Galio Build Guide by Ganymed
| Health | 3215 |
| Health Regen | 30.95 |
| Mana | 1585 |
| Mana Regen | 34.6 |
| Armor | 110 |
| Magic Resist | 218 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 117.05 |
| Attack Speed | 0.768 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 309.15 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 7.83 |
| Cooldown Reduction | 20% |
Recommended Runes
Ability Sequence





Masteries
Introduction
Welcome to my Galio guide, my first guide. It is for the classic gamemode in Summoner's Rift.
In League of Legends, especially in Summoner's Rift, he is a very flexible champion. It is possible to play on all three lanes with different roles.
Galio's strategically role is a supporter. That means about the full game: What is the best tactical role within the current team? He could be played as caster, tank or support. A caster for more power and damage, what is about the other teammates, do they make enough damage? Need your team a tank, what champions have the enemy team?
This guide can help you to choose the right role, to make your team stronger and more powerfull.
Addition: The real supporter is not explained here, because I am not really confident about this and I did not found good own options and items for Galio in this role. Instead of the supporter I can present you the cheaper version of my OFF-Tank, he is a very usefull partner for all AD-Carries.
General Facts - What should I know about the builds?
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GALIO in general: |
Important are the purchased items, which specify Galio in these possible roles:
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OFF-TANK:The OFF-TANK could also be called "standard-Galio", but it sounds boring. ^^ It has a balanced proportion of ability power, armor and magic resist and a bit more life. It is a good specialization on botlane, to reinforce the carry with damage and protection. This build, is a very flexible one. It is possible as supporter on botlane, but otherwise it can be used as a single role on toplane. Attention: Your are not a full tank, in late game you can't do this job. |
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FULL-TANK:As FULL-TANK it is a good idea to play solo on toplane. A defensive tactic and a ganking jungler is the way to rule this lane. Your target is, to farm enough money, to focus your items on health, health regeneration, armor and magic resist. Your ability power is low, but Galio's passive will increase it. |
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CASTER:CASTER-Galio is very powerful with an enormous ability power, look at the stats and don't forget his passive, so you have over 550. You will need a lot of money, midlane is necessary. Be careful you have a weak defense, your job is to make damage only. |
Team Work - Which role should I play?
First rule: Talk to your teammates in the champion selection, before you accept your choise.
The following lists are indicators for my three specializations:
OFF-TANK:
your team has:
- hand-to-hand carries (e.g.
Darius,
Master Yi,
Riven,
Tryndamere) without supporter - a powerfull AP/mid champ (e.g.
Brand,
Fiddlesticks,
Heimerdinger,
Viktor) - no jungler, who farm money in the jungle (e.g.
Hecarim,
Nunu,
Warwick)
The complete OFF-Tank is very expensive, he is a good candidate for a solo position on toplane. Also he is possible on midlane, but a caster will be more effective here.
The cheaper version can be played like a supporter on botlane, together with a carry.
FULL-TANK:
your team has
- no tank or half-tank (e.g.
Amumu,
Leona,
Rammus,
Volibear) - two ranged carries (e.g.
Ashe,
Caitlyn,
Ezreal,
Varus,
Vayne) - a powerfull AP/mid champ (e.g.
Fizz,
Gragas,
Ryze,
Zyra) - a strong jungler (e.g.
Diana,
Jarvan IV,
Skarner) and a free solo top position (remember: the OFF-Tank is also possible for solo top)
You can choose between two forms of my full tank, one is better protected against physical damage and the other against magical damage. Look at the enemy team and decide well!
CASTER:
your team has:
- no AP/mid champ (e.g.
Annie,
Karthus,
Malzahar,
Vladimir) - a tank (e.g.
Alistar,
Mordekaiser,
Taric,
Shen) - only hand-to-hand carries (e.g.
Fiora,
Jax,
Poppy,
Wukong)
The caster is an ultimate weapon for midlane, only midlane champions with physical damage could be dangerous.
Items
In general very important is the purchase order. Try to buy the final item, before you collect for a new one. It is useful, because if you have not enough money, you will have important secondary effects.
Most effective Items for Galio:
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It is a very powerful item for
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It increases mana regeneration, ability power, magic resistance and reduces cooldown, the perfect item for
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Start Items:
-- --
-- --
In the beginning you should use
Now are the three roles and their alternative items explained:
OFF-TANK:
-- --
-- --
-- --
Do not forget to improve your items and to target your goal. Important is more ability power, health and armor.
In late game buy definitely
Costs: 15350
(cheaper alternative)
-- --
-- --
For the cheaper version of the OFF-Tank leave out
Costs: 12580
FULL-TANK:
-- --
-- --
Health, armor and magic resistance are required for a tank. Almost all tanks are using
These three items should be the core items for Tank-Galio. Look at the enemy team and find out, if they have more physical or magical damage. Judge well and decide your tank specialization. The "Armored Protector" is better against physical damage. A good protection from magical damage offers the "Resistant Magician".
Armored Protector:
-- --
-- --
Prepare this build in early game, you need a bit ability power and more health. Buy
In mid game your stats should describe an usable tank. Buy
With
Costs: 15110
Resistant Magician:
-- --
-- --
Use your first money for mana regeneration and magic resist. Buy
For this build you need magic resistance in general, buy
Complete your tank in late game with and purchase
Costs: 15080
CASTER:
-- --
-- --
-- --
In early game it is essential to have a high level of ability power, buy
Now it is time to fulfill your preparations. Buy
Costs: 16225
Masteries
First, there are two main and easy rules:
- The mastery tree can compensate your weeknes
- The mastery tree can reinforce your strentgh
Tank and Caster are typical candidates to reinforce their strentgh. For the OFF-Tank it is your decission, but this "Tank" is more offensive than tank, so i think it is better to master the defense. Try to specialize, do not mix your mastery trees to much.
In the following it is explained in detail:
OFF-TANK:
This variation of
First of all some offense for this one is not bad, improve the basics for a magician with 9 points: cooldown reduction, ability power and magic penetration. The remaining 21 points are a good investment for your defense stats. Important are basics health, armor and magic resistance. You are not a full tank, so it could be helpful to leave battle,
FULL-TANK:
I explained two possibilities for a full tank with
Important for me were the basics like health, health regeneration, armor and magic resistance. Other helpful effects are the reduction of damage and the duration of crowd control. Essential are
CASTER:
As Caster or AP-Carry it is necessary to push your strength and learn to handle the weakness. You have to use ability power as much as possible, otherwise your enemy will pass you. Further a few hit points could be missing in team play, that would be a petty.
Use the mastery tree like this:
Your priority should be the offense, with main focus on ability power and cooldown reduction. As you see, I put 20 points on offense, you wont need more, because the other skills are for physical damage. I give 3 points to
Personal Request
I'm not a native speaker in english.
I know there are certainly some grammar or spelling mistakes. Please tell me, if you find some mistakes, I want to improve my english and my guide ;)
Thank You!
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