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Aatrox has only a chance if he is able to hit you to get life back by his W. If he tries to attack you just kite him and then when he tries to escape you should be able to chase him down.
Akali
Akali is very strong in early-mid game. If she jumps on you u have to jump away with your E. It would be also a good idea to skill E as your second abilityand then your W. If you want to win against her just poke her down and then try to get her in Mega-Gnar form.
Alistar
Alistar Doesnt deal much damage. U can trade with him easily and chasing him down is also very easy.
Amumu
Amumu is very tanky so it might take time to kill him. Watch out for his Q-stun because if he hits you with his Q you might take a lot of damage from his abilities. Buy magic resist items and chase him down when he is low life by your boomerang poke.
Azir
Azir is able to poke you down from long range. if you see that he used his E dash then try to chase him down. you are also able to kill him easily with Mega-Gnar because he doesnt have much HP.
Cassiopeia
Cassiopeia is able to poke you down and chasing her is also not very simple. try to fight her in Mega-Gnar form.
Cho'Gath
Cho'Gath has his silence which might be a little problem for you to poke him down, jump away or chasing him down. After the silence is over you should be able to kill him.
Darius
Darius has no mobility. u can kite or chase him down very simple but in early game he is stronger than you.
Dr. Mundo
Dr. Mundo has no mobility. Also a very easy enemy to chase down.
Ekko
Ekko is strong in mid game and has a lot of damage. Take care about his ultimate because that ability can chance the whole fight again him. try to poke him down and dont stay near his spirit from his ultimate passive.
Fiora
Fiora is very bully with high burst. her W is very annoying and can block your ultimate so use it only then when her W is on cooldown. In early game try to farm as much as you can and in mid game poke her down with your Q and then when she is low life you should be able to kill her.
Fizz
Fizz is a very annoying champion with high mobility. If you are low HP run away and poke him down with your boomerang.
Galio
Galio is able to poke you down with high magic damage. buy "Maw of Malmortius" as the first item and in mid game you should be able to kill him.
Gangplank
Gangplank is a Champion with high sustain and Strong poke by his Q. He has no mobility so you should be able to chase him down easily.
Garen
Garen in stronger than you in early game. if he activates his Q jump away or kite him and then when the duration is over attack him.
Gragas
Gragas can jump on you and deal a lot of damage. But with your Q and E you should be able to chase or kite him down.
Graves
Graves is a champion with high burst from long range. run away if you are low life and poke him down with your Q. In mid game you are much stronger than him with Mega-Gnar.
Hecarim
Hecarim has a lot of mobility and burst damage. only fight him in mid game and jump away if he activates his W.
Heimerdinger
Heimerdinger has no mobility and its dificult for him to land his E right. when he has no mana you should e able to kill him but first allways destroy his turrets first.
Illaoi
Illaoi has no mobility but high burst. Try to poke her down and then with Mega-Gnar try to kill her when she is low life.
Irelia
Irelia has high sustain a lot of burst and mobility.poke her down and only fight her in mid game when she is low life.
Jarvan IV
Jarvan has high mobility but a good tip is that u can use your ultimate smash him again his own wall.
Jax
Jax has a lot of burst and is tanky. when he activates his E jump away because he might jump on you and stun you to deal a lot of damage.
Jayce
Jayce can poke you down easily but in mid game you are stronger than him and should be able to fight him in Mega-Gnar.
Kayle
Kayle can slow you down with her Q and can poke you down with a lot of damage. fight her in Mega-Gnar in mid game and in early game just take care that you farm enaugh.
Kennen
Kennen has a lot of CC and high burst. only fight him in Mega-Gnar in mid game after you poked him down.
Lee Sin
Lee Sin is able to dash on you and deal a lot of damage but in mid game you are much stronger than him with Mega-Gnar.
Lissandra
Lissadra pokes you down in early or mid game but when she has no mana you should be able to kill her with Mega-Gnar.
Malphite
Malphite can slow you down and is able to deal a lot of damage with his abilites. try to chase him down in Mini-Gnar.
Maokai
Maokai can jump on you and deal a lot of damage or poke you down from long range by his E. In Mini Gnar you can chase him down easily.
