get
prime

Team Guide by cactuar

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author cactuar

Getting Ready For Season One

cactuar Last updated on July 11, 2010
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Beast

Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


This is just a build for season one, still a work in progress. We begin with Karthus as our solo mid, because he is a very good zoner and great at harassment. He's typically a very hard harasser, and we must rush him to level 6 for his ultimate. Then we can change up the lanes, depending on the team we play. Most of the time, we would have shen and twisted fate, then zilean and pantheon. Twisted Fate and Shen would create a very hard harassment and can zone very easily as a combo, the same being with Zilean and Pantheon. Also, the fact that three heroes are able to be anywhere on the map at level 6 helps the purpose of the push. This team also has a team push capability, as we can have our twisted fate teleport somewhere, then put a sight ward for the Zilean and Karthus. Then the two others would jump in at any time, to have a full team battle. Overall, this team is very great at zoning to keep people at low levels during the very beginning, for them to struggle throughout the game. Creep kills at the beginning can mean everything, and general farming. All heroes have some sort of disable, and it makes it very hard for the other team to act.


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