This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Gangplank Pistol whips When he pleases
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ghost
Clarity
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Introduction
Parrrley ("Q" Skill)- Max this out first. A ranged attack that if you kill somebody, a monster, minion, or champion, you gain extra gold. This is good to last hit with. You can gain 16 extra gold per minion if you last hit with this. This helps you farm very quickly. This move also increases your crit damage.
Remove Scurvy ("W" Skill)- THis is a heal/ remove crowd control effects. This should be your second skill to max out. Without any AP added to it, it heals for 380. Remember, any moves that stop you, are removed after casting this. This is why I don't get Banshee's veil.
Raise Morale ("E" Skill)- Though this skill shouldn't be maxed out first, it is still useful. This is good for chasing or harassing. If enemy champions are killing a minion, kill that minion in order to creep deny them. If you keep doing this, you will deny about 20-50 creeps for them. This denies them EXP and Gold constantly. The effect given from this skill is not that long. Do not rely on this skill too much.
Cannon Barrage ("R" Skill)- This is your ultimate skill. Like I described earlier, this is a barrage that can be cast anywhere on the map. This ult is very versatile. Like I said earlier, you should always be watching the map and seeing where your ultimate could help in a teamfight. Keep in mind that your ultimate slows, so if you are to use it, place it slightly in front of them and not directly on top of them for the maximum chance of damage and the most slow. When you do this, it also forces them to make a choice between the ult or go towards the people that are already attacking them. A lot of times, there will be creep waves that might kill towers. You can cast your ult over a turret that has a lot of minions over it in order to get around 200 gold and makes it so nobody has to leave the teamfight. This is not a waste of ult even though "OMG HE ULTED ON MINIONS!! NOOB" because you farm minions, and defending turrets is more important than getting kills. You can also use this ult to help a teammate run away. Place this so they have to run into it in order to chase the teammate. It is ALWAYS appreciated when a teammate saves another teammate.
Greater Seal of Malice- Same effect as with marks.
Greater Glyph of Replenishment- GP eats mana quickly, even late game. Remove Scurvy will deplete your mana.
Greater Quintessence of Replenishment- This also helps you regenerate mana.
You must be logged in to comment. Please login or register.