Masteries and Runes
| Masteries |
|
1/1
|
3/4
|
4/4
|
1/1
|
3/3
|
3/4
|
4/3
|
3/3
|
1/2
|
3/1
|
3/3
|
1/3
|
These masteries are aimed at giving you a good amount of damage output while taking large amounts of abuse, as you may get targeted.
(unless they can't even survive 2 seconds of your
Judgment which happens)
| Runes |
Greater Mark of Armor Penetration
9
|
Greater Seal of Armor
9
|
Greater Glyph of Scaling Magic Resist
9
|
Greater Quintessence of Armor Penetration
3
|
Armour Penetration is the majority of this rune page for a reason. Because if that
Graves you keep killing because he loves to face check (I will go over face checking later) the bush ends up buying a
Thornmail because he is tired of dying, without Armour Penetration your
Judgment won't do s***. An added bonus to Armour Penetration too is your
Judgment will go right through any armour they have at level 1. The seals and glyphs are basically just to give you more sustain early on which is when
Garen shines most.
Skills... and how not to fail with Demacian Justice
Finally to the fun part...
Garen's abilities go together so well because they allow him to catch up to his opponent, deal a large amount of damage, if needed deal the finishing blow with
Demacian Justice and then if being attacked get away with hardly taking any damage compared to most champions. Garen gets fed very easily if played right or even played wrong at times because of his large damage output early yet learning how to use his abilities correctly and know what you are doing will make a much more enjoyable experience.
Passive:
For anyone who has played
Dr. Mundo this is basically a worst version of his passive. It is still a great passive for
Garen to have because if you take a large amount of damage if you stay out of combat for 7 seconds you will begin to regenerate 0.5% of your maximum HP per second, It is better than it sounds trust me.
First Ability:
This is your "Q" ability. When used it gives a 35% movement speed increase for 4 seconds at maximum, which can be used to get away quite nicely. Specially if you have purchased
Boots of Swiftness. But that isn't even then best part of this ability. Your next basic attack within 6 seconds of activating
Decisive Strike will deal a large amount of attack damage! The ratio is is buffed by is 1.4 of your basic attack damage so it deals MORE than a basic attack (unless your hit a critical strike). At maximum this wierd sort of "basic attack" silences the target you hit for 4 seconds!
Decisive Strike has the longest silence I know of besides
Viktor's
Chaos Storm sitting on top of someone. Sadly this ability cannot hit a critical. When this ability is used early in the game you will see a large chunk of their HP disappear. You will know the power of
Decisive Strike after only your first game playing
Garen (if you used this build that is).
Second Ability:
This is your "W" ability. It is a nice defensive ability that reduces the incoming damage by 36% for 4 seconds at maximum. Can be useful in some cases and in others it can save your life (It does not reduce incoming damage from an
Ignite). It also has a passive that for each CS you achieve after spending a point on this ability you gain 0.5 armour at a maximum capacity of 25. The cap does not go higher in each level. When you activate this ability
Garen says his iconic phrase DEMACIA!!
Third Ability:
This is the ability you think of when you see
Garen. It's
Garen's "spin" which is also the main source of all of
Garen's damage. Never underestimate this ability, because I have used this ability alone to kill multiple people.
Judgment is an AoE spinning attack with a range of 330. An added bonus with this ability is when activated all slows are removed from
Garen and all incoming slows while spinning are reduced by 50%. It's unnecessary for this to be added but I'll take it! I have gotten Judgement to hit up to 350's a second at around level 12. This ability will literally run over and squishy champions like
Annie or
Teemo and devastate even the more off-tank champions like
Sion or
Irelia. This is one of my favorite abilities out of the many other champion abilities.
Ultimate Ability:
This ability is hardly even used correctly it seems when I see other people play
Garen. The great thing about this ability is no matter if your fed or not is always does the same amount of damage per upgrade. It is a very dependable ultimate and over time you will begin to memorize how much HP in damage it will exactly do.
Demacian Justice deals more damage the lower the target enemy's HP is so NEVER initiate with it. Also it is risky to use this ability on champions with spell shields like
Nocturne and
Sivir because it will completely waist your ultimate, and it does not have a short cooldown so always try to get a kill with it(I would also recommend to never use this ability on a blitzcrank because his spell sheild will activate and block your ultimate... kind of a tease). I would not recommend "KSing" kills with this ability though, as most
Garen players tend to do. The reason why you would not want to do this is because yes you will help the team early through mid game but what happens when you have all the kills late game and your team can't do anything and neither can YOU. This is a mistake many
Garen players make because it is literally so easy to KS with
Demacian Justice. So be aware of this when using it. If you are new to
Garen you can try to use
Demacian Justice on relatively low HP opponents and see how much damage it does to get used to it. Its alright to waist it when your learning but you'll learn fast trust me.
Level 1
Deal around 10% or 2 bars of a squishy opponent
level 2
Deal around 15% or 2.5 bars of a squishy opponent
Level 3
Deal around 20%
Note: This damage is ONLY if the target is at the lowest 10%-20% of their HP so using it on a full HP target will do basically nothing.
How to use these skills in combination:
Garen's best friends are bushes so if you can find a bush that people tend to go into a lot stay right at the edge of where they enter. If they come into the bush (they usually will) initiate by using
Decisive Strike and then basically use
Judgment and follow them around. After
Judgment end auto attack them once more and then retreat, and use
Courage if needed anytime within all this. If you think you can kill someone
Exhaust as you begin to spin, and by this time if they haven't
Flashed they should be ready for your ultimate, this completely depends on the champion which you are facing though this is just in general how it should work. When someone walks into a bush that is called face checking and face checking can get you many of
Garen's kills because it seems like people always walk right through bushes.
Items
I used to include FROZEN MALLET in my build, until I realized how little you actually proc its slow. This can be a great item on
Garen but I do not consider it to be at the top list of priorities on
Garen, it is just your preference.
(this section is not finished, I am on vacation at this time and I will finish this section as well as add more to the guide shortly)
Summary
Thank you very much for reading my first guide I really appreciate it :)
soon I will add more pictures, videos, and add optional items that work for
Garen as well because the items in my build are not the only items for
Garen I use many others just that specific build is great for a dependable
Garen build. I will try to keeping adding to this guide as I see fit basically.
Thanks :)
Jetnix