get
prime

Build Guide by Cipicu

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


2K
Views
0
Comments
2
Votes
League of Legends Build Guide Author Cipicu

Garen - Recharged

Cipicu Last updated on October 4, 2010
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

2
14
15
17
18
Ability Key Q
3
9
10
12
13
Ability Key W
1
4
5
7
8
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 11

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 19

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


1. Build overview

The main ideea behind this build is to get the most out of Garen's skills. As you all know Garen's skills don't require mana or energy, the only thing that's holding Garen back from spaming skills is the cooldown. This build doesn't require high damage or critical items. Garen's damage is good enough as is. I got some prety nice scores since I'm using this build and I can assure you that the damage is more than enough so you must invest in cooldown reduction and survivability.

Here are some of my latest scores:
17/4/11
22/7/27
20/1/24

Let's get started !


2. PRO's & CON's

PRO's
great survivability
very low cooldowns->spam more skills
great overall damage output(from skills)

CON's
average attack speed and normal attack


3. Mastery Trees

As you can see I got the most out of both the offence and defence trees...this build does not follow the standard 21/9/0 or 9/21/0 mastery builds. That's because I especially wanted to get the cooldown reduction and armor penetration bonuses from both trees. So I went 11/19/0 for this build. Along with the runes you should have 36 armor penetration (at the very begining of the game...this is a huge advantage over the non-tank champions as you'll deal true damage to most of them), 8.75% dodge chance and 8.85% cooldown reduction.


4. Skill sequences

The first skill you should pick and max out is Judgement...but make shure that you max it out after you have the other two skills, Decissive Strike and Courage. The second skill you should max is Courage, you'll need the defence bonus passive, and the active will also be very usefull. Upgrate the ultimate Damacian Justice when available and leave Decissive strike at the end.

Be shure to use the ultimate only when tha target is low on health (1/4 health should do), don't waste it on full health campions.


5. Rune build

Armor penetration, dodge and cooldown reduction...nuff said.


6. Summoner spells

I generally prefer Exhaust and Ghost...slow the enemy down and hit him until he's down.


7. Items

Core items:Boots of Swiftness, Randuin's Omen, Youmuu's Ghostblade

Buy sequence:
Boots of Speed->Boots of Swiftness
->

Heart of gold followed by Avarice Blade (buy theese right after the boots...they will help you buy the rest of the items faster because of the gold boost)
&

Wardens Mail->Randuin's Omen
->

Brutalizer->Youmuu's Ghostblade
->
Ok here is what we have so far in terms of stats:
36 armor penetration | 8.85% cooldown reduction (masteryes+runes) +
20 armor penetration | 15% cooldown reduction (youmuu's) +
- | 15% cooldown reduction (randuins's)
________________________________________________________________________________________
56 armor penetration | 38.85% cooldown reduction + a bunch of other bonuses like health, dame, crit chance etc. (check item descriptions for more details)

Theese are must have items for garen and you'll see that they are more then enough to take down most of your oponents.

Optional items:
++
In games against squishy champions I also like to add to the build 3xSunfire Capes. I like the bonus health and armor + 120 magical damage/s(- the champions magic resist of course). They give you no magic resist but I found out that the health bonus compensates against spellcasters well. You'll usually finish them off before they even start to attack you.

Other possible optionals:
++
Thornmail is great against fast attack champions like Twitch or Master Yi and Guardian Angel is good to have, it keeps you in the fight longer and boosts up survivability.


For a more DPS oriented build you could go:
++
Great damage bonus + armor penetration + crit chance

Haven't tried all this optionals because the core items + 3 sunfire capes work very well for me.That's all for now...GL & HF.