Gangplank Build Guide by matterman
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Welcom to my guide to Gangplank
Hello, and welcome to my guild to carrying your team as AD Gangplank. Gangplank is a hard hitting,self healing/debuffing carry. He is great in both team fights and 1v1s.
This guide is for advanced players, who already know how to utilize these items so I'm not going to get specific about why I did anything.
These runes will give you the damage output you need early game to get ahead, as well as a little survivability .
I go 22/8/0 in my mastery tree because I feel that specific mastery distribution compliments the build the best.
The build works incredibly well. Just make sure to use your raise moral/remove scurvy in conjunction with parley after getting your sheen so that it receives the damage bonus.
This build does leave you vulnerable early game, so wards can be purchased to help reduce ganks opportunities. Just keep your distance from enemy champs until opportune times to land a parley, and keep last hitting minions. Late game, this build allows you to play fairly aggressively and even allow you to sub-tank.
Sequence of Skills
Your main damage spell and what makes Gangplank an OUTSTANDING harraser. What makes it amazing is that it crits and applies on-hit effects (Sheen, Phage, Frozen Mallet) This spell has an insanely low cooldown. Without CDR it has a 5 second cooldown. With Blue Buff (at level 18), Your Boots of Lucidity, and CDR at level 18 Glyphs it will be on a 3 second cooldown! Combined with your Sheen proc and a crit. Parrrley can do over 1000 damage! It also gives (at rank 5) 12 more gold every time you kill an enemy unit with it! Last hitting a caster minion with Parrrley is like killing two minions at the same time! This will be the first spell you max out.
This is a Get-Out-Of-Jail-Free card. We max it second as it provides a very nice heal for only 65 mana. At max rank it has an 18 second cooldown. The single aspect that makes it unique is it removes ALL CC on you. Lets say Warwick ults you, Remove Scurvy and run away...or kill him. Ashe arrow out of nowhere catches you out of position. REMOVE SCURVY TO GET OUT OF THE STUN! And then later sneak up behind her and kill her with a single Parrrley for teh lulz.
It no longer lets you go DenyPlank, but it is MUCH stronger now. It passively makes you faster and gives you Attack Damage. But, once you activate it...you get almost THREE to FOUR times as much as your passive would give you and on top of that it gives all your allies ,within the range of one of Ashe's Hawkshots, Half the amount of benefits you get. This makes Gangplank an AMAZING pusher. If you kill your enemy laners and you are laning with a Nunu, Blood Boil + Raise Morale = Free tower. We max this last as it isn't as useful as his other skills
It isn't as big as it used to be, and the slow is now less that a Akali Twilight Shroud at Rank 5. But, it is now much easier for a cannon ball to hit your enemy. First of all, it is a Global Ult, so you can assist your team no matter where you are, getting an easy assist, and maybe even a kill. Your cannon balls have a small AoE so if it isn't a direct hit, it will still do the same amount of damage. It doesn't only target Champions though. If there is a huge minion wave pushing down your turret you can just ult that wave and get tons of gold and XP. If someone is going back to base and is about to die. Your ult gives you vision, so you can just send it next to a tower and hope it hits a champion. This, you will level up of course, whenever you can (Levels 6, 11, and 16)
All-in-all, Gangplank has great survivability, amazing escape abilities, good movement speed, a powerful nuke, and some good support ability. Map awareness with Gangplank's ultimate will help your teammates secure kills and give you assists.