Ahri Build Guide by xDanielWang
| Health | 2620 |
| Health Regen | 16.3 |
| Mana | 1130 |
| Mana Regen | 20.74 |
| Armor | 124 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 400 |
| Gold Bonus | 0 |
| Attack Damage | 104 |
| Attack Speed | 0.895 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 515.65 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 37.83 |
| Cooldown Reduction | 10% |
Recommended Runes + Notes
Standard Start + Notes
Flask Start + Notes
Vs. AD Caster/Bruiser Mid + Notes
Ability Sequence





Masteries
Help! I'm in the loading screen!
Short on time in the loading screen? Skim this chapter. Else, Move on. This acts as a summary.
Alrighty, so you decided to try out Ahri on a whim, and you have a few minutes to cram as much info as possible. Here's some key points.
- Quickly scroll down to matchups to see any pointers on a certain matchup.
- Max Q first, then W, then E. Put a point into R whenever possible
- Don't waste mana randomly on skills that don't even have a chance of hitting anything. (farming creeps with skills though, is encouraged)
- If you want to play safe and you are NOT agaisnt AD MID get either
Abyssal Scepter,
Athene's Unholy Grail, or a few
Doran's Rings. You'll do less damage, but you'll live longer. If against AD MID, get a
Seeker's Armguard as fast as possible. - Don't be afraid of losing your normals. NO ONE masters a champion the first time they play them.
- Do your absolute best to last-hit creeps. Without gold, you don't get items. Without items, you don't do damage. Ahri needs damage.
- Use your
Orb of Deception to poke a lot at the enemy in lane. It is your main laning spell.
Charm should be saved whenever possible. You don't need to hit charm to hit them with your
Orb of Deception.
Charm should be used when
bbcode1. You have kill potential, and you can hit Q, W, and maybe R if you charm them.
bbcode2. Stop enemy from killing you, whether it be
Katarina ult, or jungle gank.
bbcode3. Don't use
Charm to farm creeps. Just don't.
haveimentionedhowmuchbbcodesucksittook15minsformetorealizethatitwouldntcodethewayiwanted
soihadtofreakingcodeitmanuallywtfscrewyoubbcode- Don't be afraid to use your
Spirit Rush to escape from a dangerous situation. Don't be afraid to use it to get closer to the enemy to kill them. Remember, you can use your ult to jump over small walls in the jungle.
OK, that's all I got. Now go out there and kill some people.
Introduction

If you are looking at this guide, the odds are that you want to learn how to start playing
Ahri or play her better. Or you just came here because the title said something about Foxfire Ahri and perked your interests. IDK. Anyways, I hope this helps your quest for Ahri domination.
This is my first guide and I hope that you will find this
Ahri Mid guide somewhat useful :) (it's constantly updated!) Also I suck at formatting so bear with me, I'll try my best.
Note: I'm a bit wordy, if you're gonna try to read the whole guide, but I have included numerous tl;dr sections as well as condensed versions of various chunks of text.
Please upvote this guide if it helped you in any way. My build is my personal preference; I give my opinions on my items, and I'm not forcing you to build anything, so please don't downvote just because you disagree with my build. However, if you would still like to downvote, don't just click the red down arrow, please tell me in the comments why you downvoted; I am open to your opinions as long as they are well thought out, not "hi derp. ur guyde sux cuz i luvz so-and-so item and this rabadons item is relly ****peh. -1 frum meh nub, l2guide" and I would love to improve this guide from any suggestions that you may have (as long as it's not like derpasaur's comment above)! :)
Oh, and the title is a reference to PULSEFIRe EZREAL WHERE in case you were wondering.
L0re
Warning: The following will not help improve your
Ahri gameplay. That means that if you're in the loading screen or something, then you should probably skip this. But if you're not scrunched for time, I guess you can read this lore that is super important for all Ahri masters.
Unlike all them other foxes in Ionia,
Ahri was actually a magic fox. She eventually got bored of eating rats and yordles and other fox stuff so she wanted to be a human. One day she saw a big human battle with a lot of dead guys and stuff. So with her superior decision making skills, she decides to head towards the battle, you know and nearly die and stuff. So this dying guy gives Ahri his "magical essence" and
Ahri turns into a human. Seems legit. On top of that, she also learned English immediately and decided she wanted to kill more humans instead of all the "f***ing yordles" -TheOddOne. So she goes and kills a bunch of humans. But eventually she learns that killing is wrong, and when the Institute of War is like "yo, we can keep you in human form if you stop killing all these guys and fight with us" and Ahri is like "yea sure". So now she can kill guys without them actually dying. Oh yea, and now she kills females also.
