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Nocturne Build Guide by Poocherz

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Poocherz

From the darkness i come! - a jungle nocturne guide

Poocherz Last updated on April 14, 2012
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Ability Sequence

1
3
5
7
8
Ability Key Q
2
14
15
17
18
Ability Key W
4
9
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Welcome to the guide!

Hello everyone! Thank you for reading my guide! This being my first guide I've ever made, so please leave some criticism in the comments! Thank you and I hope this helps!


Guide Top

Pro's about Nocturne Jungle!

Pros:
Fast Jungler
strong ganker with his "e" ability
can dive low HP champs well with his ulti
good tower pusher
can counter jungle easily
Super fun to play!


Guide Top

Cons about nocturne Jungle!

Cons:
Easy to kill if enemy invades jungle early
Squishy all through game (thats why i rush FM)
is easy to counter jungle against
can not solo gank
Expensive build items


Guide Top

Reason for the runes!

My runes are comprised of Armor Pen. marks, Attack speed Glyphs, Armor and magic resist Seals, and Armor pen. Quints.
The reason for this rune page choice is that 1: He needs some bonus attack speed for early and mid game. 2: MR and Armor seals help with squishyness in jungle and in ganks. 3: Lots of armor pen. to do as much damage as possible!

(you can just use flat armor or flat MR seals if you dont have both.


Guide Top

Mighty Masteries!

I follow a basic AD carry type mastery setup With the extention into the Utility tree for Increased Neutral Buff duration.


Guide Top

Summoning them summoner spells

Smite: 100% required (for jungling you derp :P)
Flash: I prefer this spell to mobility based spells like ghost and teleport because his Q can give him plenty of movement speed.

Ghost: I personally think you get more then enough movement speed from your Q but if it works for you then go for it :).
Teleport: I only take it for troll games when i gank by teleporting to wards and stuff :).
CV: for those pro jagler ulti's on people who think their lucky enough to escape from team fights :). (but dont use unless you stay trolling.)


Guide Top

Jungle Order

My jungle order goes like this.
1. Blue buff
2. Wolf Camp
3. Wraith Camp
4. Small Golem camp
5. Red buff
6. Wolf camp (or wraiths if its up)