Miss Fortune Build Guide by CheMicaLTauRuS
Champion Build: Miss Fortune
| Health | 2669.96 |
| Health Regen | 16.8 |
| Mana | 1296 |
| Mana Regen | 18.65 |
| Armor | 99 |
| Magic Resist | 79.3 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 395 |
| Gold Bonus | 0 |
| Attack Damage | 405.5 |
| Attack Speed | 120.995 |
| Crit Chance | 35%S |
| Crit Damage | 50% |
| Ability Power | 55 |
| Life Steal | 32% |
| Spell Vamp | 0 |
| Armor Penetration | 29.2 |
| Magic Penetration | 0 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction

Hello there! I am.CheMicaLTauRuS and this is my Fortunate Femme Fatale guide on my favorite ranged AD Champ,
Miss Fortune. This is my first EVER guide on ANY League of Legends strategy guides website. And for that, I am already apologizing for any or many mistakes that I have committed in this guide.
That aside, let's now focus on
Miss Fortune.
Miss Fortune is a ranged AD champion who does well against other AD carries with her
Impure Shots and excels from early~mid~late game, given that she is fed. This guide focuses on her mostly ignored
Double Up and her
Impure Shots.
Without further ado, here is my Fortunate Femme Fatale guide on
Miss Fortune. Thank you for clicking this guide and having the kindness to read it. I implore you to please try my guide first before voting. Any opinion, as long as not vulgar, is accepted and will be noted for the improvement of this guide.
P.S. I am from the Philippines. We receive patches later than most countries. So, I may not be updated with the current metagame. And we don't have Dominion mode yet.
Why Pick Me?

Miss Fortune is a deadly female capable of countering healers and reducing squishies to bits in no time. She is one of the fastest champions in the game, given that her passive,
Strut, is active.
- Hits hard from early game onwards.
- Can outrun most enemies without boots.
- Can slow her opponents with
Make it Rain. - Can hit far champions with
Double Up. - Even when level-gap'd, she can jungle effectively & be in par with others.
- Sexy skins...
- Can counter healers with
Impure Shots. - Boobs!
- Can outwit most AD carries.
- Fun to play!
Of course, picking
Pros / Cons

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Pros
+ Able to harass with + Disrupts healers with + Can slow with + Sexy! |
SPACE |
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SPACE |
Cons
- - Stunned > Nuke > Dead - You're first on the enemy's kill list - Needs to be fed to be effective |
Masteries


Offense
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Defense
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Runes


General Runes for AD Carries
| Runes | |||||||||||||||
Greater Mark of Armor Penetration 9 |
Greater Seal of Scaling Health 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Armor Penetration 3 |
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Quints
| greater quintessence of desolation | . |
Three greater quintessence of desolation's are taken for that extra 9.99 armor penetration early game. This way, you can effectively harass with your basic attacks and your |
. | greater quintessence of desolation |
Other optional Quintessences are

Marks
| greater mark of desolation | . | Greater Mark of desolation's have the same reasons as with greater quintessence of desolation. | . | greater mark of desolation |
Other optional Marks include

Seals
| greater seal of vitality | . | I get 9 Greater seal of vitality's to increase my health by 9.72 per level. Though small, every hit point you have is essential for your duels and team clashes, which may save your life. | . | greater seal of vitality |
Greater Seal of Defense and

Glyphs
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9 of these babies are needed to face heavy AP single-target nukers like |
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If you need mana regen per 5, take
Summoner Spells


My Personal Choices
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Optional Spells
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On the verge of dying? |
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Your tower on the verge of being destroyed with you who just tp'd back home? A clash on the enemy's favor due to overwhelming number of champions? Or just a simple push/segway that is needed for your team to take Baron or the Dragon? Never fear. |
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Skill Sequence


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This is |
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I max this SECOND due to its excellent scale with AD. Right after you get your |
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This skill makes I max this FIRST to secure kills and tower destruction, both of which are necessary in the early~mid game. |
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I max this LAST. Though the slow and damage may scale great, the mana cost will leave you OOM (out of mana) almost always, also, |
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This skill is your double-edged sword. As it deals a HUGE amount of damage, it needs to be positioned well. And, it is channeled, meaning, a silence/stun can stop you and may result to your death. Max this WHENEVER POSSIBLE. Your ult helps a lot in clashes, which happen mid~late game almost every minute. |
This skill sequence is what I use most of the time. You may change it depending on your needs. If you have lots of nukers/hitters but have little to no CC, you can max
Fighting with Fortune

Miss Fortune is a champion capable of solo mid or solo top or dual bottom. She can also be laning against 2 champions and still be in par with them. For me, the best lane for her is solo mid. If there are better champions than you for mid lane, give it to them, and choose solo top instead.
If you can't go mid or you don't have a jungler in your team, she synergizes well with a hero with a hard CC like
Blitzcrank,
Nasus,
Volibear, and
Singed. Champs like these (those with a pull/toss or slow or both) are able to bring them closer to you, or bring you closer to them. Either which, they are most certainly dying, dead, dumb enough to ragequit. :)