You're probably wondering why she has 9 tails instead of 1 tail. Well, I have to guess that Riot wanted her to resemble a ***iho more, which is this Korean-myth-thing-monster. [Edit: wtf I honestly can't believe that's censored. The word is k u miho]. Then more Koreans will play LoL instead of Starcraft, since LoL now has Korean-myth-thing-monsters and Starcraft only has Battlecruisers, Zerg-lady, and Day 9. You know what, Day 9 actually beats Korean-myth-thing-monsters. Did anyone actually read this? Anyone?! I dunno, everyone's just going to think this is just lore I copied from lolwiki or something.
Quote:
"When I was released, my passive used to be called
Soul Eater which was actually the name of
Nasus's passive and IDK how Riot screwed up on that one." -
Ahri

Pros / Cons
Awesome, you made it past the first chunk of text. Or you just skipped it, iunno doesn't really matter to me. Here's a lineup of Ahri.
Pros
|
Cons |
Masteries
For
Ahri, you generally want to go 21-0-9 for tons of damage and mana regen/buff extension.
21 Points in Offense is vital to any carry, such as
I recommend putting your extra 9 points into Utility for increased mana/mana regen. You can decide whether to put a point in buff duration extension or an extra 1% spellvamp.
Going 21-9-0 is also viable if you see your enemy is a burst champion or out harasses you. Taking 9 points in defense will cause you to be tankier in exchange for less spammability from mana regen. 9 Points in Defense are really good against Ahri counters. But in normal pick, you won't know, so I always go 21-0-9.
Runes

Runes are based on what you prefer. They're also expensive. :(
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Mana Regeneration 9 |
Greater Glyph of Scaling Ability Power 9 |
Greater Quintessence of Ability Power 3 |
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Mana regen for more early game harass. I usually take these so I can use abilities more in the early game without being completely dependent on blue buff. |
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For health which helps a bit for survivability; extra HP never hurts |

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Ability Power per level for a slightly stronger late game presence; they give nearly 3x the AP of |
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Good for laning phase to soften those pokes received |
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MR per level runes give slightly more MR at 18, if you feel you need more MR later |
Personally I take a hybrid of AP flat blues and AP scaling blues.

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Flat AP Quints are generally the best way to go for AP Mids. Increases your damage output, and when is that ever bad? |
Summoner Spells

Best Summoner Choices
Flash
Note: If you have not unlocked
Ignite
will add that extra bit of damage to your burst to and can make the difference from your enemy escaping with 15 health followed by a table flip, to a nice and solid kill. Also, you get a nifty 5 bonus AD and AP with the Offense mastery (

Viable Summoner Choices
Cleanse
This also works well on
Exhaust
You can also take an
Barrier
This is okay if your enemy can burst you down instantly. Not recommended though generally, but fares well if against
Teleport
You can take
Ghost
Only if your level isn't high enough for 
It's a (noob) Trap!
Clarity
Even though this spell seems tempting since more mana = more abilities, its 3 minute cooldown combined with the lack of usefulness out of lane makes it an unviable choice for
Heal
You should be getting enough sustain from your passive, and this skill would work much better in bot lane where both the AD carry and support benefit from its usage. If you really want to bait or have an instant safety net, you should take
Revive
Just taking this summoner spell is implying that you're expecting to die. You should never go into game ready to die; if you took this and only died once or twice, you've basically wasted a whole summoner. It's bonuses aren't amazing, and it has a ridiculously high 9 minute cooldown, which means you'll get it off maybe four times at best if you time every death properly *cough* feeder *cough*. Don't take it unless you're trolling (don't troll please).
I Garentee You, You're Doing It Wrong
Clairvoyance
- Are you the support? Oh wait, not even supports take this anymore.
Fortify
- What does this do? I don't know, and you shoudn't either.
Garrison
- Sorry bro, you're in the wrong game mode. Might want to get that checked out.
Promote
- It's
Rally
- Sorry bro, you're in the wrong season. Might want to send a support ticket.
Smite
- Jungle
Surge
- OMG SURGE + CHO'GATH 6 FEAST STACKS + LULU ULT = GODZILLA!! (you can't get it anymore)
Heimerdinger
- I'm kidding, he's not a real summoner spell.
