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Nautilus Build Guide by Draog

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Draog

---] Fortress Nautilus

Draog Last updated on March 2, 2012
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Ability Sequence

2
10
15
17
18
Ability Key Q
1
3
5
7
9
Ability Key W
4
8
12
13
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


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Updates

-26/02/2012-

Nautilus Abilities section added.


-28/02/2012-

Scores section added. Ranked game image uploaded.

Guide renamed from Nautilus - Come to Papa to, ---] Fortress Nautilus
Because he is not a Tank, he is more of a Fortress!.


-29/08/2012-

Solo Top Lane Opponents added to Sections

-3/03/2012-

Unfortunately my LoL account has been stolen/hacked. I wont be able to play my Nautilus and update the guide, until I get my account back, hopefully. :/

I hope I can get it back :/

* New updates and new sections will be added as I get more experienced with Nautilus.


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Introduction

Hey guys, I'm Draog and this is my guide for Nautilus for Solo Top laning.

I am not an expert or pro on League of Legends, just started playing the game since July 2011.
However I got familiar with items, runes, mastery trees, so I got to the point where I can make my own custom builds for my champs adapting to my play style.

So thought to share my experience and make a guide for Nautilus as a Solo Top laner.
I did try him jungle, but it didn't appeal to me. There are better junglers.
Trying him Solo top, I found him awesome. :)

*Note: That this guide is Yet not finished.

So here is my guide for Nautilus - The Titan of the Depths.


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Abbreviation Guide

Abbreviation Terms

AD = Attack Damage
AP = Ability Power
CDR = Cooldown Reduction
CD = Cooldown
OOM = Out of mana
CC = Crowd Control
AoE = Area of Effect
B or b = Back (to base)


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Nautilus - Come to Papa


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Pros / Cons






Pros

+ Great sustain
+ Great chaser
+ Good at ganking
+ Can endure fights under turrets
+ Good CC
+ Good initiator
+ Easy escape with Dredge Line
+ He is Huge!





Cons

- Dredge Line requires good positioning
- Not good early game pusher
- Might be outfarmed early game
- Too much aggressiveness might get you killed
- Quite slow, early game.


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Mastery Tree





For Nautilus I use 0/21/9 setup tree.



Defence: 21


  • Resistance: 2/3
  • Hardiness: 3/3
  • Durability: 4/4
  • Veteran's Scars: 1/1
  • Indomitable: 2/2
  • Evasion: 2/3
  • Enlightenment: 3/3
  • Honor Guard: 3/3
  • Juggernaut: 1/1






Utility: 9


  • Summoner's Insight: 1/1
  • Expanded Mind: 3/3
  • Swiftness: 4/4
  • Greed: 1/4


With this tree setup Nautilus is as Tanky as possible.
Gives Nautilus great sustainability on lane with health regeneration, increased mana and swiftness.
Mid/late game he will be your team's living fortress.


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Runes



Rune Setup


  • greater mark of desolation Greater Mark of Desolation x9
  • Greater Seal of Resilience x9
  • Greater Glyph of Warding x9
  • Greater Quintessence of Fortitude x3


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Summoner Spells

Preferable Summoner Spells


I choose Ignite and Flash as my summoners spells because Ingite can give me the kill I want on top lane as am the most isolated champ + it boosts my damage as I do not have great damage early game.

Flash is for what everyone chooses flash as a summoner spell. :)


Alternative Summoner Spells


If you want fast transportation to you tower, or you want to sneak gank a teammates lane, by transporting to a ward or tower if the lane is pushed forward.

Well, this I guess could be used after Dredge Line an enemy and tries to escape, or any enemy that tries to escape. Meh, use it what you use it for always :P


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Items

Main Item Build

shurelya's reverie




Ok about the Item build sequence.

I start with Regrowth Pendant and a Health Potion. These items give great early lane sustainability. Give me the opportunity to surpass my opponent in health and harass bit more.
On my first way back, I try to have money for a philosopher's stone and Boots of Speed.
If you have extra gold after you purchased your items, always buy a sight ward (one should be enough) and couple of health potions. If you see that you doing well and that you not using your health potions then you don't have to buy any more when you back again.

Next I go for Heart of Gold. If my gold arent enough to buy another item I buy a sight ward. Always good to be aware of the enemy jungler and map control. So not expect your support or even jungler to buy wards.

After I have my philosopher's stone, Boots of Speed and Heart of Gold, I summarize how I have been doing in lane.

Now depending on my opponent I would go for Chain Vest first or Negatron Cloak, to reduce its damage. After buying either Chain Vest or Negatron Cloak first then I complete my Mercury's Treads. Then I buy the next defence item.
Example: If my opponent is Akali, I would go for Negatron Cloak, then complete my Mercury's Treads and then buy my Chain Vest.


