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Garen Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Garen that spining dude

Last updated on November 26, 2011
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Ability Sequence

1
8
10
12
Ability Key Q
4
13
14
16
17
Ability Key W
2
3
5
7
9
Ability Key E
6
11
15
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


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Introduction

Garen is a very good tanky attack damage champion that should go solo the top lane. If used right this 300 pound muscle man to good use. Amazingly there are some champions that you will have some difficulty with but not to much. One of these champions is Teemo if used right his blinding dart can prevent your Decisive Strike skill from its silence and bonus damage until you are no longer blinded. Most people you will just destroy them such as Akali. She really needs her Q spell and her W spell but if you use your silence she is toast.


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Runes

For runes get armor pen. reds and purples get flat armor seals and magic resits per level gyphs. The armor pen. really helps your main skill Judgement (or the spin to win skill). The armor is for those other top laner bruisers which in general you destroy.


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Masteries

I like to go 9-21-0 since it still gives you a good amount of offense and still gives you some tank things late game which you want to be a melee ad early game and a tank late game.


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Items

Boots is very good as your first item. I first tried the toothpick (or dorans blade) and it was pretty good but when i get ganked i am not fast enough even with my Q speed. The reason I get the two gold per 5 items is that as garen you really dont need that much offense early game and the avarice blade can help towards Youmuu's Ghostblade after Sunfire. Sunfire is good because it really stacks up nicely with your spin to win skill. Infinity is for you Q skill mainly if you crit with your Q you will do TONS AND TONS of damage. Then the rest is to being a tanky guy late game.


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Skill Sequence

Obviously spin to win is first to level up.


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Summoner Spells

Ignite helps if you use it before your ultimate to get that last bit of health off before the huge sword in the sky. Flash is for freaking awesome flash ultimate and getting away.


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Farming

Farming is really easy to be honest on Garen he can spam his spells since he has no mana. Still you probably still want to save spells for harassing or getting away but his basic attack is very good for last hitting creeps