Spells/Abilities
|
Ahri |
This is |
Spoiler: Click to view
|
Ahri |
This is a solid spell that is useful throughout the game. It takes out a chunk of health from your enemy and will make them sad. |
Spoiler: Click to view
|
Ahri |
Ahri's W. Use this after following a |
Spoiler: Click to view
|
Ahri |
|
Spoiler: Click to view
|
Ahri |
Kekeke, this will hit 3 people with a ton of damage. Save this for the end of teamfights or escaping from lost teamfights. A Small team fight occurs. All 3 enemies run away with 100 health. NOPE. You're When your ult is on CD, you are super vulnerable and should be extra cautious. Try not to start a fight with a 15 seconds cooldown on your ult. |
Spoiler: Click to view
What to level up?
The order you want to prioritize leveling your skills are as follows:
| fillerzz |
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Spirit Rush
is your ult. You should always max ults first (exception being Janna MID maybe)
Orb of Deception
is your long-range primary poke/harass and you want it to be as powerful as possible.
Fox-Fire
comes closely after. Leveling it up does not increase the mana cost and it does more damage. The reason I max this after
Charm
is, imo, a 1-point wonder. Putting 1 point into charm provides Ahri with a very nice medium-range stun. Leveling charm up will slightly increase the damage and increase the duration of the stun/taunt/whatever-you-want-to-call-it. 1 second is enough, as that's all you need for pulling off your full combo. However, at least scaling it makes the taunt longer, so that's good.First few points:
2. I take
3. Take
Items

If you saw the item build in the cheat sheet all the way up there ^^^ you might be a bit confused on why it's weird. It's a personal preference. Also check out the other item builds at the very top. Those are just examples of what item route you can take. Of course, you can mix and match and get an
The purchase order is not staple. Sometimes it will be better to get 1 item before another. You will learn the circumstances as you play more. But this is just a helpful guide to assist you :)
Aight, Here we go!
Starting Items
|
Ahri |
Season 3 revolutionized the world of Boots. Boots now have 25 less move speed, but every champion now has 25 more move speed. What does this mean? Well, boots are now a whole lot less important. You can get away with delaying purchasing boots for longer. But most of the time, I still start out with |
Ahri |
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|
Ahri |
You are facing a very hard match-up. You are losing your lane and want to get back in the game. You are stomping your lane and want to stomp it even more. Note: If you buy a |
Ahri |
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Core Items
|
Ahri |
Generally I get |
Ahri |
|
|
Ahri |
Once you build this sucker, your damage will send the enemy running as soon as they see you. It gives a TON of AP and AP = tons of damage. If all goes well, you will have this around 17-20 minutes. This is arguably one of the best AP items in the game and your enemies won't have that much magic resistance yet. This is your time to dominate. It increases your damage by an insane amount, so basically, BUY THIS. Note If you find yourself losing your lane, this might not be the best choice. Instead buy a |
Ahri |
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|
Ahri |
Next, I grab a
2. Help you chase down the runners in 1v1s 3. Help you run away with 3 enemies on your tails; simply toss out any skill behind you and they won't catch up to you ^^. |
Ahri |
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|
Ahri |
This item is amazing on AP Casters, such as |
Ahri |
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Endgame Items
|
[Ahri] |
This gives you a health boost, which is also nice to have, along with some decent ability power. It also gives really nice Magic Penetration, and if you get one early along with |
[Ahri] |
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[Ahri] |
It builds from |
[Ahri] |
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| liandry's |
Tl;dr - This item is really good on
|
liandry's |
Wait, you think my item build sucks??
