get
prime

Fizz Build Guide by MushlingTimes

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author MushlingTimes

Getting Fizzical -- Fizz Guide [WIP]

MushlingTimes Last updated on November 5, 2013
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Mid / Top

Ability Sequence

3
14
15
17
18
Ability Key Q
1
8
10
12
13
Ability Key W
2
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction

Hi, I am MushlingTimes, and I consider myself to be an above average Fizz player. In this Guide, I will be giving my knowledge of Fizz to you. Please do read the entire guide before you downvote. I accept all types of Criticism and helps and tips are very welcomed. Fizz has been, for a long time, my all time favourite (Favorite) mid laner. Fizz excels at the solo lanes (mid and top). He is famous and infamous for his ability to assassinate all your precocious squishy carries in a matter of seconds. And sometimes, when he is fed, your tanky front line as well.


Guide Top

Runes

Runes

Greater Mark of Magic Penetration
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Ability Power
3

For Mid Lane, I took:


This is the only suitable AP mid Mark, it lets you do a lot of extra damage in the enemies faces. You can trade Hybrid penetration marks if you can auto attack harass the enemy, as your Auto attack range is only matched with Darius and Jarvan IV, in terms of melee range.

Since your mid, you would usually be up against ranged champions, getting these runes would minimize Auto attack damage, and reduce the damage you'll be taking from the ADC. These runes cannot be traded for other seals.

Take these to reduce the damage of the enemy mid. If you are looking to all in mid early, and if you're against AD Mid you can take Flat AP glyphs.


Take these for extra damage. And do Tons of Painful Damage. You should not replace these runes with anything.

For top lane, I took:


greater mark of hybrid penetration Since you're in the top lane I would expect that the enemy is not ranged and you would have to auto attack trade with them. These runes could be traded for just magic penetration marks.

Being top would result in some physical damage, so getting armor would benefit a lot. Also, getting this reduces the enemies ADC's damage as well. These runes should not be traded for other seals.

These glyphs are the best if you're against a squishy no magical damage top lane. If you are facing an ap scaling top laner you should switch these out for flat magic resist glyphs.

Same as why you should get these in mid lane.


Guide Top

Masteries

Masteries
1/5
4/1
1/1
4/5
1/5
1/1
3/1
1/1
4/
1/
1/5
4/1
3/5
1/1

Taking 21/9/0, you can either go the Armor or the Magic resist path. To be quite honest, AD is a lot more versitile in Blind pick (As Armor blocks ranged Autoattack harass.). But in Draft, pay attention and look at their jungle and their mid laner. Use the best best of your judgement.


Guide Top

Items