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Shyvana Build Guide by tokojolord

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author tokojolord

Ganking Dragon

tokojolord Last updated on May 1, 2012
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Ability Sequence

2
8
10
12
13
Ability Key Q
1
3
5
7
9
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 14

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 16


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Runes

The Runes are very simple.

The Attack Speed Marks are for Shyvanas passive and for Wriggle's Lantern.

The Armor Marks are for the Jungle.

The Magic Resistance Seals are for the late-game
because in the early there is less Magic damage.

And the Quintessences just are for Damage.
In the late Shyvana's Q does lots of damage and with armor penetration
you kill the enemies very easily


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Creeping / Jungling

When you have problems in the Jungle you could try this:



Otherwise when you are very nice into the Jungle, you could try this:




With Shyvana I normally start at redbuff.
After this you can kill the Wraiths and Ghosts.

If you often play in the Jungle you can also try to kill the wraiths first, after that you kill the redbuff and then you try to kill the wolves.


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Summoner Spells

I think the Summoner Spells

are the best because your ganks are very strong when you exhaust your enemy. As an alternative you can choose

.

But I think Shyvana doesnt need Flash because she very often has her ultimate.


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Alternate Items

Tanky Enemies end-build:



Pro:

- Easily kills Tankys
- Much life
- good Armor/MagicResistance

Contra:

- VERY Expensive



Spuishy Enemies end-build:

Against Squishy Enemies i would take the standard-build.
Then u have about 4000 Health and as Drake about 200 Armor/MR.
You do LOTS of damage and squishys are Dead after one E and one Q.


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Killing Dragon

If you want to solo-killing Dragon you should be at least lvl 6 and you should have got



and some



If you want to kill the drake earlier you should ward him and wait till one of your team-members has got time for it.


Guide Top

Tips for the gameplay

Here are some Gameplay-Tips:

- When you want to attack an enemy you should shoot your E as first spell.
That causes that the enemy has MUCH less armor
and ur Q and your autoattacks are much stronger.

- If you use your W you do much of Area-Damage.
It's very good for farming, Jungling and it gives
you movementspeed too.

- Shyvana's Ultimate is ver strong if you use it wisely.
With this ability you can escape very well or win a teamfight
very fast. You can use it very often too because each autoattack grants you 1 Fury.

- When you play her as a Jungler, you should often gank,
at least if you have your Ultimate ready. If you hit with your Ult you should
first cast your E spell, after that you cast your Q spell.

- Shyvana is very fast with her W that means that you can gank very well.
If the enemies push too much and its warded too you could try to gank anyway.

- Shyvana is very weak in the earlygame so you should play carefully till you reach
level 6 or level 11.