(jk, post a comment with good reasoning and I might change it)
Situational Items
These items are situational. Get them when the situation arises. Usually I will replace
|
[Ahri] |
I'm starting to like this item more and more, but I only get it under specific circumstances. It's good at giving you sustain, and in combination with your passive proc, you'll heal a ton of health. It builds into |
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[Ahri] |
This item got reworked in Season 3. A passive replaced the active, so it's kinda easier to use. But it's only effective against champs with super high hp regen. Get it if you are facing some freakish enemy combination of |
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[Ahri] |
This item is good for when the enemy is stacking a bunch of Magic Resist. The magic penetration will go through almost half of their MR and is really good because the enemies will have wasted their moneyz buying that Wait, a sec, I'm receiving an update.... |
|
[Ahri] |
Provides you with a lot of Magic Resistance and a nice chunk of Ability Power. The Magic Resistance will heavily reduce the damage from your enemy and it will give you some nice tankiness, especially for early game.The aura is super nice and reduces the Magic Resistance of nearby enemies by 20. It basically straight-up counters |
|
[Ahri] |
This item got nerfed the same patch that |
|
[Ahri] |
This is a really cheap item and an amazing active. Removes all CC from you which will likely save your life. This will cancel crowd control, even suppresses, from various ults such as |
|
[Ahri] |
Pick this up if the enemy AP is fed. I don't know why he would be fed. You're |
|
[Ahri] |
Provides a blend of Armor and Magic Resistance. It's useful if no one on the enemy team is extremely fed, and everyone on their team is about even. Also, it revives you, so you can do a bunch of damage, die, come back, and do more damage. It's good for the people starting out because it's a good replacement for people who have trouble remembering to use their |
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[Ahri] |
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[Ahri] |
Get ready for a huge chunk of text. You can skip it, but here we go... This is a questionable item on If you are aiming to play passively or need some tankiness, you can take this. However, |
| Rod of Ages |
Tl;dr: This item sacrifices early game damage (which is crucial on Ahri) in exchange for survivability (which is not ideal for a champ like Ahri). I would not recommend it.
|
As you get better, you will learn of different items that apply to different situations. It is your job to pick the right items in specific situations, not mine, since it's impossible to have an all-in-one build that counters everything. For instance, don't get a
*Note: If you are planning on getting a Deathfire grasp or Morello's evil tome late game, it would be a good idea to get Kage's Lucky Pick before you get some Doran's Rings. If you are going to get either of the late game items, you might as well get
Lol I left this section in here so you can nostalgia over how nice and fun Season 2 was. Ooh well, it's still amusing to think about how different S2 was.
Gameplay
Early Game - Farm and Trade Damage
Okay, the game starts up. First of all, you probably need to leash your jungler. This means that you should launch an
Now you stroll back to your lane, which most likely is mid. This means last hitting. Don't constantly auto attack the minions. Auto attacking will push your lane outwards, and you will be forced to be closer to their turret in order to continue last hitting. The enemy jungler can stroll behind you, and you'll probably die from an deserved gank. Also, a pushed lane will mean that your jungler cannot gank from your side. Double-lose.
Feel free to push hard if they don't have a jungler, or if the game is approaching mid game. And use your
Using a full combo of
Keep on harassing them. Try to keep their health low. You need to play
It is very important to note that pre-6 might be the only time you can press your advantage against certain champs. If the enemy is an
To be Concise...
- If you have an early game advantage, constantly harass them with auto-attacks,
Orb of Deception, and
Fox-Fire. - Try to win trades.
- If you don't have early game advantage, do your best to not get out-traded by your opponent.
- Usually
Ahri will have the early game advantage. - Remember to focus on last-hitting minions!!
Mid Game - Roam and Destroy
Now you've hit level 6. Your über ult is now up. Hopefully your laning opponent will have somewhat medium-ish health by now (given that you haven't already killed him/her yet). This takes many
People that are not familiar with Ahri will not know how high your kill potential is at 6. This is your chance.
Your burst should look something like R>E>Q>R>W>R>
When you both hit 6, your laning opponent is probably now either much better than you, or much worse than you. If he/she is now stronger than you, you need to focus on helping your other lanes get kills. It will help your team much more than getting constantly wrecked by your laning opponent.
The odds are, for the majority of low-elo or normal games, wards are not be frequently used. Top lane should be vulnerable for an easy kill (
Important note! Using your ult for damage is not always the best choice. Sometimes if you are ganking and you see the enemy is running back to their tower (since they obviously see you via ward) use your ult to get closer to them faster to get a kill! If you save your ult until you catch them, you might not actually catch them. Sure you waste the damage portion of the
You want to ensure that your lanes end up winning, so your AD carry, such as
To be Concise...
- Continue doing your best to win trades.
- Build appropriate items according to your situation.
- If a lane is gankable, push out your lane and then gank that lane!! Getting a kill or having them blow summoners is well worth your time.
- Ask for the jungler to hold mid tower if you need him to. Know when you can all-in your opponent successfully for a kill.
Late Game - Teamfight to Victory
You do significantly less at this point.
