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Garen Build Guide by LOL Finland

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author LOL Finland

Garen Spin To Win

LOL Finland Last updated on June 6, 2012
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Ability Sequence

2
8
10
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction



Garen is tanky champion with tons of damage with good build, runes and masteries. Garen is very potential ganker with his ultimate and spin. The spin does tons of damage and ultimate finishes your enemy.


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Runes


Armor Penetration 1.66


Armor 1.41


Magic Resist 1.34


Movement Speed 1.5%


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Masteries

21-9-0 is best for Garen. You get good attack power to kill enemies and you also have some defend.


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Abilities


Perseverance

(Innate): Garen will regenerate 0.5% of his maximum health per second after not receiving damage for 7 seconds. The regenerative state will stop if Garen receives damage.



Decisive Strike

(Active): Garen gains bonus movement speed for 4 seconds, in addition his next melee attack within 6 seconds will deal physical damage and silence its target for 2.5 seconds.



Courage

(Passive): Garen's armor and magic resistance are permanently increased by 0.5 every time he kills an enemy unit. Garen can gain a maximum of 25 armor and magic resistance.
(Active): Garen places a defensive shield on himself, decreasing all damage taken by a percentage for 3 seconds.



Judgement

(Active): Garen rapidly spins his sword around his body for 3 seconds, removing all existing slows and reducing the duration of new slows by 50%, plus dealing physical damage to nearby enemies every half second. Minions and neutral monsters only take half damage from this ability. Garen can deactivate Judgment early by activating the ability again after 0.5 seconds. Judgment's damage can critically strike, in which case, only the bonus damage will be multiplied. - SPIN TO WIN



Demacian Justice

(Active): Garen brings down Demacian Justice on his opponent, dealing magic damage, plus additional magic damage based on how much health his opponent is missing.


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Items

Dorans are good for Garen, believe it, but only in early game. Brutalizer gives you cooldown reduction and more armor penetration. Phantom dancer for movement speed and infinity edge for critical change and damage. Then Frozen mallet for defense and finally bloodthirster.


End Build:


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Summoner Spells

Ghost is good for changing lane to help your teammates or just escaping.
Exhaust keeps your enemy slowed so you can spin to win.


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Pros / Cons

+ Tons of Damage
+ Good Ultimate
+ Potential Ganker


- Long cooldowns
- Slow
- Often focused