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Spells:
Ignite
Ghost
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
Introduction
The rune setup is pretty simple. Armor penetration for early game aggression. Dodge seals for some extra lane staying power and to get nimbleness when an attack is dodged. Cooldown reduction glyphs - do I need to explain? Garen is cooldown based. No mana, no fury , no energy. Only cooldowns, just like Katarina.
Garen makes a great team with champions who can stun/bind/root. For example : Lux with her Light Binding, Morgana with her Dark Binding , Taric with his Dazzle and Warwick with his ultimate ability : Infinite Dur***. If you see your lane partner/jungler cast a stun/bind/root spell, quickly get up to the enemy champion it hit and cast judgement. If your teammate backs out you should do the same, but if your teammate stays use Decisive Strike and hit the enemy. The enemy champion SHOULD be at about 50% health. Cast your Ignite and continue striking with normal attacks and using your skills. When you see that the enemy is low enough you can finish them with Demacian Justice. (not recommended if the enemy is going to be killed anyway) In the beginning of the game take your position in the enemy bushes. When you see an enemy coming close initiate with Judgement. If your teammate helps this should get you guys a quick First Blood. Or you can defend your jungler and help him get blue/red buff.
Pros:
Great early game damage and takiness
Great iniciating ability
AoE slow with Frozen Mallet and Judgement
Has the ability to speed up and silence enemies
He yells demacia
Cons:
Absolutely no teammate saving abilities (no taunts, knock ups, binds)
Not a good solo laner
Very item dependent
Great early game damage and takiness
Great iniciating ability
AoE slow with Frozen Mallet and Judgement
Has the ability to speed up and silence enemies
He yells demacia
Cons:
Absolutely no teammate saving abilities (no taunts, knock ups, binds)
Not a good solo laner
Very item dependent
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