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Garen Build Guide by Dcikfyurt

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Dcikfyurt

Garen - Beating the odds

Dcikfyurt Last updated on August 30, 2013
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Ability Sequence

1
8
10
12
13
Ability Key Q
3
14
15
17
18
Ability Key W
2
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction

Hi, I'm fairly new to LoL and I'm mostly spending my time experimenting with other people's builds.

I've updated it after having played around a bit more with top lane Tank builds for AD champs. This build also works on Lanewick, and sort of works on AD Shyvana.


Guide Top

Items

Okay, so a standard start of Boots of Speed and Health Pots. Next you want to rush an Avarice Blade, you'll need the extra money to get a bit of tankiness early on. You quickly build these into Merc Treads and Atma's Impaler. So, with just 2 item, you have a bonus to armour, MR, AD and Crit Chance.

Next comes a real damage item. There's only room for one in this build, so we're going with another standard, Infinity Edge. It's a beast of a weapon for AD champs. There are only two weapons n the game that give more AD, Ravenous Hydra and a fed Bloodthirster; even then Bloodthirster has the same starting AD bonus. However, once you factor in the Crit Chance and Crit damage bonuses it allows you to put out way more damage than either of those items ever would.

As Garen falls off late game, we need to switch roles back to being a tank. First of is Warmogs armour. 1000 HP is not to be laughed at, just ask any Cho'Gath player with full Feast stacks. This will also boost the passive of Atma's Impaler to give you more AD (and thus begins the Snowball). Finally, you're going to start facing increasing amounts of damage from carries, so you'll need more resistances. For this we'll be using Randuin's Omen and Spirit Visage. The HP bonuses will help boost the passive on Atma's, they both offer a large amount of damage resistance and the healing boost and CDR on Spirit Visage is a nice added bonus. You can swap Spirit Visage for Banshee's Veil if you want even more protection, but you will lose out on CDR.

And there you have it.


Guide Top

Skill Sequence

You're going to want to take Decisive strike early on, I recommend taking it at level 1. This will give you an escape (from the move speed boost) and Garen's only CC, the silence, which will help you if they try for a level 1 kill. You'll want to max this ability second to increase the timer on the silence and the damage it puts out.

Next you will need to grab a level of Garen's best ability, Judgement. This will helps with farming creeps and will provide you with a little extra poke. If you fire it off at the right time and activate Decisive Strike just after it can save you from early ganks. you'll want to max this ability first as it will be providing you with most of your damage output.

At level 3 you'll want to put a point into Courage to get the passive armour and MR buff. You'll want to max this skill last as the shield is nice, but you should have enough protection from items

Obviously you will want to take Demacian Justice whenever it is available.


Guide Top

Spells

As far as spells go, you're going to want Barrier to give you a little extra tankiness during team fights and when you go tower diving. Try to save it until you're at less than half health. That way you won't end up wasting it.

For your other spell, you're going to want either Ghost or Flash. Ghost is good for chasing, especially if your target tries to hide behind creeps. Flash is good for getting yourself out of trouble (in my last test game with this build it saved me from Nunu's ultimate). I'd recommend Flash over Ghost, but if you're up against a predominantly ranged team, you may find ghost works better.