get
prime

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Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Garen t'd Win

Last updated on May 20, 2010
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Ability Sequence

2
8
10
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 8

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 1


The goal of this build is to make Garen a sturdy hero at the start so you don't have to worry about- A) being targeted first B) being killed instantly when you are actually targeted. You are going to run into every fight first and do a decent amount of damage while absorbing everything their entire team can dish out. Judgment in conjunction with Sunfire Capes adds up very nicely and if their team is staying in close to you or actually targeting you, "Which is a mistake." They will feel the pain as all of their health will be swept down rather quickly.

Between Ghost, Exhaust, Judgment, and Decisive Strike you are nearly ungankable and most heroes will not be able to get away from you.

Generally I stick in the lane and use Judgment/Decisivve Strike to keep the enemy heroes at bay while I farm a good amount of money at the start. I build the health item for Sunfire first thing after my boots and try to keep 1-2 health pots on me every time I go back to buy. Once team fights/ganks start to happen more frequently I start to pick up the Lizard Buff for extra killing power. People already have a hard time running from you, but since you are not the carry with this build its good to keep them snared so your carries can keep them close.

You will be able to use Judgment to get deep into the ranks of the enemy team and pick on the weak heroes in the back while absorbing a lot of punishment from their carries.

I tend to see a lot of people play Garen as a carry and he does have a lot of killing power like that, but he also tends to die in a large team fight with that spec. I never have trouble living through a full 5v5 with this build and I am always the initiator, unless there is a Malphite or Rammus on my team.

Getting one level of Courage at level 4 is very important for this build. You will need the Active ability a lot early before your armor and hit point pool builds up. If you are using Courage with Ghost their entire team wont be able to kill you. There are really no heroes to watch out for with this build, you can pretty much stand up to everyone 1v1. If for some reason you were outfarmed and someone is able to take you down, at the very least you should be able to get away.

I use this build on Twisted Treeline also, but i switch out exhaust for Smite. The Ninja Tabi and atleast two Sunfire Capes is very important to this build, but the rest is pretty much interchangable based on the game.