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Annie Build Guide by mbored4880

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author mbored4880

Glass Cannon Annie ( true damage to mids/adcs )

mbored4880 Last updated on December 1, 2013
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Ability Sequence

2
4
10
12
13
Ability Key Q
1
5
7
8
9
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 9


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Masteries

These masteris are the most usual ones. Normal 21/0/9 for high damage, mana regen and buff duration.


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Runes

Runes are mostly a preference fot any mid laner but i highly suggest that page.


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Items

These items lead to a very strong, carry type late game. You will have around 750 AP, 50 flat magic pen and the 35% from viod stuff. Your full combo will 1 shot ADCs and APCs.


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Skill Sequence

Get all of your skills As usual by lv 3. You get 1 last point is Q to make farming easier and then focus on the spell that does the most damage, W


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Pros / Cons

Pros:
- You will be able to deal extreme damage to carry type champions.
- As long as your team is with you, you cannot be focused due to Zhonia's
- You will have an easiet time Farming with this rune page that the one with Ap/lv
- You are going to be able to be hyper aggressive early game and force the opponent away or if you see he has high deffencive stats you can play passive till level 6 or a gank. Keep in mind that there is 3 very common rune pages atm. you are going to be stronger than them until and including lv 6. At lv 7 you are equal. Use this knowladge to your advantage.

Cons:
- You cannot/should NOT have both Zhonia's and Deathfire Frasp. Choose wiser one depending on who in their team can kill you/ your teamates. In teamfights only use deathfire on high priority bruisers EG: a Hybrid Jax that is doing very well and has decided to jump on you with their jungler.
- You need you team since you are not building any reasonable amount of health.
- Very bad vs AD mids early game. Should be used vs team with at least 2 Aps or hybrids.