Generally you want to just spam out everything during the huge teamfights. Cooldown Reduction is vital now. You should save your
However, if you completely dominated up to this point, then your damage should be nothing to sneeze at. It should be completely possible to insta-gib the enemy AP or AD carry with 1 combo. In doing so, you can easily win teamfights, and in other words, the game. That's why it's good to get fed in the mid game.
Hopefully, the other members of your team should be fed due to your consta-ganking during midgame, and you should win. Note that initiating a fight by landing a
To be Concise...
- Stick with your team to take objectives.
- In team fights, you should save your
Charm for the AD carry or the AP carry. - Do your best to kill them ASAP.
- Use your
Spirit Rush primarily to chase down enemies or add to your burst. - If you take out their back line, you will win the teamfights a.k.a the game.
Matchups!!
Aight, here's a general guide on how to face different match-ups. (Yeah you're gonna have to read a bit of text for each match-up. Too bad.) Note: These will be for people somewhat new to LoL. It is much less accurate for people above gold division etc., since I have not had too much personal experience with plats, and if you're diamond or, or God forbid, challenger tier, I don't really understand why you're here. Not all of the match-ups are listed, only the ones that I have chosen to do. I will gradually add to this list over time.
The tl;dr section is for a super brief overall note to keep in mind, like if you are in the loading screen or something and don't have much time.
omg, xdanielwang y you only say "outplay opponents", y u no give actual helpful advice??/
Spoiler: Click to view| >Akali | >Anivia | >Annie |
| >Brand | >Cassiopeia | >Diana |
| >Fizz | >Kassadin | >Katarina |
| >LeBlanc | >Lissandra | >Lux |
| >AP Master Yi | >Mordekaiser | >Morgana |
| >Orianna | >Ryze | >Syndra |
| >Talon | >Twisted Fate | >Veigar |
| >Vladimir | >Xerath | >Ziggs |
| >Zyra |
Akali
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Difficulty:8
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The main thing to keep in mind when facing
tl;dr: Harass her out early. Get magic resist.
Anivia
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Difficulty:4
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tl;dr: Dodge her
Annie
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Difficulty:8
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Like
tl;dr: Survive her level 6 burst. Harass her a lot.
Brand
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Difficulty:6
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He's a pretty common choice at this level. You need to dodge his
tl;dr: Dodge his skillshots. If you do, you win.
Cassiopeia
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Difficulty:5
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tl;dr: Dodge her poison. Try to out-play her.
Diana
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Difficulty:8
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QQ I hate laning against
tl;dr: Dodge her
Fizz and his troll pole
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Difficulty:6
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First of all, you need to harass him a ton before level 4. That means going out of your way to get auto-attacks off on him. Make him take an auto every time he walks up to cs. He won't be able to jump on you pre-4. When he gets his
tl;dr:
Kassadin
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Difficulty:8
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This is one of the hardest match-ups. The first thing to keep in mind is to rush
tl;dr: Punish him early. Get Magic Resist. Counter-gank his roaming.
Katarina and her resets
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Difficulty:5
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tl;dr: Harass her early. After 6, only use
Kha'Zix
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Difficulty:9
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tl;dr: Dodge his poke. Build armor. Try your best to out-trade him. Try ganking other lanes.
LeBlanc and her stupidly good early game
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Difficulty:10
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She is probably my worst nightmare as
tl;dr: Get magic resist. Stay alive. Out-scale her.
Lissandra
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Difficulty:3
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tl;dr: Try to out-sustain her. Turret-diving her is dangerous. Use your greater range to constantly poke her down.
Lux
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Difficulty:4
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This lane is pretty skill dependent. The person who dodges skill shots better wins the lane. But after level 6,
tl;dr: Dodge skillshots better than her. Then outplay her.
Master Yi
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Difficulty:4
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tl;dr: Save
Mordekaiser
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Difficulty:6
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This guy is really annoying. His shield from
tl;dr: Get a jungler gank. Try to sustain through his attacks.
Morgana
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Difficulty:3
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A pretty even match-up. She's pretty tanky so it'll be hard to kill her. However, it's hard for her to do damage to you. She relies on hitting her
tl;dr: Dodge her
Orianna
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Difficulty:3
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This shouldn't be too hard if you play right. For early game, dodge her ball. Her early game mana costs are insanely high, so if you dodge her attacks early game, she'll run out of mana unbelievably fast.
tl;dr: Dodge her stuff. Use
Ryze and his lack of skillshots
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Difficulty:9
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I'll admit it, he counters you. But that does not mean you can't put up a good fight. Do your best to farm and try to stay out of his range. He has very low kill potential, but you will find yourself constantly low on health from his spammable Rune Prison,
tl;dr: Get magic resist. Get sustain. When he snares you, try to
Syndra
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Difficulty:4
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First of all note this:
tl;dr: Her level 6 burst is insane. Get early magic resist and sustain. That, and dodge her stuff.