Now that I have my gold resource, health/man regen, bit more health, and my defences( Chain Vest+ Negatron Cloak, I will start building Shurelya's reverie. Usually my next b I buy a complete Shurelya's reverie. If you can't afford it, go for Kindlegem.


Our next Item is Banshee's Veil. Most often you wont buy a complete Banshee's Veil when you b, so go for catalyst the protector first. When you made more money, go complete you Banshee's Veil.

We have our health increased so far, our MR, now time to complete our next set with the items we already have. Some slots have been released now with the completion of shurelya's reverie and Banshee's Veil, so we have space to start completing our Randuin's Omen. Since we have most of the items of Randuin's Omen, like Heart of Gold and Chain Vest we could buy Randuin's Omen without purchasing Warden's Mail first. if not, try and buy a complete Warden's Mail.

Our 5th item is more MR and Health regeneration with Force of Nature.
First buy Negatron Cloak and the buy pieces of Regrowth Pendant if you have space. I think you can buy one piece. Eh, can't remember :P

Final item Sunfire Cape. Even more health + armor + damage over time when nearby enemies.

This is how I often do my item build. Adapting to the situation.



  • : Mercury's Treads for tenacity and MR.

  • shurelya's reverie: For CDR Health/Health regen + the awesome active, which can be very useful when chasing down enemies and use your Dredge Line to gram em + Staggering Blow + Riptide, oh yea. That is if you catch up to them eventually. ^^
    Also activate when are in a runaway of course :P
    Help your teamates, escape, catch up with enemies. Awesome item.

  • : What a great overall item for Nautilus. Health, Mana, MR, one negative spell block, more of our Titan's Wrath use. Shield protecting shield. :D

  • : One of my often items for my tanks. Randuin's Omen make s a great combo with shurelya's reverie. More CDR, armor, health regen, passive and active are awesomly awesome. ^^ Use wisely.

  • : Woohoo, more MR and health regen = more sustain ^^.
    Plus increased movement speed. Hooray!

  • : Armor, Health, AoE passive, bla bla bla.


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Nautilus Abilities


Staggering Blow (passive)

Description:

Nautilus’ first basic attack against a target deals bonus physical damage and immobilizes the opponent briefly. Staggering Blow cannot trigger on the same target more than once every 12 seconds.

Using the passive:

Nautilus passive is great for helping team mates from running away. Just hitting an enemy once will immobilize him even for that short time giving you team mate to increase its distance. When in team fights, use it on enemies, charging to your carry. Use it on melee too before they get to their target. Quite useful passive and your opponents don't take it on consideration most of the time. Especially when they dive a tower and try to escape.



Description:

Nautilus throws his anchor forward. If he hits an enemy, he'll drag himself to his target and his target to him. If he hits terrain, he'll drag himself to the terrain and the cooldown is reduced.

Using the ability:

I love this ability. You can play with Dredge Line in many ways. Preventing enemies from escaping. Dredge Line + passive + Riptide make enemies panic if you grab them.
You can Dredge Line enemies chasing a team mate, while you are behind the enemy or on the side. I saved couple team mates like that.

When laning you can harass with Dredge Line, especially when you are under the turret and your enemy is exposed in front of his minions. Dredge Line + passive, will hit your enemy quite hard with maybe 2 turret shots. Also if he dives and tries to escape, use the ability to get him back to the turret for some more turret hits.

Dredge Line besides, grabbing enemies, can be used for traveling around the map for half the CD. Yes, you are right! Just like Spiderman! :D

Great for catching up enemies and as an escaping tool.
Yes again, you are right just like Spiderman! He use web to escape and for catching enemies too! :D

Dont spam it though or you wont be left with mana to fight.

I like to call this "Come to Papa" ability :P



Description:

Nautilus places a shield on himself that absorbs additional damage based on his maximum health. While the shield is active, Nautilus' attacks deal damage over time to units around him.

Using the ability:

Our most damaged ability as tanks. Titan's Wrath scales with our HP for bonus damage. This is our main damage ability + our most defensive ability. This is why we max it first.
Great for clearing minions under our turret and hitting multiple enemies in teamfights.
With enough health Nautilus with Titan's Wrath can be very hard to bring down.

It does magic dot to nearby enemies. You will see that they got hit if they have an anchor above their heads. Not that important to notice though :P



Description:

Nautilus slams the ground, causing the earth to ripple out in waves. Each wave deals damage and slows the targets hit. This slow decays over time. Multiple waves that hit the same target deal reduced damage.

Using the ability:

Riptide is another ability of Nautilus that prevents enemies from escaping. It is not a quite instant activation but it does its job, especially if the enemy tries to run away from you. The consecutive expanding waves will hit the enemy while running.

