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Build Guide by EskimoToast

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League of Legends Build Guide Author EskimoToast

Get Big and Sassy with Jungle Cho'Gath

EskimoToast Last updated on August 4, 2012
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Introduction

Hello, my name is EskimoToast and this is my jungle Cho'Gath guide. Cho'Gath is a fantastic jungler with great a great clear time, ganks, and late game durability with his Feast. He also has really good late game scaling with his ability to tank and to make the enemy carry run back to his tower scared when you open with feast and rupture for half their health.


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Runes

Runes

Greater Quintessence of Movement Speed
3

Greater Seal of Armor
9

Greater Mark of Attack Speed
9

Greater Glyph of Scaling Magic Resist
9

- Greater Quintessence of Movement Speed are just hands down the best Quintessences, they get you from camp to camp quicker and are great for being everywhere on the map at once. " Cho'Gath was just top so we can push safely here at bottom lane" Wrong. With these bad boys you will surprise many a people with your mobility.

- Greater Seal of Armor are a must for and jungler. They help early game clearing and who doesn't love armor?

- Greater Glyph of Scaling Magic Resist These are great for late game. You are the tank for your team. You should be in the front lines taking damage, so resists always help.

- Greater Mark of Attack Speed These help your clear and ganking abilities. Combined with your Vorpal Spikes Give you a great clear time and damage.


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Masteries

Masteries
1/5
3/1
2/1
4/1
2/5
1/1
1/1
3/5
3/1
1/
1/5
3/5
4/1
1/1

-I run the 0-21-9 setup because it gives Cho'Gath a fast jungle clear and sustain with his Carnivore.

- The defense also helps your late game tanking abilities. The 9 points in utility help him keep buffs on longer which is always nice.

-The bonus movement speed from Swiftness and with your Greater Quintessence of Movement Speed helps you navigate the jungle and gank with extreme speed.


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Items

Item Sequence











Health Potion
50

Nomad's Medallion
850

Heart of Gold
825

Boots of Swiftness
900

Frozen Heart
2700

Banshee's Veil
2450

Abyssal Scepter
2750

Sunfire Cape
2900

Guardian Angel
2400

-Open up with a Regrowth Pendent and a Health Potion for sustain in jungle.

-Once you backed buy a Nomad's Medallion and Heath of Gold and on the rare occasion that you have enough.. Boots of Speed or Boots of Swiftness. Unless they are very Ad/Ap heavy then you can get Ninja Tabi or Mecury's Treads, accordingly.

- Now you are set to be a farming and ganking machine. Look at their team now. Is it Ap heavy? If so save up to buy a Banshee's Veil. Is it Ad heavy? If so buy a Frozen Heart first.

- Next save up enough money to either the Banshee's Veil or the Frozen Heart, which ever you did not buy first.

- The Banshee's Veil gives great defense from magic damage and health plus the ability block is very nice on it.

-The Frozen Heart gives tons of armor and an amazing attack speed slow.

-After you have both the Banshee's Veil and Frozen Heart get an Abyssal Scepter. It gives enough Ap to where they will have to focus you or be destroyed by your Vorpal Spikes and Rupture.

-Next you want to get a Sunfire Cape. It gives you armor and health and even more damage. You should be in the middle of their team wrecking havoc while your team sits back and ***** on them because they are intimated by that huge Cho'Gath in the middle of their team.

-For your last item get a Guardian Angel It lets you keep your feast stacks in the rare case that you do die.


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

-Max your Vorpal Spikes first for sustained damage and a fast clear time. They are great for clearing because you auto attack the bigger monster of the camp and your spikes Vorpal Spikes clear the small monsters for you. They also do a lot of damage when ganking. If you hit your Rupture you should be auto attacking them the whole time while they are helplessly in the air and trust me, they add up.

-Next comes your Rupture. Maxing this second allows for even more potent ganks because it does more and more damage and combined with your vopral spikes you should be punishing anyone who dares to push a lane without warding.

-You max Feral Scream last because it is mainly a utility spell. It does not offer as much damage as your other skills. It is only good for its silence because you are the tank. Use it to prevent the person you are ganking from flashing or using an escape move. If that Jax is running from you, silence him so he can't Leap Strike to that minion.

-Take a point in Feast whenever it is available. Use it on minions when ever it off cool-down until you have 6 stacks of it. Then use it to open on carries. You are the tank do not use it to last hit, give the carries the kills so they can snowball hard.


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Summoner Spells

Smite
Flash

- Smite This is a must for any jungler. Do not try to jungle without smite or I will find you and slap your ****. "But Cho'Gath is strong enough to jungle without smite" You bet he is. You don't take smite for clear though. You take it to secure baron, dragon, and buffs. On a side note do not use your smite to secure that minion right before a baron fight. Use it early game to last hit on ancient golem and elder lizard

- Flash use this as an escape or a gap closer. Is their mid low at turret? Flash wraith wall and Feast them. Get caught out? Flash the nearest wall and walk away.


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Creeping / Jungling

-Start at the Wolves , auto attack them to death with your spikes and perhaps help from your teammates.

-Them go to Ancient Golem and kill it, use smite to finish it off.

-Now walk over to the Wraith Camp and kill them. Open with Rupture and then auto-attack with Vorpal Spikes. Switch the target of your attacks once they drop low and let your Vorpal Spikes finish them off.

-Next go to the Elder Lizard and kill him. Use your health potion now.

-Now head back to Wolves and clear those.

-You might be thinking..You skipped Double Golems . You are right. They are too out fo the way for you. Let your top/bot lane have them.

-Farm Wraiths and Wolves until you can gank a lane.


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Team Work

You are the tank. Your general goal in a team fight is to be as annoying as possible. See that carry hiding in the back? Rupture and Feast them and they will be no more. The enemy team should be afraid of you. You want to instill as much fear as you can. You are the biggest champion and you have the ability to nuke for tons and take even more damage.


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Summary

I hope that my guide was informative and helped you with Jungle Cho'Gath. Have fun eating the carries and being a general annoyance to the enemy team!

-EskimoToast