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Not Updated For Current Season
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Hello everyone, this is my first build therefore feel free to comment on it ^^
Great support tank
Incredible lane holder
Can solo mid lane
Ultimate can do over 1000 damage @ lvl 18 with this build
Can chase for the kill
And Very fun to play with
Somewhat vulnerable during his ultimate
Skill dependent until
Aimed for first during gank
If silenced, dead
Galio is my favourite champion to play with, he can solo aswell as gank many enemies.
His skills are very strong and ultimately galio is a beast.
Summoner skills: My first summoner skill with Galio is teleport for the simple fact that he can hold a lane incredibly well.
Quick going back to the battle after recall/shopping (all phases, but especially early game)
Quick gank strikes at other lanes (early/mid game)
Defending towers (all phases)
Farming huge creep mobs (mid/late)
Pushing undefended lanes (mid/late)
:My second summoner skill is flash, flash is a great skill because it enables you to get in a 5 men army with out letting them know, you will simply start the war.
Quick gank strike @ enemy lane
First shot as you teleport you enter the enemy line using your ultimate.
Great for keeping your team alive as you are taunting the other team.
You could use other summoner spells like ghost or exhaust but I find this the best choice.
Runic Skin - Galio converts 50% of his total Magic Resistance into Ability Power.
Its a fairly good passive, gives decent AP at starts, but people shouldnt go over-the-top with this. Its like Rammus passive, doesnt mean you can only stacks magic resist. But off course, it make items like Abyssal scepter (70 AP, 57 MR, 20 MPr) a must!!
Resolute Smite - Galio fires a concussive blast from his eyes, slowing and dealing damage to enemies caught near the impact point.
Galio fires a concussive blast from his eyes, dealing 60/115/170/225/280 (+0.6) magic damage to enemies near the impact location, and reducing their movement speed by 24/28/32/36/40% for 2.5 seconds.
Good slow, but its a skill shot and the cooldown doesnt forgive when you miss your shot. Mainly used for farming together with Righteous Gust.
Bulwark - Galio shields an ally Champion, increasing their Armor and Magic Resistance, and restoring Galio's health each time that Champion suffers damage.
Galio shields a friendly champion for 4 seconds, increasing their Armor and Magic Resistance by 30/45/60/75/90. Each time the unit suffers damage, Galio is healed for 20/32/44/56/68 (+0.3). (-20% healing for each consecutive hit)
Extremely good skill. Why do i max it last? since you will be laning in mid and that you will be controlling the lane, you wont get harassed much, so the skill will loose its purpose. If you feel confident that you dont need it for yourself in team fight, use it to defend your carry. OR use it for the 45 AP boost it gives for 4 sec (Trough your passive)
Righteous Gust - Galio claps his wings, unleashing a gust of concussive wind that damages enemies and leaves a directional draft in its wake that increases ally movement speed.
Galio unleashes a gust of concussive wind that deals 70/115/160/205/250 (+0.8) magic damage to all enemies in its path. A directional draft remains for 5 seconds, increasing the movement speed of allies passing through it by 20/24/28/32/36%.
This is Galio ''CHARGE IN' LEEEEEEEEROYYYYYYYYY JENKINSSSSSSSSSSSSS'' move. Great for farming, for chasing, i max it right after resolute smite. Together with Chalice of harmony, you shouldnt have much problems farming or controlling your lane.
Idol of Durand - Galio assumes the form of a statue, taunting nearby enemies and storing concussive energy as they attack him. Galio then bursts from his statue shell, releasing the stored energy to damage surrounding foes.
Galio channels for 2.5 seconds, taunting nearby foes and blocking 30% of incoming damage.
After channeling, Galio deals 220/330/440 (+0.85) magic damage to surrounding enemies, plus an additional 10% damage for each attack he suffered while channeling. Max 80% bonus damage.
Now, that skill is what makes Galio so dangerous in team fight. His high durability makes him able to just charge in the group of enemy and decide when to start it. Its a good mix of amumu's ulti and nunu. And with a little bit of AP, that things can wreck teams apart.
