Janna Build Guide by Halipupu
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Champion Build: Janna
| Health | 1940 |
| Health Regen | 26.4 |
| Mana | 1454 |
| Mana Regen | 29.7 |
| Armor | 90.09 |
| Magic Resist | 42.06 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 335 |
| Gold Bonus | 12 |
| Attack Damage | 110.65 |
| Attack Speed | 0.902 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 25 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes + Notes
Core Items + Notes
Ability Sequence





Masteries + Notes
Introduction to the Guide
I play support characters a lot and I try out different builds for different characters. Unlike most of the support players especially in Ranked, I actually think about the character I'm playing and build accordingly.
That means I actually try make a build suited for the character, not just stack gold per/10 items and never make any difference which character you are playing.
There are many nice
Janna builds on MobaFire and this is just how I play her. Most of the builds don't really differ much, but still there are some slight differences how people see she should be played. All of them are just as correct, but I'd like to share my way of playing her.
Supporting with Janna
When to pick Janna?
If you want to think about best laning combos or best AD carries with Janna, I'd recommend those that have CC as well and those that can chase, because u can easily initiate with your
Solo laning with Janna:
Janna is a support champion and my build is made for duo laning with AD carry, but Janna is very capable of solo laning. She can pretty much manage even 1v2 on solo top (been there, done that) with her
Roaming with Janna:
If you go roaming, get Greater Mark of Desolation runes for roaming purposes, because you will NOT try to get kills, but you'll still want to hurt your enemy. Since Janna has long cooldowns on her skills which you will be using mainly to disable, not to damage, you can take armor penetration over magic penetration for better harass with auto attacks.
If your lane partner is capable of holding your lane (or you'll push it early) Janna is a nice choice to go roaming, because she's fast and with an
Usually
Pros and Cons
Pros:
+ good disabler
+ very fast, therefore an escape artist
+ very good shield which also works for your own turrets
+ shield not only blocks damage, but gives a huge AD boost
+ even tho best as a support, can hold lane alone for a bit
+ doesn't need expensive items to be useful
+ versatile skins
Cons:
- early game very squishy
- full support babysitting can be boring
- don't have a real heal
- seriously low damage
- can't win alone/can't save everyone
- skins in game look like she has broken her hips
Masteries
Masteries are pretty much the same as all my other supports (excluding- From the DEfense tree get some extra HP from
Durability
and
Veteran's Scars
- Some extra armor and magic resist from
Hardiness
and resistance]] -
Summoner's Insight
and
Mastermind
for shorter cooldowns on your summoner spells,
Artificer
for shorter cooldowns on your usable items ingame - More gold from
Greed
and
Wealth
-
Awareness
as a filler mastery gives you some extra experience - Lastly get
Pickpocket
for auto attack harassing.
Rune Choices
| Runes | |||||||||||||||
Greater Mark of Attack Damage 9 |
Greater Seal of Armor 9 |
Greater Glyph of Magic Resist 9 |
Greater Quintessence of Gold 3 |
||||||||||||
-
Greater Mark of Attack Damage runes are great for harassing with auto attacks early game. Can be changed into armor runes. -
Greater Seal of Armor runes provide you the necessary armor needed when laning bot lane against a proper AD carry (who will harass you). Helps throughout the game as well -
Extra magic resist from
Greater Seal of Magic Resist runes is useful throughout the game, but CDR runes are also very much usable. I just prefer defense since you get much CDR from items eventually anyway. -
As a support you don't farm so you'll benefit from extra gold income through
Greater Quintessence of Gold runes.
Summoner Spells
I'm gonna make this short:
Even shorter: pick
Skills and Using them Tactically
Janna's passive is what makes her so great asset to the team, it increases allied movement speed by 3%. So if you know your team will have slow characters, Janna is a good choice for support, or if the opposite team has speedy characters like
Master Yi which will give your allies a slightly bigger chance of catching up on them or running away from them.
Howling Gale is your main disable skill, which you must not use for farming yourself. Use it to disable enemy masses to either allow your team to chase them or for escaping purposes.
Howling Gale scales quite well with AP and fully loaded will do a nice amount of damage so avoid hitting creep waves fully with it, because you don't want to steal minions from your carry unless they are back in the base and you're left alone. Remember that using this skill on minion waves will make your lane push, which you shouldn't be doing.
