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Rammus Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Global Rammus

Last updated on June 22, 2011
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Cheat Sheet

Rammus Build

Ability Sequence






Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
1/
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 25

 
 
 
 
 
1/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 5


Be there when your are needed

You're the tank. You're needed all the time. You didn't want to tank but everyone insisted on autolocking. Taunts are pretty damn important in this game, and having a tank with one really does help a late game landslide. I have learned that masteries and runes are for early game advances and become menial as the game progresses passed levels 6-12. Generally, I take Doran's Shield with this guy because lets face it: if you aren't grabbing your boots and pots first, you are grabbing a Doran weapon first.

I enjoy junglers doing their thing while I solo my lane. He's a turret defender until you get to 6 and then his combat prowess increases once endowed with the ability to annihilate waves and control aggression. Warwick makes an excellent buddy for this build, and if that WW knows what he's doing and uses smite for the blue buff first, then he will hit 6 before you do. Taunting into the turret followed by a WW ultimate gank will guarantee kills.

I find that allied squishies are way overconfident early game and underestimate the power of the turret as well as the taunt. So when your team fails you, ask WW for some cover and recall home and prep up for a Teleport to the now failing lane. If you think there's too much pressure across the board, Q over to the dead champions' lane and utilize Fortify if needed.

Mid and late game are expansive for you if you take Thorns first. That Q will get you around the map and the teleport will save your outer turrets for late game vision. I once had both outer turrets last us 40 mins into the game. Riveting.

Hopefully you'll assume your team will do something, anything if you initiate. With helpful allies like Jarvan, you can work more towards singling out their squishies, but don't think you can't brawl with Cho'Gath just cuz he is bigger than you.

This is my first build. Hope you like it

Oh and the 1/50 chance to dodge isn't necessary but I felt that it really will happen on multiple occasions for you as it has for me.