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Gnar Build Guide by infinityking2000

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Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author infinityking2000

Gnar ADC/Top [4.17]

infinityking2000 Last updated on October 4, 2014
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Team 1

Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Legendary Guardian
 
 

Defense: 30

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Gnar with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Darius A great counter pick to a Darius is Gnar. Watch out Darius!
1
Jax Gnar is very good against Jax. That lamppost has nothing on Gnar.
Guide Top

Introduction

Welcome to my guide about one of the newest and hardest to use champions: Gnar! Sometimes he is a small poke champion then out of seemingly nowhere he is an up-and-close bruiser. You can build him many ways and play him in many positions, but I am just keeping this guide to Tank Top Lane and AD Carry Bottom Lane.


Guide Top

Pros / Cons

Mini Gnar
Pros
-Good Poke
-Agile
-Can get out of chases with his E
-Very long range Q
-So cute
Cons
-Short range basic attacks
-If he doesn't catch his Q the cooldown is extremely large
-Low health
-Not that great past 40 minutes
MEGA GNAR
Pros
-Good CC
-Great in team fights
-Gains health after transform
-W stuns
-Q slows
-Ult becomes very powerful if you push the enemy into a wall
-He's even cute when angry
Cons
-Not a great ult
-E isn't good until lv18
-He is slow
-Still not that great late game


Guide Top

Runes

Top Lane Tank
Mark of Armor - To improve your tank
Seal of Health Regeneration - In mini form Gnar doesn't have much health or health regeneration so this helps greatly
Glyph of Magic Resist - This ruin gives you a ridiculous amount of magic resist to fend off those late game AP powerhouses
Greater Quints of Scaling Armor, Magic Resist, and Health Regeneration - Gnar isn't great late game so these ruins make up for that. Once you hit level 18 you will be a force to be reckoned with.
Bottom Lane ADC
Mark of Attack Damage - This OP ruin will boost your AD lots early game to catch up to those darn opposing AD Carries
Seal of Armor - To block off some of that opposing AD
Glyph of Scaling Magic Resist - Late game this will fend off those pesky AP carries
Greater Quints of Attack Damage - This, on top of your AD marks will make you an offensive juggernaut early game.


Guide Top

Summary

Thank you for reading my guide! I hope to make more soon!

~infinityking2000 (Feel free to add if you are a good support)