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Build Guide by DarthJustice

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author DarthJustice

Garen - The Undying

DarthJustice Last updated on October 11, 2010
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Ability Sequence

2
7
9
13
15
Ability Key Q
3
10
14
17
18
Ability Key W
1
4
5
8
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Summoner Spells:
Ghost is always a good choice, as it provides both an escape mechanism, a perfect tool to use with Judgement to chase enemies, and it can also be used to get switch lanes or to get back to your lane after death/recall.
Heal will save your life countless times in early laning when you cant wait for your passive to charge up your health, and it will keep you alive when you're spinning away in the middle of a team fight.

Item Build/Play Style:


Okay, start with a Ruby Crystal and head down a lane. Try and lane with a support or a disabler, but really anyone will do. Farm creeps, last hitting them for gold, and for your Courage buff when you hit level 3. On your first trip back, (Basically when you die, because you don't ever really need to head back) pick up a Heart of Gold, and some Boots of Speed. If you have enough money, upgrade the boots into Ninja Tabi if the enemies are mostly melee, Mercury treads if they have mages or excessive amounts of CC. Keep laning and tank your heart out, don`t be afraid to initiate, because you have enough health where you can take some damage while your teammate attacks. Next, you should grab Aegis of the Legion, and at this point you should be doing team battles, and try to do so, because no you have a really good aura that you should share with your team. Randuin`s omen is after that, and again this is really helpful in those team fights where you get the entire team down to a quarter health then they all run away. This will not happen with you around. You just pop Randuin`s active and all the enemies will just slow down and wait for you tear through them with your Judgement. The game is usually over by this point, but if it isn`t, its time to up your attack power so the enemies will know to fear the death tank that is Garen. Grab an Atma`s Impaler, and now everyone will fall in only a few hits because of your heightened attack power due to your high health. Lastly, if the game is still going on, grab a Frozen Mallet for more health to make your Amta`s Impaler more effective, and the slow is nice to have as well. Finally, if you get to the point where it`s a `ZOMG THIS IS NEVER GONNA END` game, grab a Force of Nature for some ridiculous health regen after those intense team battles. or for after tanking a turret.

Wow.... I wrote alot. Anyways, enjoy my build, I hope you like it, please comment and let me know if you like or dislike it, and im always interested to hear what scores you got with this build ^_^

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