POST MID-GAME ITEMS:
Chalice of harmony: +30 Magic Resistance +7.5 Mana Regen per 5 sec Unique Passive: Increases your Mana Regen by 1% per 1% Mana you are missing.
Good magic resist, good mana regen, fairly cheap.
That items makes it possible to spam all of your skills all the time and skill keep good amounts of manas. It is essential for Galio in Early and Mid game.
Mercury threads: +25 Magic Resist UNIQUE Passive: Enhanced Movement 2 Reduces the duration of stuns, slows, taunts, fears, snares, sleeps, and immobilizes by 35%.
Magic resist + the CC resist, incredible item for Galio, stacks with his passive, always buy it right after Chalice. IN NO SITUATION YOU SWAP THEM FOR ANYTHING. You wont need the dodge of tabi cause it will reduce your ultimate power trough the damage bonus(based on number of attack received). Boots of swiftness and mobility are useless with his righteous gust
Guardian angel: +68 Armor +38 Magic Resistance UNIQUE Passive: Revives your Champion upon death, restoring 40% of their Health and Mana, this effect can only occur once every 5 minutes.
I personnaly always rush GA right after i get mercury, why? Because with that, Galio can be a real threat really early. It stacks with his passive and give you a good insurance policy when you just feel like charging in to use your ultimate.
Elixir of Fortitude:Click to Consume: Grants 230-400 Health and 11-28 Damage (based on champion level) for 4 minutes.
As soon as i get GA, i can tank pretty much anything, but galio will have a low health pool, so that is why i always have 1 elixir on me at all time as soon as i get GA. The low cost makes it an incredible item for a farmer such as Galio.
Sunfire Cape: +450 Health +45 Armor Passive: Deals 40 Magic Damage a second to nearby enemies.
Around 500 of health, 45 armor, 40 DPS. Incredible item for Galio, why? because when you use your ult, you taunt for 2.5 all the targets around you. 2.5 X 40 X 5 target=A LOT OF DAMAGE. Plus, it gives you a constant damage outpout even when you are not being targeted(thornail doesnt do that). DONT EVER SWAP THAT FOR THORNAIL(Unless you are facing a feeded Tryndamere or Master yi and you feel you realllllllllly need it)
Abyssal Scepter: +70 Ability Power +57 Magic Resistance UNIQUE Aura: Reduces the Magic Resist of nearby enemy champions by 20.
70 AP, 57 MR, 20 MPr; Good resist, gives around 100 AP with Galio's passive. THe magic penetration it gives makes Galio ultimate hurts like hell. The passive of the item also makes Galio ultimate hurt even more.
Banshee Veil: +450 Health +400 Mana +57 Magic Resist UNIQUE Passive: Blocks one negative spell every 30 seconds.
Health, Mana, Magic resist, plus an incredibly good passive. The passive on Banshee is a must, why? Cause it makes it harder to counter galio's ulti. Kassadin want to silence you while you are casting? BOOM HEADSHOT. Plus the Resist stacks with Galio's passive. You might want to replace Banshee by Soul Shroud for the cooldown reduction, if you feel you wont have problems landing your ultimate and that the other team caster wont be able to penetrate your defenses.
Zhonya's ring: +120 Ability Power UNIQUE Passive: Increases Ability Power by 25% UNIQUE Active: Places your champion into Stasis for 2 seconds, rendering you invulnerable and untargetable but unable to take any actions. 90 sec cooldown.
120 AP +25% more ap. With that you should be able to reach around 360 AP in a single game. That aslo means you need to sell your chalice. That makes your ulti a team killing machine. Your GA is in cooldown and all of your spells are in cooldown, or you need to delay a enemy team? POP zonya and laugh at them.
After a while if the game is going nowhere and you are thinking about what to do with the money you have left over like 5000?
Sell your boots, buy every consumable potion avaluable and then Lich, this will enable you to deal over 700 damage, everytime you cast a spell you deal 300 damage + 300~400 from a single punch.
This will enable you to solo a tower and win the game for your team.
This is what your score should look like if the game goes over 85:00
Thank you for reading my build, it was based on another build so here is his credits ^^