Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
1. Build overview
The main ideea behind this build is to get the most out of Garen's skills. As you all know Garen's skills don't require mana or energy, the only thing that's holding Garen back from spaming skills is the cooldown. This build doesn't require high damage or critical items. Garen's damage is good enough as is. I got some prety nice scores since I'm using this build and I can assure you that the damage is more than enough so you must invest in cooldown reduction and survivability.
Here are some of my latest scores:
Let's get started !
2. PRO's & CON's
very low cooldowns->spam more skills
great overall damage output(from skills)
average attack speed and normal attack
3. Mastery Trees
As you can see I got the most out of both the offence and defence trees...this build does not follow the standard 21/9/0 or 9/21/0 mastery builds. That's because I especially wanted to get the cooldown reduction and armor penetration bonuses from both trees. So I went 11/19/0 for this build. Along with the runes you should have 36 armor penetration (at the very begining of the game...this is a huge advantage over the non-tank champions as you'll deal true damage to most of them), 8.75% dodge chance and 8.85% cooldown reduction.
4. Skill sequences
The first skill you should pick and max out is Judgement...but make shure that you max it out after you have the other two skills, Decissive Strike and Courage. The second skill you should max is Courage, you'll need the defence bonus passive, and the active will also be very usefull. Upgrate the ultimate Damacian Justice when available and leave Decissive strike at the end.
Be shure to use the ultimate only when tha target is low on health (1/4 health should do), don't waste it on full health campions.
5. Rune build
Armor penetration, dodge and cooldown reduction...nuff said.
6. Summoner spells
I generally prefer Exhaust and Ghost...slow the enemy down and hit him until he's down.
Core items:Boots of Swiftness, Randuin's Omen, Youmuu's Ghostblade
Boots of Speed->Boots of Swiftness
Heart of gold followed by Avarice Blade (buy theese right after the boots...they will help you buy the rest of the items faster because of the gold boost)
Wardens Mail->Randuin's Omen
Ok here is what we have so far in terms of stats:
36 armor penetration | 8.85% cooldown reduction (masteryes+runes) +
20 armor penetration | 15% cooldown reduction (youmuu's) +
- | 15% cooldown reduction (randuins's)
56 armor penetration | 38.85% cooldown reduction + a bunch of other bonuses like health, dame, crit chance etc. (check item descriptions for more details)
Theese are must have items for garen and you'll see that they are more then enough to take down most of your oponents.
In games against squishy champions I also like to add to the build 3xSunfire Capes. I like the bonus health and armor + 120 magical damage/s(- the champions magic resist of course). They give you no magic resist but I found out that the health bonus compensates against spellcasters well. You'll usually finish them off before they even start to attack you.
Other possible optionals:
Thornmail is great against fast attack champions like Twitch or Master Yi and Guardian Angel is good to have, it keeps you in the fight longer and boosts up survivability.
For a more DPS oriented build you could go:
Great damage bonus + armor penetration + crit chance
Haven't tried all this optionals because the core items + 3 sunfire capes work very well for me.That's all for now...GL & HF.