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Build Guide by claxorz

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author claxorz

Gangplank-Crits From Hell!!

claxorz Last updated on December 18, 2010
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Ability Sequence

1
3
5
7
15
Ability Key Q
2
8
9
12
18
Ability Key W
4
10
13
14
17
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Gangplank-Crits From Hell!!

The main idea behind the Crits From Hell!! Gangplank build was to incorporate alot of attack damage, crit chance, and some lifesteal, to create a champion that could solo anyone. By the end of the build, you crit damage is a little over 1k, and with a 71.5% crit chance, and the dodge from ninja tabi, gangplank becomes unstopable.

Summoners:

recommended:

    ignite: to add to the quick destruction of any champion, or to simply finish off anyone that tries to escape.
    ghost: great for chasing or catching up to champions that THINK they can outrun you, but if you use your ult to slow then and pop ghost, they arent going anywhere.

Other good summoners:
    exhaust: helpful when fighting physical dps champions, or champions with lots of lifesteal that could possibly pose as a threat. Giving you a few seconds to completely destroy them while they cant hit you, or could be used in the same way as ghost, slowing the enemy so they cannot escape.
    teleport: teleport is a good summoner to use for any champion, simply because of the map control that it allows, being able to go instantly to any team fight or the help defend.
    flash: flash can be used in chasing down enemies as well as escaping from sticky situations.

Bad summoners:
    revive: no. just no.
    clarity: as long as you keep a constant golem buff on you, clarity is not needed, and the summoner space can be taken up by a more important summoner.

Lanning:

Try to lane with:
    anyone with a stun, root, taunt, or slow
    anyone with a grab/pull
    champions that can give you mana or speed buffs such as Nunu or Kayle

Try not to lane against:
    champions with stuns, taunts, roots, slows, or grabs/pulls
    champions with high armor
    champions that effect the healing properties of your Remove Scurvy

Try to lane against:
    squishy champions
    champions with low armor
    champions that generally have slow movement speed

Masteries:

Offense:

Getting 21 in offense allows for you to bring along some bonus damage and make you over-all better for killing champs. make sure to take along three points in Deadliness to have an increased 2% chance to crit. Four points in Sorcery to decrease the cooldown of your abilities by 3%. Make sure to get the point in Burning Embers to have imporved ignite. Three points in Sunder to have your normal attacks ignore 6 of the targets armor. Three points in Lethality to add 10% to your crit damage, VERY IMPORTANT, and bring along the point in Havoc to have increased magic and base damage.

Utility

Make sure to bring along Haste to have improved ghost along with three points in Perserverence to have an extra 4% mana regen. Grab four points in Awareness to have your champ gain an additional 5% experience, and take the point in Greed to gain additional gold per ten seconds.

Items:

Start off with Brawler's Gloves to have some additional crit chance on your Parley ability. Finish your Brawler's Gloves into an Avarice Blade, and grab Ninja Tabi boots for the dodge chance and armor. Next make another Avarice blade for even more crit chance, and get an Infinity Edge to deal tons of damage. After Infinity, the last two items depend on your situation in the game. If you need lifesteal, grab a Bloodthirster, if you feel like you need more damage, get a Black Cleaver, and if the opposing team has tanks or champs with lots of health, buy a Madred's Bloodrazor.

Skills:

Get Parley first, as it will be your main harassing ability, and will be a huge part of your damage out put, since it can crit and has on-hit effects. For your next ability, grab Remove Scurvy, to heal yourself, and then grab Raise Morale for chasing and attacking turrets and other champions. Note: Raise Moral can also be an effective tool in controlling the amount of experience the people you are laning against earn, you can use it to kill your own minion just before they do, so they don't get as much experience, or the gold for the kill. Make sure to max Parley first, Remove Scurvy second, and Raise Moral last, upgrading your ult whenever possible.

Creeps:

It helps to keep constant red and blue buffs on Gangplank, as they both suit him very well. The golem buff helps with mana regen, and cooldown reduction, while the lizard buff helps add attack damage and slighty slows the enemies you are attacking.

Written by devanmist
www.claxorz@yahoo.com