Build Guide by Schiele
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
I'm not a very good player but I love to do things my own way, that's why I started to make this build. I do not pretend this will be the best guide ever, but this is the way I like to play.
I decided to publish in order to have some comments about it, so if you think there is something completely wrong in my construction don't hesitate to tell me why I'm mistaken. I will try to come sometimes to read it.
Sorry if my english speaking is not correct, I will do my best :)
Ghost: I had a long hesitation between this spell and the Exhaust one. I need something to escape. I first thougt that Shen's Shadow Dash would be sufficient, and that it would be a good idea to blind the one I'm taunting. But when I'm playing I often notice I had not enough energy.
Heal: The idea is that when I'm using Stand United on someone, I could heal him just after. And well, it could help having a good game start.
Shen's passive ability is not well described here.
In game you should see something like "Every 8 seconds, Shen's next attack will make 20.00 + 3% of his health additional magic dammage".
That's why I choose only health runes, except for glyphs: I thought it would be better to have a little more magic resist.
Obviously, with such a build I could only choose a defense build. Nothing more to say, if you've read the previous chapters, you know why I did these choices.
Then I put my other points in the "Utility" part for health regen' and because the "Offense" one has no sense in my build, it would be useless. It seemed better to get experience and money bonus (moreover items of my build are a little expansive).
I could sum up this item build in these words:
-A lot of health
-A little armor and magic resistance
-Something not to let enemies flee or follow
A little more explanations..
My first aim is to get a lot of heath due to Shen's passive ability as I explain in the runes chapter.
-Randuin: 300 HP.
-Warmog: 920 HP (+regen).
I also wanted armor and magic resist', no need to say why. I tried to make something balanced but I know that could vary depending on who are the enemies.
-Mercury: 25 magic resist.
-Guardian Angel: 68 armor + 25 magic resist.
-Force of Nature: 75 magic resist.
-Thornmail: 100 armor + return 30% damage.
I'll add that it gives also 136 hp regen/5s.
Beginning with a Doran's Shield and then Force of Nature will allowed to leave the fight less often in the early game.
In my opinion, the priority among the 3 main skills is the Vorpal Blade, because you will do some dammage and may restore HP.
Then, Feint will be very useful in some situation but sometimes the Shadow Dash could be better (At lvl 5, costs 20 energy less and last 1,2 seconds more). See the situation.