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Cho'Gath Build Guide by stickers

Full AP Cho! Nom Nom Nom, he feeds on tears!

Full AP Cho! Nom Nom Nom, he feeds on tears!

Updated on November 20, 2011
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League of Legends Build Guide Author stickers Build Guide By stickers 22,517 Views 22 Comments
22,517 Views 22 Comments League of Legends Build Guide Author stickers Cho'Gath Build Guide By stickers Updated on November 20, 2011
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Choose Champion Build:

  • LoL Champion: Cho'Gath
  • LoL Champion: Cho'Gath

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Introduction!

Welcome to my Guide to a full AP, Chogath!Just to get this out there, My Chogath is a carry, don't expect a Garen face-roll early game. Things will feel a little weak till your stacking feast, but once your on 6 stacks, you will have the highest damage:health ratio out of all champions in the game! You feel like an unstoppable force feeding on the tears of those unfortunate enough to have let you nom nom nom...!

My guide if used correctly will rock your world and rock your enemies sanity!

Edit: 2 little notes, this guide is made for solo lane Chogath, it's still viable for duo-lane, but you really want you stacks at full as soon as possible and the tanky items in the build should change depending on the situation!

EDIT: After bug fix of the AoE areas being to large Rupture will be harder to land, this supports my theory of Feral Scream first :).

Edit: Masteries re-done.
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Introduction!

Welcome to my Guide to a full AP, Chogath!Just to get this out there, My Chogath is a carry, don't expect a Garen face-roll early game. Things will feel a little weak till your stacking feast, but once your on 6 stacks, you will have the highest damage:health ratio out of all champions in the game! You feel like an unstoppable force feeding on the tears of those unfortunate enough to have let you nom nom nom...!

My guide if used correctly will rock your world and rock your enemies sanity!

Edit: 2 little notes, this guide is made for solo lane Chogath, it's still viable for duo-lane, but you really want you stacks at full as soon as possible and the tanky items in the build should change depending on the situation!
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Pros/Cons.

Pro's
Great CC's.
Great Carry, huge health along with mega spike damage!
Is a big high damage target which takes threat of your team carrys.
High AoE damage, An excellent team fighter, his AoE attacks all offer forms of CC.
Can tank for short amounts of time if your tank is absent/dead.
You feel un-stoppable at 6 stacks with a high farm or a few kills.

Con's.
Shaky early game.
early mana problem.
If shut down, it is hard to recover as you need to re-stack Feast.
All Abilities have a cast time, meaning you stop when you cast making it hard to chase.
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Pros/Cons.

Pro's
Great CC's.
Great Carry, huge health along with mega spike damage!
Is a big high damage target which takes threat of your team carrys.
High AoE damage, An excellent team fighter, his AoE attacks all offer forms of CC.
Can tank for short amounts of time if your tank is absent/dead.
You feel un-stoppable at 6 stacks with a high farm or a few kills.

Con's.
Shaky early game.
early mana problem.
If shut down, it is hard to recover as you need to re-stack Feast.
All Abilities have a cast time, meaning you stop when you cast making it hard to chase.
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Summoner Spells!

My preferences!

I like to go with...

Flash, due to my Flash Feast technique and the an escape mechanism to avoid fatal damage which could result in lost Feast Stacks.

Teleport, I only use this in solo lane, it means i can recall and get full mana/hp without the fear of my turret being un-guarded and without loosing too much xp!

Clarity, this is best for double lane as Clarity also gives mana to your partner, and you do not loose XP from recalling to get mana which is hard to come by in a double lane.

Other Viable Options,

Ghost, great for escaping, i personally dont see the need for this as you have so much CC. And Boots of Swiftness

Exhaust, again this de-buffs your target, i don't see this as a necessity if you can land your ruptures correctly.

Ignite, This is powerful early game, good for first blood, i feel that Teleport/Clarity with cause overall more damage as you will be able to use your abilities a lot more.
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Summoner Spells!

My preferences!

I like to go with...

Flash, due to my Flash Feast technique and the an escape mechanism to avoid fatal damage which could result in lost Feast Stacks.

Teleport, I only use this in solo lane, it means i can recall and get full mana/hp without the fear of my turret being un-guarded and without loosing too much xp!

Clarity, this is best for double lane as Clarity also gives mana to your partner, and you do not loose XP from recalling to get mana which is hard to come by in a double lane.

Other Viable Options,

Ghost, great for escaping, i personally dont see the need for this as you have so much CC. And Boots of Swiftness

Exhaust, again this de-buffs your target, i don't see this as a necessity if you can land your ruptures correctly.

Ignite, This is powerful early game, good for first blood, i feel that Teleport/Clarity with cause overall more damage as you will be able to use your abilities a lot more.
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Skills, and how to use them!

