Graves Build Guide by MiggoBabba
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Malcolm Graves was born in the back of a Bilgewater tavern and left there with a bottle of spiked milk. He survived a childhood in the pirate-run slums using every dirty trick in the book. Intent on building a new life for himself, he stowed away on the first ship to the mainland he could sneak aboard. However, the grim realities of the world forced him to eke out an unsavory living in the underground of various city-states, jumping the border whenever things got too hot. At a particularly high-stakes game of cards, he found himself seated opposite Twisted Fate. They both flipped four aces on the final hand. It was the first time either conman had met his equal. The two formed an alliance, swindling marks at the tables and scrapping back-to-back in the alleys afterward. Together, they ran the streets – stacking chips, decks, and rap sheets.
Unfortunately Graves made the mistake of hustling a hefty sum from Dr. Aregor Priggs, a high-ranking Zaunite official and businessman. When Priggs discovered how he’d been played, he became obsessed with revenge. He learned about Twisted Fate’s all-consuming desire to control magic and he promptly offered him a trade: serve Graves up in exchange for enrollment in a procedure which would grant his wish. Twisted Fate took the deal – both he and Graves knew the stakes of their arrangement, but the offer was too good. Once acquired, Priggs had Graves taken to a special location built to hold men whose crimes – or more precisely their punishments – were meant to stay off the books. Graves endured years of captivity at the hands of Zaun’s most unscrupulous wardens before he managed to escape. One of his fellow detainees introduced him to an eccentric gunsmith who modified a shotgun exactly to his specifications. He named it “Destiny.” After he paid a visit to Priggs, Graves joined the League of Legends with two targets in his sights: Twisted Fate and payback.
“They got a saying in the locker: ain’t got nothin’ but time to plan.” –Graves, the Outlaw
Pros / Cons
- Strong Burst
- High/Consistent Damage Output
- Mobile compared to other AD Carries
- Can take a hit for such a damaging character (Survivability)
- Great finishing abilities
- Good Poke and Harass
- Farming ability is above average
- Abilities are effective for team fights
- Excellent Carry overall
- Range is shorter than other AD Carries
- Items are needed to produce winning results
- Needs Farm
- Not as tough out of battle (Lower Defenses)
- Susceptible to CC's that can take him out of the fight
Passive: Gunslinger - Graves gains increasing armor and magic resistance the longer he remains in combat.
Graves gains 1 / 2 / 3 / 4 bonus Armor and Magic Resist every second he remains in combat (stacks up to 10 times).
Graves is treated as in combat if he has dealt or taken damage in the last 4 seconds.
Q: Buckshot - Graves shoots three bullets in a cone, each dealing 60 / 105 / 150 / 195 / 240 (+80% of attack damage) physical damage to all enemies in their path.
Enemies hit with multiple bullets take 35% damage from each additional bullet.
Cooldown 12/11/10/9/8 seconds
Cost 60/75/70/75/80 mana
W: Smoke Screen - Graves fires a smoke canister dealing 60 / 110 / 160 / 210 / 260 (+60% of ability power) magic damage on impact and creating a smoke cloud at the location that lasts (5) seconds. Enemies inside the cloud have their sight radius reduced and are slowed by 15 / 20 / 25 / 30 / 35 % while they remain in the cloud.
Cooldown 20/19/18/17/16 seconds
Cost 70/75/80/85/90 mana
E: Quickdraw - Graves dashes forward gaining 40 / 50 / 60 / 70 / 80 % increased Attack Speed for 4 seconds.
Each of his basic attacks lowers the cooldown of Quickdraw by 1 second.
Cooldown 22/20/18/16/14 seconds
Cost 50/50/50/50/50 mana
R: Collateral Damage - Graves fires off an explosive shell dealing 250 / 375 / 500 (+150% of attack damage) physical damage to the first enemy champion hit. After hitting a champion or reaching the end of its range, Collateral Damage deals 150 / 275 / 400 (+120% of attack damage) physical damage in a cone behind the target.
Cooldown 80/70/60 seconds
Cost 100 mana