Also use it if you are running away too. As soon as you think the enemy is in close enough range for your riptide to slow him down, use it. Mind the delay it has too.

Titan's Wrath + Riptide is a great way for clearing minions. Mind the mana cost though. When laning, use it when there are big waves of minions. Especially under your turret.



Depth Charge (Ultimate)

Description

Nautilus launches a depth charge towards a target that picks up speed as it travels. This charge knocks up all enemies it encounters while traveling and explodes on impact, stunning the target and launching them into the air.

Using the ability:

Our precious ultimate ability, Depth Charge. Once you have targeted an enemy there is no way escaping from it, unlike Caitlyn's ulti that can be prevented by an ally standing between the fireline. You have to know when to use this ability. Never use it to start a fight. We have Dredge Line for that purpose.

Use it when low health enemies, try to escape from you or allies. Another good thing about Depth Charge is that any enemy gets in the way of our ultimate while chasing the target, will get thrown in the air too, taking reduced damaged. how awesome is that. Imagine enemies in a row, targeting the last top enemy, you get a champion wave :D

Also when laning, if you think that you can get the kill, when your enemy has enough fair of health and you initiate, observe his health. If you think Ultimate + ignite + few more hits will get you the kill do so.

This works great if you get the enemy dragged under our turret and starts getting hits.
Dredge Line + passive + Titan's Wrath + Riptide + Depth Charge + Ignite may get you a kill. but be sure about it.

Also if you get aid from you jungler, and the enemy sees it and tries to escape. If you think you can get the kill, use your ultimate first. BUT make sure about it, and dont miss with Dredge Line.

Use this ability wisely, guarantee some kills.

Skill Sequence



I start and max Titan's Wrath because it is our most important ability as tanks. Defence and damage. It takes advantage of our health.
Reason for getting Dredge Line second, is for harassing our enemy if you sure about it and for escaping if we get a gank.
I take Riptide at lvl 4 and max it second. early game we wont be needing it much for clearing minions, so we do not get it at lvl 2. We max Riptide second.


Skill combo

Nautilus does have a combo.
--> --> -->

makes for a great combo for Nautilus. Probably the most known and used combo for him.
Using this combo to harass you opponent at your lane will make him take enough damage.

Be aware though after the combo fall back. Without your Titan's Wrath you are vulnerable and the combo is more likely to cost you lot of mana.
Recommended using the combo when you have your philosopher's stone, for the the mana regeneration.

*Note: Stuns from Renekton, Irelia may break your Titan's Wrath instantly. So be aware of that and back up, if they manage to break it.
Hit them once to activate Staggering Blow and run if they break your shield.


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Solo Top Lane Opponents


Renekton

The thing that you have to watch out from Renekton it is his Stun( Ruthless Predator).
This is able to break your Titan's Wrath shield instantly early game. This will not be the case though, as your health increases. Also be aware of his Ultimate Dominus.

You can harass him with the combo ( Dredge Line -> Titan's Wrath -> Riptide) and then retreat a bit.

If you get ganged, try and run, because Renekton will be quite powerful with the jungler.
I got turret dived Renekton/Udyr 3 times. 2 Times dead. 1 managed to run to base.

Buy Chain Vest before Mercury's Treads.




Jax

I found Jax easy to lane against. If he jumps on you with Leap Strike, you can panish him with Titan's Wrath plus an auto attack for Staggering Blow on early stage. After you have all your basic abilities of what I seen, Jax will take quite a damage especially with your combo.

What you should aware of though, you shouldn't be too aggressive cause of his passive Relentless Assault and Counter Strike. Watch out for Counter Strike when he swings his stuff.

Buy a Negatron Cloak first before Mercury's Treads.




I will be adding more opponents soon, I had spare time so I just added these 2


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Scores

So after playing the build in Draft modes, I decided it was time to take the build for a ride in the fierce fields of Ranked Matches, see how it goes. The result was more than satisfying! ^^

Result:



Scores:





I added a Match History images, to show games with this build.

I have a picture with no Defeats with Nautilus, but I chose not to pick that because I did not want to deliver the message that you will have Victories all the way. No.
It all depends how the teams works out together.

Want to be realistic with my guide. It will not give you immortality.


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Conclusion

I will try and update the guide whenever possible.

So I would like your feedback, critique and tips, suggestions what to improve, what is wrong, what is good. I can take critique, bad or good. :)


Please leave feedback either if you thumb up or thumb down. Would be appreciated. Thanks

Looking forward to your responses about the guide. :)

Hope you find it useful :)




Notice* I would like to say thanks to jhoijhoi for her incredible Making a guide guide. Helped me with BBC coding a lot. Thanks. :)


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Chapter 11