Rupture, This ability early game can be used for harras, but after laning phase this is not your biggest damage ability, this should be used to set up for your feral scream/feast depending on the targets health. This ability is also a great way to get your opponent to go where you want them too, aiming this slightly behind your opponent will force your target to either run towards you leaving them in range of your feral scream or if they run backwards they will be hit, giving you time to unleash your combo. Rupture also has brilliant range, it can be used to harras a turret hugger without taking a tick for the turret.

Feral ScreamThis is your bread and butter, this ability has a great AP ratio, highest base damage and causes an AOE silence. This ability should be used as your follow up after rupture. Feral Scream should also be used to frighten off Meele Targets that come to close, it deal high damage AND will prevent them from retaliating due to the silence. Use this off cool down.

Vorpal Strikes, This ability is a passive and is not particularly effective early game, However, it has a good AP ratio, gives your auto attacks that extra range follow up damage and hits multiple targets, i rank this up second as it slowly rips apart your opponents in lane and in team fights.

,Feast This is why you want to solo lane, it deals huge true damage (Making chogath an ultimate high resistance killer). Feast also gives chogath huge amounts of health, if you successfully last hit a champion or a minion with this, you grow in size and health. At low level you should use this off cooldown on minions unless you feel a fight is iminent, in that case last hit the champion. I can not stress the importance to get this to 6 stacks. Another trick you can learn with feast is its combination with Flash, this is flash feasting. It is exactly what it says on the tin. you Flash onto, or in front of the target and eat them alive!

Passive: CarnivoreThis gives Chogath his lane sustainability, it also makes him a viable jungler. Although i dont recomend it ^^.

Chogaths Skills work well in combination together, Landing a rupture then, feral screaming should bring a target to below 60% hp, because of Rylai's Chrystal Scepter, your Vorpal Spikes will keep the target snared. You should be able to auto attack the target too, 30% hp with help from Vorpal Spikes, after that, its obvious. Feast Time!
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Skills, and how to use them!

Rupture, This ability early game can be used for harras, but after laning phase this is not your biggest damage ability, this should be used to set up for your feral scream/feast depending on the targets health. This ability is also a great way to get your opponent to go where you want them too, aiming this slightly behind your opponent will force your target to either run towards you leaving them in range of your feral scream or if they run backwards they will be hit, giving you time to unleash your combo. Rupture also has brilliant range, it can be used to harras a turret hugger without taking a tick for the turret.

Feral ScreamThis is your bread and butter, this ability has a great AP ratio, highest base damage and causes an AOE silence. This ability should be used as your follow up after rupture. Feral Scream should also be used to frighten off Meele Targets that come to close, it deal high damage AND will prevent them from retaliating due to the silence. Use this off cool down.

Vorpal Strikes, This ability is a passive and is not particularly effective early game, However, it has a good AP ratio, gives your auto attacks that extra range follow up damage and hits multiple targets, i rank this up second as it slowly rips apart your opponents in lane and in team fights.

,Feast This is why you want to solo lane, it deals huge true damage (Making chogath an ultimate high resistance killer). Feast also gives chogath huge amounts of health, if you successfully last hit a champion or a minion with this, you grow in size and health. At low level you should use this off cooldown on minions unless you feel a fight is iminent, in that case last hit the champion. I can not stress the importance to get this to 6 stacks. Another trick you can learn with feast is its combination with Flash, this is flash feasting. It is exactly what it says on the tin. you Flash onto, or in front of the target and eat them alive!

Passive: CarnivoreThis gives Chogath his lane sustainability, it also makes him a viable jungler. Although i dont recomend it ^^.

Chogaths Skills work well in combination together, Landing a rupture then, feral screaming should bring a target to below 60% hp, because of Rylai's Chrystal Scepter, your Vorpal Spikes will keep the target snared. You should be able to auto attack the target too, 30% hp with help from Vorpal Spikes, after that, its obvious. Feast Time!
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Farming.

Chogath requires a lot of Farm to complete his build, what can you expect from a carry? ^^ It is important to last hit well and ONLY to use abilities to harras in very early level, once you have Rod of Ages, you can use Feral Scream on minion waves.
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Farming.

Chogath requires a lot of Farm to complete his build, what can you expect from a carry? ^^ It is important to last hit well and ONLY to use abilities to harras in very early level, once you have Rod of Ages, you can use Feral Scream on minion waves.
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Items! (Very AP heavy).

Sapphire Chrystal, starting with a mana crystal and 2 hp pots gives you the chance to sustain harras with Rupture and Feral Scream, keeping your mana up with Clarity, or quick recall teleports work well with this item.

Health potions x2, Very important as this gives your rather fragile early game chogath some Lane Stay power.

Boots of Swiftness, I choose this over spell pen as Chogath needs to have that small speed bonus when trying to land that last stitch Rupture, or that that secured kill Feast!

