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Gangplank Build Guide by hkin

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author hkin

GANKplank - Jungle

hkin Last updated on April 21, 2013
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 11

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 19

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


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Champion Spotlight

Here's the Gangplank Champion Spotlight


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Broking's GANKplank Guide


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Gangplank's Jungle Route

Here's the jungle route I play on Gangplank.


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Pros/Cons

Pros:

+ Awesome heal and CC remover Remove Scurvy.
+ Great ganker with his passive Grog Soaked Blade and his ultimate Cannon Barrage.
+ Awesome harass with Parrrley.
+ Easy to jungle with because he got Remove Scurvy and Raise Morale.
+ Global Ultimate

Cons:

- It can be hard to lasthit with Parrrley sometimes.
- He can't do anything without mana.


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Summoner Spells

Flash I use Flash on Gangplank because it's a great escape and chase tool.

Smite I don't really have to say this, but Smite is a very good spell on junglers. It's a great minion/monster-stealing ability. For example if the enemy jungler is taking the blue buff and u got a ward, just wait until it got like 500 HP left then just Smite it. Easy Peasy.


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Farming

Try to lasthit minions or monsters with Parrrley because it gives 4/5/6/7/8 extra gold if you get a killing blow with it.


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Abilities

Grog Soaked Blade (Passive)

Gangplank's basic attacks apply a poison debuff for 3 seconds that can stack up to 3 times. Each stack deals 3 + (1 x level) magic damage per second and slows the target by 7%.



Parrrley

Gangplank shoots an enemy with his pistol, dealing 20/45/70/95/120 (+1.0 per attack damage) physical damage. Gangplank refunds half the mana used and gains 4/5/6/7/8 extra gold if Parrrley deals a killing blow. This ability can critically strike and applies on-hit effects, including his passive.



Remove Scurvy

Gangplank consumes a large quantity of citrus fruit which removes any crowd control effects on him and heals him for 80/150/220/290/360 (+100% of ability power).



Raise Morale

(Passive): Permanently increases Gangplank's attack damage by 8/10/12/14/16 and his movement speed by 3/4/5/6/7 %.
(Active): Gangplank fires into the air, disabling his passive boost but inspiring himself to gain an additional 12/19/26/33/40 attack damage and 8/11/14/17/20 % movement speed, with nearby allied champions receiving half that amount for 7 seconds. He regains the passive when the buff ends.




Cannon Barrage (Ultimate)

Gangplank signals his ship to fire 25 cannonballs upon target area for 7 seconds. Each cannonball deals 75/120/165(+20% of ability power) magic damage to all enemies hit. Enemies caught in the area of this ability are slowed by 25% for 1.25 seconds, with the duration refreshing if one stays in the area.


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Boots & Enchants

Ninja Tabi

I always get Ninja Tabi if I'm against a team with mostly AD champions or if I'm against a fed AD champion. But if It's a team with much AD but more CC i get Mercury's Treads


Mercury's Treads

If I'm against a team with mostly AP champions i always get Mercury's Treads. I might get it if I'm against a team with mostly AD champions but more CC.

Enchantments



Enchantment: Furor
Normally I get Enchantment: Furor on Gangplank because it gives extra movement speed on attacks.

Enchantment: Alacrity
I also get Enchantment: Alacrity alot. That's because it gives the extra movement speed.

Enchantment: Homeguard
I get Enchantment: Homeguard if I'm about to lose a match because it gives you incredible movement speed and instatly regens your HP in the pool. I also get it sometimes because It's funny to run around ^^


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Masteries

Offense: 11


Fury 4/4

I pick Fury because it gives attack speed so I can clean up jungle camps faster.





Butcher 2/2

Butcher is a great spec if you want to deal a little more damage to minions/monsters so you can jungle a little bit faster.





Deadliness 4/4

Deadliness gives more attack damage so you can jungle faster.





Weapon Expertise 1/1 ( Upgrades from Deadliness )

Weapon Expertise gives +8% armor penetration so you deal more damage to champions with high armor.





Defense: 19


Durability 4/4

Durability gives you more HP per level so you can be more defensive in the jungle.





Tough Skin 2/2

Tough Skin makes minions/monsters to deal a little less damage on you for a safer jungle.





Hardiness 3/3

Hardiness gives you more armor. It's great for the jungle and AD champions like Ashe.





Resistance 3/3

I pick Resistance because AP champions deal a little less damage on you.





Bladed Armor 1/1 ( Upgrades from Tough Skin )

I choose Bladed Armor because It's great in the jungle if you want to jungle faster.





Unyielding 1/2

Unyielding is a great pick for gankers like GANKplank.





Veteran's Scars 1/1 ( Upgrades from Durability )

I pick Veteran's Scars because it gives you +30 HP for a safer jungle and ganks.





Safeguard (The mastery, not Lee Sin's W) 1/1

Safeguard is a great pick if you like to towerdive (Like me :3) because it reduces the damage taken by turrets by 5%.





Juggernaut 3/3

I pick Juggernaut because It's great for a safer jungle and ganks.


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Runes

Greater Mark of Attack Damage x 9

I use attack damage Marks because it helps you deal more damage to minions/monsters (and champions) so you can jungle faster.





Greater Seal of Armor x 9

I pick flat armor seals because it gives you a safer jungle and safer ganks.




Greater Glyph of Scaling Magic Resist x 9

I use flat magic resist per level glyphs because AP champions deals less damage on you.





Greater Quintessence of Attack Damage x 3

I use flat attack damage quints because it gives you more damage and can jungle faster.


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Items

Starting Items



x 5

I pick Hunter's Machete and Health Potion x 5 as starting items because I can jungle faster with Hunter's Machete and get a safer jungle with Health Potions.




Early Game





I pick Wriggle's Lantern first because it gives you extra damage to monsters/minions and the extra lifesteal. Next up I pick Ninja Tabi or Mercury's Treads because it gives me more speed and defense. After that i get a Zeal for Statikk Shiv. Then I get Sheen for Parrrley.
And after that i pick Phage for more durability and slow.



Mid Game





I rush Statikk Shiv because It's a great item on Gangplank for crit, farm, attack speed and movement speed. After that I buy Frozen Mallet for durability and 100% to slow enemies by 40% for 1.5 seconds.


Late Game







First, I rush Trinity Force for Parrrley and the other extra stats. After Trinity Force I get Warmog's Armor because of the HP it gives. After Warmog's Armor I get The Black Cleaver because of the AD, HP and armor penetration. And at last I get the enchantments to my boots. Enchantment: Furor for movement speed on attacks, Enchantment: Alacrity for only extra movement speed or Enchantment: Homeguard for incredible movement speed and instant HP regen when in pool.



Full Build







So here you have it, the full build.