Gangplank Build Guide by NobodyQWERTY
| Health | 2203 |
| Health Regen | 17.75 |
| Mana | 1535 |
| Mana Regen | 29.63 |
| Armor | 105.9 |
| Magic Resist | 52.5 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 415 |
| Gold Bonus | 0 |
| Attack Damage | 363 |
| Attack Speed | 130.911 |
| Crit Chance | 95%S |
| Crit Damage | 50% |
| Ability Power | 55 |
| Life Steal | 34% |
| Spell Vamp | 0 |
| Armor Penetration | 19.2 |
| Magic Penetration | 0 |
| Cooldown Reduction | 22.47% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
THIS GUIDE DOES NOT GUARANTEE VICTORY NOR DOES IT GUARANTEE GETTING A GOOD SCORE.
Have Fun! Remember that this is a game!
If you have any scores to send me, or don't want your comment to be public send it to nobodyqwerty123@gmail.com
Gangplank is hybrid melee, ranged attack damage champion. He deals massive damage, supports his team, and can globally slow people with his ultimate.
Pros / Cons
Pros
-Attack Damage and Movement Speed boost to himself and allies
-Passive Slow and Damage Over Time
-Free
Cleanse
-Global Ultimate that also grants Vision!
-
Parrrley kills grant bonus gold
Cons
-Item reliance to deal maximum damage
-Spell have cast times (not instant :O)
Runes
| Runes | |||||||||||||||
Greater Mark of Armor Penetration 9 |
Greater Seal of Scaling Mana Regeneration 9 |
Greater Glyph of Cooldown Reduction 9 |
Greater Quintessence of Armor Penetration 3 |
||||||||||||
I take mana regeneration per level for Seals as spamming
For my Glyphs I take flat cooldown reduction to reduce the already low cooldowns even lower on all my spells. If you wanted to replace them I would suggest critical damage runes to improve damage when achieving a critical strike.
| Runes | |||||||||||||||
Greater Mark of Armor Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Health 3 |
||||||||||||
Masteries
For masteries I take 26 points in the offence tree to maximize all damage done in the least amount of time.While taking 4 points in the Utility tree to reduce the cooldown of flash and death time. Though the 2% move speed boost may be nice,
Skills
-Passive that slows people and deals damage over time, also applies to
Parrrley.
parley size-64-Q-When it deals a killing blow bonus gold is awarded, this skill will apply on-hit effects and can hit critically, which is why most people build him around critical strikes.
-W-Removes all crowd control effects and heals for a set amount. Even breaks suppression from champions like
Warwick,
Malzahar or
Skarner
-E-Passively gives attack damage and move speed, when activated gives additional attack damage and move speed and half of that to nearby allies (extremely big radius, look at the images in the skill range demonstration section.)
-R-One of the few remaining global ultimate in the game. Massive area of effect. Each cannon ball does damage and slows enemies hit. Great for chases or keeping people off turrets.
Skill Order, and Skill Combos
I maxThere is no specified skill combo that actually will do much, however going
Skill Range Demonstration
8 Wards are put at maximum distance to show you the relative distance to warding.
Gangplank's ultimate is global, so the radius is shown instead. Also his
Remove Scurvy has no range as it is always self cast.
Parrrley

Raise Morale

Cannon Barrage
Summoner Spells
I take
Flash and
Ignite to position myself more easily or escape, and get extra damage early game or to reduce healing at any stage of the game.
Your ultimate already gives vision, but more vision is more better!
You won't have any mana problems.
You have Remove survy, and
Quicksilver Sash can be purchased so there is no need.
Slowing more is amazing! Just watch out for those with
Cleanse or similar spells/items.
This and
Raise Morale used together makes you run super fast! Great for escaping or running across the map.
Remove Scurvy not enough for you?
MUST...COME...BACK...TO...LIFE...WITH...MORE...HEALTH!
Time to Jungle!
Do you really need attack speed?
Pushers gonna push, and
Gangplank can push well! With
Promote even better!
I see no disadvantage in any of these spells for
Gangplank except for
Clairvoyance,
Clarity and
Surge
For tankier
Gangplank I would probably take
Teleport and
Flash so that I can get to a team fight fast, since walking always takes time, and
Flash is always good.