This is the last skill to level up, because you should only use it do disable.
Eye of the Storm is your main skill as Janna and should be always leveled first right after giving two points to
Zephyr for a slight speed boost. The thing with Janna is that you really don't need much items, but she scales so well with AP - especially
Eye Of The Storm.
With effective use of this shield you don't need to stack AP, but you can concentrate on supporting team with all of your skills. Always remember the order of importance when using Janna's shield:
- AD carry who gets most focused and does the most damage is your number one priority since your shield will boost their attack damage
- second highest damage dealer comes after, usually AP carry
- yourself only if the other ones are dead or beyond saving
- tanks like
Leona and
Amumu will be your last choice to save, because they don't deal much of a damage and should survive with their tanky items.
Zephyr is one of my personal favourites on Janna and I always level it up second right after Use slow on the enemy that will most likely try to escape, but if you're the one running you probably should NOT use this skill as it will drop your movement speed to the level of other characters while in cooldown.
Just because Monsoon heals a bit, doesn't make Janna a healer. I mainly use this skill to push enemies back from my teammates or closer to them. Therefore it's mainly for disabling enemies, not for healing. Sometimes when you are not focused too hard, let it channel and heal your teammates but most often it's simply used as a disrupting ability that can cancel other ulties like Note: Be careful with the timing of your ulti - you don't want to ruin for example your teams
Starter Items
Simply the best way to start as a support is to get 2 wards (with
If you like to let your enemies harass you get
Core Items
Buy wards.
Get
BUY WARDS.
Your Role in the Team
Babysitting
People think usually that being a support is boring, because early game it solely consist of babysitting which people mistakenly think is only afk sitting in the bush. In reality you keep an eye for opportunities to kill your laning enemies, keep on eye for other lanes and ping if you see they're about to get ganked. If you know you can't kill the opposite laning champions, then you make it safe for your lane partner to keep farming by shielding them and harassing the enemies. Zoning the enemies would be the optimal thing to do, but I haven't been able to do it with
Farming
The good thing with Janna is that gear doesn't make that big of a difference. You can still disable and even though her skills have nice AP ratios, especially
Therefore do not farm, because it doesn't make a difference to you. You can take minions whenever your lane partner is at base, dead or elsewhere and you should always try to defend your turret with
Warding
Early Game
This is how I ward when I play Janna depending on which side I am.
For some epic counter jungling put
Mid Game
You can ward the routes to dragon and your own jungle. If you dare you can go ward their buffs for some ganks. The spots for wards apply also for using CV, but mainly you should CV whatever your team wants you to unless it's on cooldown. This is when you start destroying enemy wards with your
Late Game
Ward Baron with
Your goal is to save your allies even if it cost your own life - that doesn't mean you should suicide!
Summary
Don't farm unless you're alone.
Disable enemies that are about to get away.
Protect your carry, be their shadow.
Don't suicide, but don't hesitate to sacrifice yourself in order to save a carry.

Don't you love the new Janna art? (But the skin ingame is too tanned and looks like her hip bones are broken.)
This is my way of playing Janna and even though there are other great ways of playing her, I wish you'd try this too. Regardless let me know how you feel about the build and comment on the guide. I'm open to critisism like always and suggestions to improve the guide are just as welcome.
Thank you for reading!
Update Log
7/5/2012
- Edited Item build section and added Items section
- Edited chapters order a bit - nothing major
13/1/2011
- Corrected the BBCode error in Skills section, obviously you can't cursivate and make a list at the same time with them both working
- Made Summoner Spells section
- Added Babysitting sub-section to Your role in the team -section
29/12/2011
- Quick edit on the runes, because I facepalmed hard when I realized all my runes were marks -.-
Note: More editing oncoming when I'm not semi-drunk and tired.
22/11/2011
- Edited Masteries to fit the current mastery tree and rewrote the masteries section
- Switched Item build slightly and removed first build
- Rewrote Runes section to fit the new runes I gave to her
Note: I'll be editing this guide further and make a separate section for Summoner Spells and add a sub section to Your role as a support -section concerning gameplay
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