get
prime

Gnar Build Guide by Linkunarre

2K
Views
0
Comments
0
Votes
League of Legends Build Guide Author Linkunarre

Gnar Crushing the Midlane (WIP) [Updated]

Linkunarre Last updated on January 11, 2016
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
5/
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0


Table of Contents
Guide Top

Introduction

Hi, I'm Linku, and I've been playing Gnar top for a while now, and decided to try it mid and it's doing surprisingly good vs most machups, thought I've had a hard time dealing with some others (The worst I remember is vs AD Ezreal, but I had lag so I can't tell if it's a bad matchup or not)

This guide is WIP, so I'll be adding more info and eventually i'll add some Top Builds too.

All the feedback is welcome, and if you try it please tell me how did it work :D


Guide Top

Pros / Cons


Pros


+ High damage from early to late
+ With one item you destroy
+ Insane mobility in Mini
+ Chasing with FM and BC is great

Cons


- Squishy even in Mega
- Weak against heavy CC
- Mega less useful

-
-


Guide Top

Spells











Flash: Always get. No other options. Always.



Ignite: Get this to secure kills and to go aggressive.


Exhaust: Get to go more defensive (although it can be used offensively too). Lately I've been picking exhaust ALWAYS in mid with ANY champ because of the Zeds.


Teleport: You can take this if you want to have more presence and to lose less farm in early, but usually you leave this to the top laner.


Heal: Never really used it on Gnar mid but since it works as sort of a marksman you could take this if you like it.


Guide Top

Items

Starting


Usually you'll start with Doran's Blade because of the extra AD, HP and sustain it gives.
However, if you face a skillshot reliant champ (I.E. Nidalee, Ezreal etc.) you can choose Boots of Speed over it.
If you are against a heavy AD champ like Zed or Yasuo and you don't feel like you can manage them on early, start Cloth Armor and get Ninja Tabi as soon as posible.

First Back


On your first back, depending on how you're doing in lane and how much gold do you have, you'll have some options:

First option:

If you have enough gold and are doing fine in lane you definitely want to rush Guinsoo's Rageblade, so get a Pickaxe. If you have enough gold get a Blasting Wand too, but prioritize the pickaxe, because if tides turn you can always build it into a Frozen Mallet before getting Guinsoo's.

Second option:

If you are loosing lane but not being destroyed, you should forget about the Guinsoo's Rageblade for a bit. Depending on your money, go for:
- Jaurim's Fist
- Ruby Crystal plus a Cloth Armor or Null-Magic Mantle (Depending if your opposing laner is is AD or AP)
This is to build a Frozen Mallet later (Don't upgrade yet), and Ninja Tabi or Mercury's Treads.

Third Option:

If the enemy is definitely destroying you, you should aim to get some defensive items so get a Chain Vest or Spectre's Cowl and build them into an item which fulfills your needs.
- Armor options are Randuin's Omen vs Yasuo or crit reliant champs, Dead Man's Plate for some extra mobility and a bit damage, Sunfire Cape for better trades while in Mega (Thought you'll usually prefer to trade while in mini so Randuin and Plate are better options).
- Magic Resist options are Spirit Visage to get sustain or Banshee's Veil to deny poke and combo-starting abilities ( LeBlanc Akali Katarina)


No matter what option you choose on your first back, some potions and a Vision Ward will not harm you.

Core

This item is core. It gives AD for your AA, for poking with Boomerang Throw and for every ability in Mega form; AP to deal more damage with Hyper and GNAR!, and attackspeed to get even more Hyper procs, alongside with a passive that at 8 stacks deals AOE damage with your AA.

While Guinsoo's Rageblade gives Gnar tons of damage at a low cost, Frozen Mallet on it's side gives him more damage, some more survival with the extra HP, and a very useful passive to chase enemies or even escape if used correctly in combination with Hyper