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Build Guide by RockHardRandy

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Not Updated For Current Season

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League of Legends Build Guide Author RockHardRandy

Garen: Tank

RockHardRandy Last updated on December 16, 2010
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Ability Sequence

2
5
9
13
18
Ability Key Q
4
7
10
14
17
Ability Key W
1
3
8
12
15
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 14

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 16

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


This guide is a work in progress, it is far from completion, however i decided to publish in hopes that as i progress in writing and editing, others can follow and still find what i do have written useful. I will update periodically, and although im sure many will find the current state of this guide useful - I ask you not to treat this as a finished product.




Brief Explanation:
This build allows Garen to Main Tank or Support Tank easily. Garen as pure dps will not be a great aspect to any team, im making this guide with focus on tanking - while still giving the high dps champs competition on kills, if not beating them and leading your team on kills. How? His "ulti" demacian justice. Using that skillfully will not only ensure many kills, but will put fear into the other team to the point where anyone below 50% health will run at the site of you, and that intimidation is very beneficial when you (the tank) are initiating team fights.



Prioritize using this offensively, but if you have a chance of saving an ally or yourself from enemies chasing after you/them then don't hesitate to slow them down defensively.



Use wisely, it has a long cooldown. If everything is going smoothly ill usually save it and use it after i get Demacian Justice (lvl 6+) to try and gank an enemy or to join in a team fight if the fight isnt in running distance.. Mid to Late game i will use it mostly for convenience, there are many ways of using teleport, but its only worth having if you use it wisely.



USE THIS EVERY TIME IT IS UP IF YOU ARE TRAVELING ACROSS THE MAP. For example, running from your base back to your lane's tower. It grants a small boost of speed that will help you get to where youre going quicker.. little things like this add up. You can also use it to outrun the enemy, whether running away or to them. Its good to use that then judgement immediately afterward when attacking someone, that way they wont outrun you when your trying to use your judgement on them, and if they are in auto attack range right when you come out of your judgement.. then you should still have your Decisive Strike buff ready to do that extra dmg + silence on them.


The sole reason i personally enjoy playing Garen is because of this ability. Tanking on him would be way too boring without it and he would have a hard time ever getting kills. (not that tanks necessarily need kills) This ability should always be on cooldown - especially late game... to be continued with further updates..


Items:
Let me make clear that - Guardian Angel can be put in the place of Thornmail as your 6th item, most games wont last that long so it really doesnt matter. Use your best judgement.. elixir stacking will be a better option sometimes too.