Talon
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Difficulty:9
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Lol glhf. He hard-counters you. He jumps on you and silences you with a single
tl;dr: Get armor. When he jumps you, try to attack him after the silence.
Twisted Fate
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Difficulty:2
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A good
tl;dr: Dodge his
Veigar
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Difficulty:7
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For this guy, grab
tl;dr: Get magic resist. Harass him early.
Vladimir
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Difficulty:6
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Get an early
tl;dr: Sustain through his attacks. Attack him when his moves are on cooldown.
Xerath
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Difficulty:2
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Barely anyone plays
<Super quick
tl;dr: Dodge all his stuff. Don't get stunned.
Ziggs
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Difficulty:6
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tl;dr: Dodge his attacks. Use
Zyra
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Difficulty:5
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A good
tl;dr: Dodge her harass. Use
Match-up section to be continued...
Coming soon: Nidalee, Teemo, Kennen, Zed
Am I missing someone that you want to be listed? No problem!, just mention it in the comments section and I'll get around to it~
Just some tips/tricks
(which I'd rather you read also if you have the time or patience)
- Learn the A-move. If you press "a" and left-click on the ground, your champion will start walking there and start attacking any enemy it encounters along the path to the place you clicked. Great for last-hitting if the closest minion to you is almost dead and you don't want to risk clicking the wrong one. A-move is even better for chasing low-hp enemies through bushes. Everyone knows that everyone loves juking. By pressing "a" and clicking on the other side of the bush, you will stop moving and start attacking them if they try to juke. A great skill to have, it will help you get many kills.
- 15 cs = 1 champ kill. That's just 2-3 waves. For laning phase, you need to last hit. Seriously, man. It's impossible to stress enough how much creep score matters.
- Call your MIA's/ss. You need to alert your teammates of potential ganks. Yes, your teammates will rage at you if you don't call MIA and they die. Even if you recall or gank another lane, just say MIA to alert your teammates that you don't know where the enemy mid is located.
Charming an enemy that is chasing you will slow them down a bit for you to escape.- Buy an
Oracle's Elixir if you notice the enemy team has a lot of wards, and you aren't dying much in your game. Your teammates probably won't get an
Oracle's Elixir in low-elo play, but if there's a more tankier champion that does not die often, recommend that they buy Oracle's instead. If you're level 30, and your teammates ask you what an
Oracle's Elixir is, proceed to flip your table because you're probably going to lose. - If it's a crazy 1 hour+ game and your build is maxed, spend your extra gold on all 4, I mean 3 elixirs in the consumable section of the shop. (
Elixir of Fortitude,
Elixir of Brilliance, and
Oracle's Elixir) - Save your
Spirit Rush for the end of a teamfight for escaping or chasing. - The best way to get better at
Ahri is to actually play her a lot. You will be able to judge her burst better, and that will cause more enemy deaths ^^ Practice, practice, practice - If it's mid-game and you want to gank, push the minion line to your opponent's turret, and step back so he can't see you. When the minions come back, step back in and push the minions to the enemy turret again. Step back. Repeat this several times. Eventually he will stop calling MIA's to his team, and you can go gank a lane easily. If you've pushed your lane hard, you might as well mess with his head. It will be harder for him to last hit under a turret, and by stepping back, you are also protecting yourself from enemy jungler ganks.
- Try to harass enemies with auto attacks in early levels as much as possible. Just be sure to account for minion aggro since they will start attacking you as soon as you do damage to the enemy. They do a surprising amount of damage to you at early levels.
Ahri's early game is relatively good compared to other AP mids. Sometimes, your only advantage will be before your enemy hits 6. You must attempt to deny minions from them and harass them by playing aggressively and making them fear getting close to minions. These enemies include
Katarina,
Veigar, and
Kassadin, to name a few.- Other times, your enemy will have a waay better early game than you do. Focus on staying alive and getting to level 6. Then, keep on ganking other lanes.
- Are you getting tower-dived?
