Hey there, my IGNs name is Adimz, I'm just an average support main trying to rank up.
Just thought I'd share some of the things I know about the game with the rest of you, just in case you might be able to make use of it
This is my Rune page for suport, I use it for pretty much ever single support that I play.
The final stats are:
- 5.00% CDR
+ 14 MR (at lvl 18)
+ 4.5% MVSPD
+ 12 ARM (at lvl 18)
+ 1.0 G per 10secs
+ 5.6 AR
Here are some reasons for these runes
Lets start with the most obviously weird and different
The Movement Speed rune.
Explanation: Ever wanted to catch that one guy who's just ridiculously fast and there no speed ups available? With x3 of these runes it makes your skills easier to land, while allowing you to simultaneously dodge any skill shots in the early game ex. Thresh hook, Nautilus hook, varus "q's"
So lets do some math *ugh*
Boots give you +25 MVSPD Correct?
The base MVSPD on TARIC is 340
340+4.5%= 355.3 so 355 MVSPD In the early game, doesn't like much but.. Ashes BASE MVSPD is only 325
325+4.5%= 339 so 340. Which equals your BASE MVSPD.
Now ashes volley slows 5-25 (Based on LVL) Per Shot
CRITS slow 10-50 (Also based on LVL)
So lets do the entirety of the Math to catch an ASHE
340+25+4.5% = 381 MVSPD (TARIC)
Taric Chase NORM> 1 Shot -5 MVSPD (Doesn't Stack) 381-5 = 376
Taric Chase CRIT> 1 Shot -10 MVSPD (Doesnt Stack) 381- 10 = 371
325+25 = 350 MVSPD (ASHE)
366 - 351 = 31 Extra MVSPD
Now with Upgraded Boots ~
340+ 45+ 4.5% = 402 MVSPD
Taric Chase NORM> 1 Shot -5 MVSPD (Doesn't Stack) 402-5 = 397
Taric Chase CRIT> 1 Shot -10 MVSPD (Doesnt Stack) 402- 10 = 392
325+ 45 = 370 MVSPD
402 - 370 = 32 Extra MVSPD
Now these stats becomes slightly irrelevant once the entire Ashe build is Complete.
Meaning Hurricane> Boots> Possibly Rapid Fire or Static.
Which would mean 325+ 25+ 7% +5% = 415 MVSPD
- Rapid Fire = 388
Which in total is still an effiencient rune, ashe Ashe needs 3 Items which will equal to the cost of...
Rapid Fire= 2600
Hurrican = 2600
Beserkers Greaves = 1100
Total: 6300 GOLD
- Rapid = 3700 GOLD
Mercury Treads = 1100
Total= 1100 GOLD
3700-1100 = 2600 GOLD Difference
As for the Rest of the Runes the only other one that might require some sort of explanation might be the 1.0G every 10Secs
Welp more math here we go.
You automatically aquire 20.4 GOLD per 10 Secs.
This is with the Relic Shield Passive Implemented as well as the Mastery Bandit
+1G (10 Secs) + 1G (3) + 45 (Every 3RD Wave) (One wave every 30Secs) x5 Mins =
5Mins = 300Secs
1G (10 Secs)
300 / 10 = 30
10* 30 = 300
1G Every 10Secs = 30G
300/ 10 = 30
2 * 30 = 60G
2G Every 10Secs = 60G
3G (every 5 Secs)
3*30 = 90G
90G/ 5 = 18
300/30 = 10 Waves In 5MINS
10/3 = 3.3 = 3 Cannon
3 Cannon Minions in 5MINS
45* 3 = 135
Total = 135 +72 +60
= 267GOLD Per 5MINS
Now Implemented In Passive~
20.4 Per 10 Secs
300/10 = 30
20.4* 30 = 612 GOLD Per 5MINS
Total = 879GOLD (Per 5MINS)
879- 60 = 819.
Now this is not even considering how much gold gain you get from each minions DEATH in lane, Unless you roam alot.
Here simple stuff >
6 Minions spawn every 30 Secs
That's 180 Minions.
+1 Cannon Every 3rd Wave.
So Potentially 180G + 45*3 = 135+180 = 310
Potentially because you're not going to be in lane the entirety of 5 Mins.
This is just a calculated theory of how much gold you can round up IF you did manage to stay in the lane for that amount of time, be close to the minions, and not die.
Sometimes that doesn't always work out as planned.
Tank Support Mastery ~(Runic Armor can easily be exchanged for Veterans Scars, depending on what support you're playing)
Healing Or Shielding Supports ~