get
prime

Jinx Build Guide by ramanwarrior

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author ramanwarrior

Get Jinxed

ramanwarrior Last updated on December 30, 2013
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0


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Jinx

Jinx is ranged AD carry that deal much DPS and can provide high damage from poke and global ultimate.


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Pros / Cons

Pros

    High damage
    Attack speed steroid
    Long ranged poke
    Takes towers quickly
    Global Ultimate
    Very good at kiting
Cons
    No escape
    Squishy
    Requires kills for kiting
    Pushes fast
    Takes towers fast


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Runes

For runes take AD marks for last hitting and damage. Armor seals for defense in lane. Flat MR glyphs or scaling MR for defense early or late. For quins I take 1 AD quin for a bit of damage and 2 LS quins for sustain.


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Masteries

For masteries take 21/9/0 for more damage and reduced damage.


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Items

Start with a Doran's Blade, 1 HP pot, and a warding trinket. On your first back grab a Vampiric Scepter or BF Sword depending on what you can afford. Rush a BT for damage and sustain and get boots of speed. Get a zeal and start working towards a PD. Once you finish your PD get a pickaxe and look towards getting a Last Whisper if they are stacking armor or get Infinity Edge for damage on crits. Finish your build with a GA for an extra life in teamfights. Note. Boot enchants depend on how the game is going homeguard if you need to defend your base and furor for chasing.


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Skill Sequence

Take a point in Q at level 1 and max that first. At level 2 put a point W and max it second. Finally put a point into E for CC and max it last. Like most champions put points in your ultimate and levels 6,11, and 16.


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Spells

For summoner spells take Barrier for trading and Cleanse if they have "tons of CC". Always take Flash on Jinx because you will have no other escape.