Jungling
Flash and
Smite
Items
I start with a
Sapphire Crystal which I upgrade to a
Sheen as soon as I can since it applies to
Parrrley. Taking
Ionian Boots of Lucidity or
Wriggle's Lantern as your next item, it is up to you which one to take.
Wriggle's Lantern will help if you are behind or if you want to go into the jungle already, and
Ionian Boots of Lucidity will help you spam more in lane to get kills more easily. Next item is an
Infinity Edge to give a great damage boost along with critical strike boosts for
Parrrley. As soon as I can, I finish
Trinity Force, which is a great item for champions who do physical damage if they have spells are spammable. Next on the list is a
Phantom Dancer, then
The Bloodthirster. After that I sell my
Ionian Boots of Lucidity to pick up another
Phantom Dancer. Finishing up my build I sell my
Wriggle's Lantern for another
The Bloodthirster as it gives greater stats when used on champions.Starting with a
Regrowth Pendant and a
Health Potion allows me to stay in lane and at high health, therefore protecting my ally (or allies) is easier. Taking that
Regrowth Pendant I upgrade it into a
Philosopher's Stone to give better sustain, and this way I can let the other person farm more than before. Grabbing
Mercury's Treads as soon as I can allows me to move quickly across the map while tanking crowd control effects more effectively, without the use of
Remove Scurvy. As always getting a
Trinity Force improves damage output on those with low cooldowns. As your next purchase a
Sunfire Cape or
Banshee's Veil is up to you, it depends on who you are laning against and what the majority of the damage on the enemy team is made of. After that item I would take
Atma's Impaler to let my defensive stats also transfer over to more offensive ones. Finishing my build I take the other item that I didn't take earlier (
Banshee's Veil/
Sunfire Cape), and ending it with a
Warmog's Armor.
Jungling
Same build as the lane builds, just with a different start.
Situational Items
Build 1
-Too much crowd control! Having
Remove Scurvy just isn't enough!
-Crowd control is a medium problem, and
Quicksilver Sash is going overboard.
-Block those random skill shots that you don't see coming! Or tank more crowd control spells for your team!
-Instead of selling for a
Phantom Dancer you could keep it for the cooldown reduction. You do lose some critical strike chance though.
-Need a lot more health? Or Regeneration?
-100% Chance of slows and health! W00T
Build 2
-Somehow they don't have crowd control? They do massive physical damage?
-OH MY GOD! HOW IS THEIR AD CHAMPION DO SO MUCH DAMAGE!
-Lets up that health regeneration guys! Also their doing quite a lot of magic damage...maybe we should do something.
-I don't think I need that much health, I just need MORE SLOWS!
-MORE HEALTH IS EQUALS TO MORE DAMAGES
Farming
Farming with
Gangplank couldn't get any easier. You don't need as many last hits as other champions due to
Parrrley's effect where if you deal the killing blow you get bonus gold. If there is someone or just a big minion wave pushing down a tower, feel free to use
Cannon Barrage to get farm up those minions and get the champions off the tower. Sometimes you miss last hits with
Parrrley because you overestimated the damage, however
Grog Soaked Blade sometimes finishes off the minion. This does not grant the bonus gold.
Jungling
My current path for most junglers is Wolves->Blue->Wraiths->Wolves->Red->Golem. Pathing doesn't matter to me after achieving level 4, and variations/compromises will be made based on successful invasions, ganks or getting invaded.
Ranked Play
Going into ranked as
Gangplank isn't a bad idea. I would suggest that you commit to full time jungling or solo top with him. I would also recommend to take the 2nd Build as the first one is to, more or less, to fool around and deal massive damage. You die a lot more easily though which is not what you want in ranked play. However the 2nd one would have to be modified to accommodate
Wriggle's Lantern to speed up jungling. For a full guide on jungling go to another build or wait for the release of mine (may be a while though, as I don't jungle very often with
Gangplank).
Pro Tips
1)When in the jungle you can use
Cannon Barrage on other lanes to help with a kill and get free gold while never leaving the jungle.
2)Using
Parrrley to last hit can grant a major gold advantage over other players.
3)Using
Raise Morale to pick up easy assists or to push down towers!
4)
Cannon Barrage will often get enemy players away from the location
Timeline/Things to do/Changelog
12/17/11-Started Guide, Accidently Published (oops!)
12/18/11-Was intended Publish Date, Officially Finished/Published!
1/15/12-Added small details for basic jungling with
Gangplank
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