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Garen Garenties Victory
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Spells:
Exhaust
Ignite
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
Introduction
This guide will tell you how to build Garen full carry tank, which is the best IMO.
Please try the build out before voting and I'd love some constructive criticism! :)
Pros
- Great sololaner, even vs 2 enemies
- Epic finisher
- Can take A LOT of beating
- Even as a full tank you can take down squishies easly
- Great Silence for ulties like Katarina's
- Great movement speed with
Cons
- Kind of vulnerable to CC
- Cooldown dependant
- No abilities to save teamates (stun, snare, taunt)
- May end up kill stealing your carry with your ultimate
- That's all the cons I can come up with right now, might add some later if I figure some out ;)
- Great sololaner, even vs 2 enemies
- Epic finisher
- Can take A LOT of beating
- Even as a full tank you can take down squishies easly
- Great Silence for ulties like Katarina's
- Great movement speed with
Cons
- Kind of vulnerable to CC
- Cooldown dependant
- No abilities to save teamates (stun, snare, taunt)
- May end up kill stealing your carry with your ultimate
- That's all the cons I can come up with right now, might add some later if I figure some out ;)
Greater Mark of Desolation
The extra armor pen is for your Judgment . The Evasion runes help toward auto attack champs + more movement speed due to .
The cooldown reduction is for more skill spam :D
For the yellow runes (Seals) you can also use Greater Seal of Vitality for extra HP and for the blue runes (Glyphs) you can use
The extra armor pen is for your Judgment . The Evasion runes help toward auto attack champs + more movement speed due to .
The cooldown reduction is for more skill spam :D
For the yellow runes (Seals) you can also use Greater Seal of Vitality for extra HP and for the blue runes (Glyphs) you can use
+
Those two spells have gotten me so many kills. Imagine your enemy being at about half HP and being somewhat aggresive. You just Decisive Strike Towards them, Judgment + Exhaust and Ignite and finish them off with Demacian Justice (may be overkill, but hey).
Other summoner spells you can use are:
Yay, more chasing skills!
Teleport to a ward to gank a lane, or simply to be quicker about getting back to your lane.
Those two spells have gotten me so many kills. Imagine your enemy being at about half HP and being somewhat aggresive. You just Decisive Strike Towards them, Judgment + Exhaust and Ignite and finish them off with Demacian Justice (may be overkill, but hey).
Other summoner spells you can use are:
Yay, more chasing skills!
Teleport to a ward to gank a lane, or simply to be quicker about getting back to your lane.
CORE ITEMS
You start off with Doran's Shield . Extra health regen and extra health, stacks nice with Garen's passive.
The second item I usually get are Mercury's Treads . Typical tanking shoes, lowering one of Garen's cons and increasing your ability to chase people down with +
Your third item should be Sunfire Cape . More HP, More Armor and allowing you to farm easier.
The forth item you should get is Force of Nature . Increasing your health regen, giving you more movement speed and a lot of magic resistance. Why wouldn't Garen want this?
Your next item should be Guardian Angel . Being even more unstoppable is awesome, isn't it? Guardian Angle gives you a good portion of Armor and magic resistance + the ability to raise from the dead
By now you should have sold your Doran's Shield and should be working on Warmog's Armor . You already got about 200 on both magic resistance and armor, time to build some HP.
Your sixth item depends on what you need. If your enemy team is Attack Damage heavy, build Thornmail or Randuin's Omen . If they are magic damage heavy, build Banshee's Veil or Spirit Visage
I usually don't get further than my Warmog's in my games
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