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Fiora Build Guide by jackel

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author jackel

French World Order

jackel Last updated on March 13, 2012
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Team 1

Ability Sequence

4
13
14
18
Ability Key Q
1
3
8
12
15
17
Ability Key W
2
5
7
9
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Table of Contents
Guide Top

Introduction

First things first, both builds are generally the same. Obviously for jungling, I have you acquire 5 health potions, into a wriggle's rather then just straight ninja tab. Obviously if you can manage jungling without the potions or wriggle's, then skip over them. (I highly doubt many can survive properly doing that step.)


Guide Top

Items

What the hell? Rush Frozen Mallet? YES!

I found that playing Fiora, it really is irritating when you have to leave a battle because your as fluffy as a french croissant, or because your speed is JUST slow enough to let them escape even just once. (UNACCEPTABLE!) To compromise, Frozen mallet is the perfect follow up to boots.

Obviously starting with your boots (Unless you're jungling, then same rules apply, just add in the Wriggle's), I chose the Tabs because I did want to keep this Fiora a tad more on the bulky side, rather than a knock off of Master Yi, only with bigger boobs and a sweet ***.

As with what i previously said, speed or CC is very vital as a bulky early game Fiora. So without going for the CC, PHANTOM DANCERS! Theses babies will guarantee you quick, menacing strides across the map and back. (I sell that off pretty good dont I?)

Now to hit like a bloodsucking truck, 2 straight Bloodthirsters. Basically self explanatory, *** loads of damage, **** loads of life steal to stay your own bulky self.

The final item, this is where it gets a little messy if you are a newer player to the game. You need to be able to decide what item to get lastly, either your 3rd BT, or another PD.

(Here's a quick guide to help decide what to get)

3rd BT-
If you are playing a team that is bulkier then a s-o-b, you might need the extra damage to health steal for survivability.

2nd PD-
If you are playing a team that is more agile, seems to gank often, tends to be a little squishier (not meaning a team full of only squishy casters, I mean saying they have fewer then 2 tanks, you can kind of assume what I'm hinting at here), then 2PD's will help much much more then 3 BT's.