk to stumble over little things - Cannot do a real supporter job (or she will lose her utility) - Needs aim to maintain the stunlock - Only mates can trigger your |
Skills
Passive:

This is like Lux' passive, the only difference is that
Sunlight can only be triggered by mates and not by
Leona herself.
Q:

Your onhit stun. The next autoattack will deal extra magic damage and stun.
It also resets your attacktimer and I have got the feeling that it widens your attack range.
W:

This is our most important skill. It gives us armor and magic resistance, deals damage after 3 seconds and slows.
E:

After maxing
Eclipse, I max
Zenith Blade. This is your gapcloser and you always want it to be ready and with every level we put in it, the cooldown reduces by 1 second. It is simmelar to
Amumu's
Bandage Toss but does not really stun, which means you cannot stop Fiddlestick's ultimate channeling with this.
R:

This ultimate is almost spamable.
Solar Flare has a very big range, stuns enemies in the center and slows enemies around the center.
The normal combo would be:
Eclipse +
Zenith Blade +
Shield of Daybreak +
Solar Flare
W + E + Q + R
or
Solar Flare +
Eclipse +
Zenith Blade +
Shield of Daybreak
R + W + E + Q
Runes and Masteries
Laning:
| Runes | |||||||||||||||
Greater Mark of Armor Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Magic Resist 9 |
Greater Quintessence of Armor Penetration 3 |
||||||||||||
With this set you're actually squishy early on, so you have to care about engaging into a fight, aswell as trading damage. Since you can not heal damagetrading too much is not good if the enemy support can actually heal.
Jungling:
| Runes | |||||||||||||||
Greater Mark of Attack Speed 9 |
Greater Seal of Armor 9 |
Greater Glyph of Attack Speed 9 |
Greater Quintessence of Movement Speed 3 |
||||||||||||
Going jungling with Leona means to do massive ganks. This kit provides you much, much early game utility to jungle, move and gank faster. Starting with boots and 3 potions, you will have around 400 movementspeed.
The skill order can be change to make a level 2 gank possible with E+Q.
Summoner Spells
First:
Summoner Spells are always your own choice. The Summoner Spells I choosed just fit my movementspeed-focused playstyle.
and
/
Yes, And I feel like |
SPACE |
|
SPACE |
Even if you are supporting bottom lane, you do not want to lose the extra damage from |
Again it is up to YOU which Summoner Spells you take!
Item Explanation
Okay, since the actual Item-Section is a bit trolled by me, I will explain the usage of every Item here:
And why sell the
Gameplay - Jungling
Jungling
Start at
Then let your mid or someone else pull the
While jungling, you skill
Leona can't jungle long, but after getting the
But care, do not enter a 1on1 duel in the jungle, you are pretty weak. Other junglers will rape you apart when you do not have laner help you out.
Counterjungling and Recovery
To be honest, counterjungling with Leona is hard. The only camp you can clear at full speed is the Wraith camp. Stealing buffs is only possible with mates, or when you are certain that the enemy jungler is not nearby and the laner did not ward that spot.
I would try to get the enemy Wraiths after or before a midlane gank / or when you are on the way through the enemy jungle to reach top or bottom (depends on your side of the Summoners Rift).
Recovering is a little problem for
Gameplay - Bottom Support
Laning
Laning bottom is easy. Observe the enemies movement and maintain the brush dominance.
Try to hit your skills, so that every
Sunlight proc can be triggered by your AD Carry.
Always try to save your
Zenith Blade and run in with
Shield of Daybreak out of the brush to stun first. Thats what we have the movementspeed for.
If not:
Activate your
Eclipse, then
Zenith Blade your target and finally
Shield of Daybreak them for a stunlock and the
Eclipse explosion. If you are already level 6, throw a
Solar Flare at your number one target.
Since you are supporting, do not take last hits and try to ward early on at least.
Always try to let your AD Carry have the kill or at least an assist, otherwise it is pretty senseless to kill everything alone. A fed
Leona cannot carry alone in Late Game!
Warding
Before I start with the spots, which need to be warded, I want you all to know that Support
Leona cannot really support. She can not give sustain to the AD Carry, she is very item dependant and thus cannot continually ward. Most of the time I cannot even ward the spots I will state below. So encourage your mates to ward aswell!!
Important Wards // Needed Wards // Situational
Blue Buff Area - The Blue Buff itself is very important. You do want to steal or to protect it. People in lower levelst always neglect this ward.
Bottom Lane - Now this needs some more explanation. The
Sight Ward in the Tribrush is only needed if the enemies have a Jungler who can get behind you very fast (E.g.
Udyr,
Shaco,
Shyvana,
Fiora,
Rammus,
Amumu,
Master Yi,
Olaf,
Riven. Actually, every Jungler can come from there, but these will most likely come from there.
The
Vision Ward/
Sight Ward spot, which is framed red depends on your warding timing and the enemy supports
Vision Ward and
Sight Ward. If the enemy has already a Ward there (no matter
Vision Ward or
Sight Ward), you can place a
Vision Ward to destroy their source of vision.
If you do not have the possibility to destroy the enemys ward, place the
Sight Ward in the green framed spot, because even if the enemy has a
Vision Ward your
Sight Ward in the brush will not be seen by it. Profit!
Dragon - You want to place a
Vision Ward here. If not possible a
Sight Ward will do the job. But you will not know about the enemy sight. (Btw, see my epic editing skills? I should become a professional photoshopper ;D)
Red Buff Area - The Red Buff is neglected in lower levels just like the Blue Buff. Since it is a Buff green priority is just perfect.
The 'Choke Ward' is the pre-instance for the 'Tribrush Ward'. Enemy jungler will most likely come this way if they want to gank you from behind.
The light green framed
Sight Ward will only be usefull in later states of the game. E.g. the first turrets have fallen, and the enemy can now freely walk into your area without fearing to get cought between you and your tower. (Again see my epic editing works. You would not have thought that this was edited, right? HUEHUEHUEHUE ;D)
Items - This is kind of trolled, read it if you want to have a bit fun
LaningStart with Laning with After standing in the brushes long enough to buy either Grab some Grab And you need even more health and a Now we will make use of our gold per 5 seconds items: If you needed to change your boots earlier, do so, if not abandon the Last item incoming now. What will you take? Will you take the |
SPACE |
JunglingStart with Go for some early ganks and grab a Now you need to fill your supply with some defenselines, to protect your economy: Now you shoud have mined everything out of your mineral and gas lines, upgrade your But that is not enough, you've creeped the whole map with wards, and want to use that. Warp a |
Summary, About Me
In short:
Stunlock the enemy and support your team. Do not rambo (or do so, but hope your team catches up) and try to stay alive.
About Me:
My Summoner Name is xIchi, playing on EUW.
I have 1,5k+ Normal wins and doing a 'From Zero to Hero'-Project, to show there is no EloHell!
My Blog: From Zero to Hero
Please comment, and give me CnC, please do not downvote the guide on the first sight and read everything.
And last: Ingameresults, because I'm not someone who promise you the blue out of the sky and place it to the start:
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