Charm. - Smartcast your
Orb of Deception and
Charm after you are familiar with the ranges! It will help your game sooo much by getting rid of the delay of clicking :O - Keep calm and hit your
Charm - Her deathnoise will make the enemy team "distracted" so feeder
Ahri is a legit build. - ^ That was a joke.
- This is an epic videogame music playlist I use for playing League (or surfing the internet). It is epic. It will help you do better (jk). I got it from Scarra's stream --> http://vip.aersia.net/vip.swf
- This is my current videogame-music playlist I use for playing LoL http://grooveshark.com/#!/playlist/XDanielWang+LoL+Playlist+Aersia+V2/79523343
Feel free to use it or make your own playlist and copy some of my songs over :D
Time for Screenshots showing how cool this guide is!
And here's the most recent one. I played this one in a LoL tournament. BTW Lolking them.
I laned against Gallupo and he was GOLD 1. And he was the LOWEST elo on his team.
If you have 30 minutes to blow, here's a vid of that game.
http://www.twitch.tv/gamersaffect/b/410459520
(skip to 45:00 and excuse these not-so-pro commentators)
Change log
6/14/12 Guide created
6/15 Fixed some coding and grammatical errors, made it look a lot prettier, changed RoA description
6/16 Added in a bunch of coding and fixed grammar, spelling errors, added even more reasons behind not getting RoA
6/17 Expanded on Masteries section, made guide a bit prettier
6/18 Highlighted important information in tips/tricks
8/1 Added a champion match-up section. Will be completed on a later date. Also changed the title because the Foxfire Ahri skin is out.
9/23 Improved champion match-up section by adding a bunch of new opponents.
12/6 Season 3 editing. To be continued.
12/25 MERRRRRYYYYY KURISU-MASUU!!! I checked the guide today and it was ranked #2!! An awesome present, mobafire community :) You guys are awesome~~ Added Liandry's Torment, updated a lot of descriptions for Season 3, added more to match-up section
1/16/13 A lot of minor edits throughout January. Fixed descriptions, added info, etc.
2/14 Added a table to the matchups, since that's super sexy
3/12 More information added. Good stuff.
4/27 More Match-ups added to match-ups section.
5/1 Added the most important section in the guide, the L0re. Also minor touch-ups throughout the guide.
5/14 Finally got a comment after what feels like aegis (shoutout to Albo1125). Promptly added Ziggs and Zyra to match-up section.
5/21 Commence operation Make guide totally kick-***. Begin!
5/26 What? #1 guide on Mobafire? Awesome!! Added some pretty sweet banners, added various new information throughout the guide, and updated match-ups.
5/28 Fixed a bunch of coding/spelling nitpicky stuff, decided to take credit for minor things in this changelog(Austin)
6/2 Added more to match-up section.
6/11-6/12 Massive formatting overhaul (Austin)
6/11 More info added to summoner spells, abilities, "concised" gameplay, more formatting
Outro
This was my first guide. I know the formatting and coding is really rough, but I tried my best to provide an opinion for anyone wanting to learn Ahri.
If I see that a lot of people like this, then I will continue to patch up the format, add more details, and expand on the champion match-up section. Feel free to comment any criticisms or questions and I will try my best to answer. I'm sorry for any typos, I don't like the font used for typing this stuff and it's somewhat hard catching mistakes. That's why I'm here. -xaustinkx I just saw this one... I wonder how many more secret messages you snuck in here T____T -xdanielwang
Ahri is my fav champion and is a major reason of why I love League of Legends so much. She's awesome and I hope that you, too, can be awesome with her. Just don't be too good or people will think she is op and start banning her :( heheh Good luck and Have fun ^^
1/3/2013 - 50,000 views! :)
1/20/2013 - 100,000 views!! <4
3/31/2013 - 200,000 views!!! ^____^
6/2/2013 - 300,000 views and #1 on Mobafire You guys are all freakin awesome!!
6/17/2013 - 500,000 views ~ Awesome. Awesome to the max.
daniel izzzz dumb this is supposed to say <3 l2type noob l2guide lets see how long it takes for daniel to find this(1/20/13) i just found it..... zzz anyways, it's supposed to be <4 because <3 is like so last year (3-31-13)
Shoutout to xAustinKx! He's the master-mind behind most of the coding and attractiveness~ He helped revise many spelling mistakes and helped make the guide better overall, not to mention amusing secret messages
Questions or comments? Just say it in the guide discussion down below! I check for new posts almost every day, so feel free to ask away! Every comment will receive a reply :)
An upvote or +rep is always appreciated!
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