Early Game
For items, start of with
In the first part of the game, which is about from level 1-6, you only have 4 top priorities:
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Farming is the most important part of the early game. Without farm, no money. No money, no items. No items, no use. No use, defeat. Defeat, rage. Rage, grudge. Grudge, death and haunting on all LoL players worldwide. I CANNOT STRESS HOW IMPORTANT THIS IS! |
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Crippling your enemy's momentum to farm puts you at a great advantage as it will deny them of gold, it may also deny them of experience due to the need to B 'coz your damage is overwhelming. |
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Tower Down=Money! No tower=chase to kill! |
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Killing enemy champions early game can make the enemy team to get depressed or tense which will often lead to ragequits and mistakes during clashes. This gives your team a great advantage in the overall game. |

Mid Game
By this time, you may have enough gold to buy a
Mid game is a time where ganks usually happen. Champions start going AWOL from their lanes and other champions say "goodbye" to their health bars. As you are
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As you can gank pretty well, do it whenever you can. Ganking is one of the main objectives in mid game. Also, plant some of your |
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On my part, we only secure the Dragon for a 190-gold advantage over the enemy team. But, if the game is coming to an end, I suggest taking Baron to lock the chance of winning. |
With you on their side, the game should end soon or sooner. If your enemies are exchanging swords with you, and both of you are in par with each other. Late game comes in.

Late Game
Mid game has ended, but the match has not. Late game is when you reach level 18 but the battle goes on. By this time, you already have about 4-5 of your Lock Items (or Luxury-Core Items): the
Turrets are down and inhibitors take turns to be destroyed and to respawn. Clashes every minute, 5/10 players mostly see gray on their screens. Late game is that long stretch of the battle wherein players have their Luxury-Core items. Right now your priorities are:
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"VICTORY" is the sound you must hear after this. If not, well, it's fine. Take it as an experience on how to use
Items for Pwnage

| Item Sequence | |||||||||||||||
Berserker's Greaves 900 |
Trinity Force 3843 |
Wriggle's Lantern 1600 |
Wit's End 2200 |
The Black Cleaver 2865 |
Infinity Edge 3800 |
The Bloodthirster 3200 |
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My Personal Items for Pwnage

Optional/Situational Items
This is taken if you cant't survive CC's with just
For those with LARGE health pools. 'Nuff said.
This is taken if there are champions like
I take this if I can really pwn enemies without much AS. I get this to replace
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These two items are situational depending on your enemies. And you know what to get, right? I get one of these to replace |
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QSS and/or BV are taken if the enemy has a lot, i mean A LOT of CC. Again, this replaces |
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Warding

Where to put your wards

This is where you and your team should put a
Yellow: Vital to protect the jungler on your team
Blue: For protection depending on which lane you're on
Red: To guard Dragon and Baron
Orange: In order to Counter-Jungle
Warding is very essential for every team. It can and WILL save your ***es a LOT.
Questions and Answers with Shock and Awe
Q: Why not max
Make it Rain first?
A:
Make it Rain deals damage and slows the opponent. Nifty, you might think. But, the damage is not that good, the slow doesn't scale well. You are not the one who has to slow a champ. Other champions can fulfill that role more effectively than you. Also, the mana cost is a pain!. That's all.
Q:
Wit's End??? You must be effin' crazy!
A: No, I am not.
Phantom Dancer may be great on
Miss Fortune but it has no survivability for her. Besides, you have
Trinity Force to compensate for the AS and MS of
Phantom Dancer. You need the MResist. Really.
Q: Y U NO HAVE SURVIVABILITY ITEMS?!
A: Simple. You are not a tank. You have
Trinity Force,
Wit's End,
Wriggle's Lantern,
Greater Glyph of Scaling Magic Resist's, and greater seal of vitality's to increase your HEALTH, ARMOR, and MAGIC RESIST. Besides, you shouldn't be the one to initiate a fight.
Last Remarks

THANK YOU, SUMMONER! for reading my first guide... and hopefully UPvoting it :)
Have fun playing with.
Miss Fortune!
Also credits go to:
- jhoijhoi for her guide! It really helped a lot! Also, thanks to her for the Warding Map. :) Credits go to her. :)
- Sarah Fortune for her awesomeness! :)
- To ME! For having the time to make this guide!
- And last but not the least, GOD for keeping me awake while I make this. haha
Logs

- January 1, 2012 - I started playing LoL.
- May 5, 2012 - I turned 16! ^_^ yay!
- May 8, 2012 - Just enrolled in college.
- June 1, 2012 - Started writing this guide.
- June 2, 2012 - Finished writing and publishing.

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