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Gangplank Build Guide by hkin

Other GANKplank - Jungle

Other GANKplank - Jungle

Updated on April 21, 2013
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League of Legends Build Guide Author hkin Build Guide By hkin 2 9 12,340 Views 7 Comments
2 9 12,340 Views 7 Comments League of Legends Build Guide Author hkin Gangplank Build Guide By hkin Updated on April 21, 2013
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Champion Spotlight

Here's the Gangplank Champion Spotlight

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Broking's GANKplank Guide

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Gangplank's Jungle Route

Here's the jungle route I play on Gangplank.

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Pros/Cons

Pros:

+ Awesome heal and CC remover Remove Scurvy.
+ Great ganker with his passive Grog Soaked Blade and his ultimate Cannon Barrage.
+ Awesome harass with Parrrley.
+ Easy to jungle with because he got Remove Scurvy and Raise Morale.
+ Global Ultimate

Cons:

- It can be hard to lasthit with Parrrley sometimes.
- He can't do anything without mana.
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Summoner Spells

Flash I use Flash on Gangplank because it's a great escape and chase tool.

Smite I don't really have to say this, but Smite is a very good spell on junglers. It's a great minion/monster-stealing ability. For example if the enemy jungler is taking the blue buff and u got a ward, just wait until it got like 500 HP left then just Smite it. Easy Peasy.
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Farming

Try to lasthit minions or monsters with Parrrley because it gives 4/5/6/7/8 extra gold if you get a killing blow with it.
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Abilities

Grog Soaked Blade (Passive)

Gangplank's basic attacks apply a poison debuff for 3 seconds that can stack up to 3 times. Each stack deals 3 + (1 x level) magic damage per second and slows the target by 7%.



Parrrley

Gangplank shoots an enemy with his pistol, dealing 20/45/70/95/120 (+1.0 per attack damage) physical damage. Gangplank refunds half the mana used and gains 4/5/6/7/8 extra gold if Parrrley deals a killing blow. This ability can critically strike and applies on-hit effects, including his passive.



Remove Scurvy

Gangplank consumes a large quantity of citrus fruit which removes any crowd control effects on him and heals him for 80/150/220/290/360 (+100% of ability power).



Raise Morale

(Passive): Permanently increases Gangplank's attack damage by 8/10/12/14/16 and his movement speed by 3/4/5/6/7 %.
(Active): Gangplank fires into the air, disabling his passive boost but inspiring himself to gain an additional 12/19/26/33/40 attack damage and 8/11/14/17/20 % movement speed, with nearby allied champions receiving half that amount for 7 seconds. He regains the passive when the buff ends.




Cannon Barrage (Ultimate)

Gangplank signals his ship to fire 25 cannonballs upon target area for 7 seconds. Each cannonball deals 75/120/165(+20% of ability power) magic damage to all enemies hit. Enemies caught in the area of this ability are slowed by 25% for 1.25 seconds, with the duration refreshing if one stays in the area.
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Boots & Enchants

Ninja Tabi

I always get Ninja Tabi if I'm against a team with mostly AD champions or if I'm against a fed AD champion. But if It's a team with much AD but more CC i get Mercury's Treads


Mercury's Treads

If I'm against a team with mostly AP champions i always get Mercury's Treads. I might get it if I'm against a team with mostly AD champions but more CC.

Enchantments



Enchantment: Furor
Normally I get Enchantment: Furor on Gangplank because it gives extra movement speed on attacks.

Enchantment: Alacrity
I also get Enchantment: Alacrity alot. That's because it gives the extra movement speed.

Enchantment: Homeguard
I get Enchantment: Homeguard if I'm about to lose a match because it gives you incredible movement speed and instatly regens your HP in the pool. I also get it sometimes because It's funny to run around ^^
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Masteries

Offense: 11


Fury 4/4

I pick Fury because it gives attack speed so I can clean up jungle camps faster.





Butcher 2/2

Butcher is a great spec if you want to deal a little more damage to minions/monsters so you can jungle a little bit faster.





Deadliness 4/4

Deadliness gives more attack damage so you can jungle faster.





Weapon Expertise 1/1 ( Upgrades from Deadliness )

Weapon Expertise gives +8% armor penetration so you deal more damage to champions with high armor.





Defense: 19


Durability 4/4

Durability gives you more HP per level so you can be more defensive in the jungle.





Tough Skin 2/2

Tough Skin makes minions/monsters to deal a little less damage on you for a safer jungle.





Hardiness 3/3

Hardiness gives you more armor. It's great for the jungle and AD champions like Ashe.





Resistance 3/3

I pick Resistance because AP champions deal a little less damage on you.





Bladed Armor 1/1 ( Upgrades from Tough Skin )

I choose Bladed Armor because It's great in the jungle if you want to jungle faster.





Unyielding 1/2

Unyielding is a great pick for gankers like GANKplank.





Veteran's Scars 1/1 ( Upgrades from Durability )

I pick Veteran's Scars because it gives you +30 HP for a safer jungle and ganks.





Safeguard (The mastery, not Lee Sin's W) 1/1

Safeguard is a great pick if you like to towerdive (Like me :3) because it reduces the damage taken by turrets by 5%.





Juggernaut 3/3

I pick Juggernaut because It's great for a safer jungle and ganks.

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Runes

Greater Mark of Attack Damage x 9

I use attack damage Marks because it helps you deal more damage to minions/monsters (and champions) so you can jungle faster.





Greater Seal of Armor x 9

I pick flat armor seals because it gives you a safer jungle and safer ganks.




Greater Glyph of Scaling Magic Resist x 9

I use flat magic resist per level glyphs because AP champions deals less damage on you.





Greater Quintessence of Attack Damage x 3

I use flat attack damage quints because it gives you more damage and can jungle faster.
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Items

Starting Items



x 5

I pick Hunter's Machete and Health Potion x 5 as starting items because I can jungle faster with Hunter's Machete and get a safer jungle with Health Potions.




Early Game





I pick Wriggle's Lantern first because it gives you extra damage to monsters/minions and the extra lifesteal. Next up I pick Ninja Tabi or Mercury's Treads because it gives me more speed and defense. After that i get a Zeal for Statikk Shiv. Then I get Sheen for Parrrley.
And after that i pick Phage for more durability and slow.



Mid Game





I rush Statikk Shiv because It's a great item on Gangplank for crit, farm, attack speed and movement speed. After that I buy Frozen Mallet for durability and 100% to slow enemies by 40% for 1.5 seconds.


Late Game







First, I rush Trinity Force for Parrrley and the other extra stats. After Trinity Force I get Warmog's Armor because of the HP it gives. After Warmog's Armor I get Black Cleaver because of the AD, HP and armor penetration. And at last I get the enchantments to my boots. Enchantment: Furor for movement speed on attacks, Enchantment: Alacrity for only extra movement speed or Enchantment: Homeguard for incredible movement speed and instant HP regen when in pool.



Full Build







So here you have it, the full build.
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