Rod of Ages, Works extremely well with Chogath, It grows in strength as Chogath grows in strength, it helps sort out your mana problem, gives you some flat health AND gives you that all important high AP! This is a MUST!

Rylai's Crystal Scepter, This offers a good amount of health which is AP Chogath trade mark, A healthy 80 AP for the cause, and a short but noticeable snare that all your spells will now cause, this prevents you from being kited and is great for chasing.

Guardians Angel, By this time it you should have full stacks, or at least getting there, its extremely important to protect these, as its hard to recover after loosing half your stacks, especially at 5 that drops you down to 2, This item also gives you some magic resist and armor, which helps preventing you from becoming a high HP bar with nothing behind it.

Rabadon's Deathcap, Huge AP, even after the nerf, at this point you have huge AP, so you add another 30%. This causes your damage to be through the roof!

Force of Naturevery unlikely you will get to this stage, but as your at such high health and the health regen is done by % this causes your health regen to be through the roof, you also gain huge magic resist making you even more unstoppable, You also get %8 movement speed, im not complaining! ^^
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Items! (Very AP heavy).

Sapphire Chrystal, starting with a mana crystal and 2 hp pots gives you the chance to sustain harras with Rupture and Feral Scream, keeping your mana up with Clarity, or quick recall teleports work well with this item.

Health potions x2, Very important as this gives your rather fragile early game chogath some Lane Stay power.

Boots of Swiftness, I choose this over spell pen as Chogath needs to have that small speed bonus when trying to land that last stitch Rupture, or that that secured kill Feast!

Rod of Ages, Works extremely well with Chogath, It grows in strength as Chogath grows in strength, it helps sort out your mana problem, gives you some flat health AND gives you that all important high AP! This is a MUST!

Rylai's Crystal Scepter, This offers a good amount of health which is AP Chogath trade mark, A healthy 80 AP for the cause, and a short but noticeable snare that all your spells will now cause, this prevents you from being kited and is great for chasing.

Guardians Angel, By this time it you should have full stacks, or at least getting there, its extremely important to protect these, as its hard to recover after loosing half your stacks, especially at 5 that drops you down to 2, This item also gives you some magic resist and armor, which helps preventing you from becoming a high HP bar with nothing behind it.

Rabadon's Deathcap, Huge AP, even after the nerf, at this point you have huge AP, so you add another 30%. This causes your damage to be through the roof!

Force of Naturevery unlikely you will get to this stage, but as your at such high health and the health regen is done by % this causes your health regen to be through the roof, you also gain huge magic resist making you even more unstoppable, You also get %8 movement speed, im not complaining! ^^
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My masteries!

My masteries are pretty standard for an AP hybrid, its quiet simply the best way to go in-terms of combat effectiveness, the support mastery page is also viable, but i prefer the spell pen in offensive. Feel free to chop and change depending on summoner spells, but with Flash, Clarity/Teleport its the best way to go.
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My masteries!

My masteries are pretty standard for an AP hybrid, its quiet simply the best way to go in-terms of combat effectiveness, the support mastery page is also viable, but i prefer the spell pen in offensive. Feel free to chop and change depending on summoner spells, but with Flash, Clarity/Teleport its the best way to go.
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Why my runes?

My runes are relatively cheap, and may seem strange, as i get clarity or teleport depending on what lane, i see no need for mana runes, early game is the hardest part of the game for Chogath, so i focus my runes on early game dominance and lane staying power.

Greater Quiescence of Potency, gives you a high flat AP for early game dominance and also helps in late game.

Greater Mark of Insight, These are best for max damage as they penetrate as magic resist, resulting in more damage than flat AP Marks.

Greater Seal of resilience, These offer a strong lane sustainability early game against a AD characters.

Greater Glyph of Warding, These offer a strong lane sustainability early game against AP characters.
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Why my runes?

My runes are relatively cheap, and may seem strange, as i get clarity or teleport depending on what lane, i see no need for mana runes, early game is the hardest part of the game for Chogath, so i focus my runes on early game dominance and lane staying power.

Greater Quiescence of Potency, gives you a high flat AP for early game dominance and also helps in late game.

Greater Mark of Insight, These are best for max damage as they penetrate as magic resist, resulting in more damage than flat AP Marks.

Greater Seal of resilience, These offer a strong lane sustainability early game against a AD characters.

Greater Glyph of Warding, These offer a strong lane sustainability early game against AP characters.
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Summary.

AP Chogath is a killing machine which takes time to rev up, he excels at group fights which he can survive with ease and dish out huge AoE spikes and group CC.

I hope, my guide has been helpful in one way or the other.

Thats all folks!
Back to Top

Summary.

AP Chogath is a killing machine which takes time to rev up, he excels at group fights which he can survive with ease and dish out huge AoE spikes and group CC.

I hope, my guide has been helpful in one way or the other.

Thats all folks!
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