Example Build 1
VS Heavy Armour
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Q: Max Q first, it's your primary damage ability, has a lot more range than most people expect it does, and empowered it will help you recover a LOT of health while fighting. Particularly useful when you are ganked early, can very easily lead to a double kill on the jungler and enemy laner. When trading, try to make sure you have above 50% fury, the increased damage and healing will help you bully the enemy laner early on.
W: Your W is a powerful two hit stun, when at above 50% fury, and activated, it will hit three times, instead of two, applying ALL on hit abilities as well. Your W functions as an Auto-Attack reset as well allowing a lot of physical damage to be applied to the enemy laner throughout all stages of the game. Your W can synergie exceptionally well with Ferver of Battle as well as with 1 AA, and a W you will have 6 stacks of Ferver of Battle, and a stunned laner, allowing you to slice N Dice in and out, or just Q them for more harass in a trade. It is worth mentioning that the stun is .75 seconds, long enough to get a better position, or just to keep an enemy champ in place to setup plays for your jungler, or mid laner ganking.
E: Your E(Slice N Dice) is a powerful movement tool it is capable of dashing over walls, and can be used in both an offensive or defensive manner. The first part of your E, Slice is a short range dash that deal damage and dashes through minions, champions, and most walls. The second part of your E, Dice activates if you Sliced through a minion, champion, or monster, allowing you a second dash the same range as the first. In the past you needed to have vision of the target you sliced through, to get a second dash, however that was changed a few years ago. Empowered, with 50% or more fury your E functions as an armor shred, shredding up to 35% of their armor for 4 seconds. For most enemy laners, they are unfarmilar with the armour shred on this ability, and this ability allows you to setup your basic combos for additional damage and trades. As stated before, this ability has potential for offensive, and defensive uses, a particular favorites (and cheeky) use of mine, is to dash onto the enemy blue buff, at lvl 2, try and kill it before the enemy jungler can smite it, it can really tilt an enemy jungler, and at minimum, will keep them playing safer early on in the game.
R: Renektons R (or Ult) is a powerful ability that instantly gives him an increase in max health, size, and deals magic damage to enemies around him, AS WELL AS giving him fury per second. At lvl 3 he gains 750 max hp for 15 seconds, and deals 120 damage per second around him! His ult works well in the middle of team fight, and even continues to deal damage while he is being revived by Guardian Angel. Renektons ult allows him to 2v1 easily at lvl 6 as he instantly gains additional max hp it is a great baiting tool, and can allow you to win a lot of fights you shouldn't. It is worth mentioning that Renektons ult DOES have a 10% ap ratio(acting as a bit more of a justification as to why I build Protobelt on him.... but more on that later) however wizard lizard build does not work well... from personal experience.