Mordekaiser
Mordekaiser has no mobility and it is very easy to kite him down or chase him down.
Nasus
Nasus can deal a lot of damage by his Q and has strong sustain but you are able to chase or poke him down in Mini-Gnar.
Olaf
Olaf has a lot of burst and a bit mobility. in mid game you should be able to fight him.
Pantheon
Pantheon can block your attacks with his passive. this can be very annoying but in mid game you can kite him easily or fight him in Mega-Gnar.
Poppy
Poppy is very tanky and has a lot of mobility. In Mini-Gnar you are stronger than her but dont stay near to walls. She might Stun you with her E!
Renekton
Renekton has a lot of damage, mobility and sone CC. In mid game poke him down and then fight him with Mega-Gnar.
Riven
Riven is much stronger than you in early game or with level 3. Dont underrate her damage but in mid game you should be able to poke her down easily and then kill her in Mega-Gnar.
Rumble
Rumble has the ability to poke you down or deal a lot of magic damage. jump away when he uses his ultimate but as Mini-Gnar you should be able to kite or chase him down.
Ryze
Ryze has a lot of magic burst. when he uses his W he should be able to hurt youo a lot but in mid game you can fight him as Mega-Gnar.
Shen
Shen has mobiliy by his E and is able to taunt you. You are stronger than him as Mini-Gnar and buy "Phage" as your first item.
Singed
Singed doesnt have much mobility. Poke him down with your boomerang and kiting is also very easy but chasing might be a big problem for you.
Sion
Sion is able to stun you so jump away when he uses his Q. You can kite him or chase him down easily but take care about his ultimate.
Teemo
Teemo... :'( In early game teemo is much stronger than you so dont try to fight him. but in mid game you are able to kill him with Mega-Gnar. It's also very important to buy pink wards (for his SHROOOMS) and "Maw of Malmortius".
Trundle
Trundle steals everythig you need. Your armor, your damage, your magic resist, your movement speed, your girlfriend. in early game he is stronger than you but in mid game you should be able to fight him as Mini-Gnar.
Tryndamere
Tryndamere can be very annoying because of his ultimate. try to poke him down as Mini-Gnar and then in mid game you should be able to kill him as Mega-Gnar.
Vayne
Vayne is a horrible enemy to have as Gnar. she has high mobility and high burst. the only problem is that she has not much HP. Try to poke her down as Mnini-Gnar and then kill her as Mega-Gnar.
Vladimir
Vladimir is very strong. Play very defensive in early game and then try to poke him down in mid game and then kill him as Mega-Gnar. Buy "Maw of Malmortius" as the first item.
Volibear
Volibear is very, very strong in early game but in mid game you should be able to kill him as Mini-Gnar with "Black Cleaver".
Wukong
Wukong is an annoying enemy for Gnar. He pokes you by jumping on you with his E and then he runs away with his W. After he used that combo try to chase him him down after he is visible again.
Yasuo
Yasuo is the biggest Gnar counter. he has high mobility and high burst but in mid game you are able to kill him as Mega-Gnar.
Yorick
Yorick has the ability to poke you down with his ghouls. when he summons them jump away and then fight him. in mid game you are stronger than him as Mini-Gnar.
Hello I am a mastery 7 Gnar main and really love this champ. I played a lot of games with him and have 150 000 points on Gnar. This guide is still in progress and it's oriented by the progamers. I'm allways watching Gnar matchups from progamers and collect it all into this guide. I hope it helps you and i will allways update it after a new patch. And please notice that this guide is still in progress especially the Gnar jungle and AP Gnar guide which are just for fun °~°
Playing Gnar in the top lane
Playing Gnar in the top lane
In early game Gnar has to stay back and farm. You can poke your enemies down easily with your Q-Boomerangthrow or farm from long range with that ability. With your E you have high mobility and can escape jungle ganks by your doublejump. With your W you can get a lot of damage for trading and movement speed to escape or to chase your enemies down. You can also shred tanks with that ability because it deals damage equal of his maximum HP. After you gained enaugh rage by your passive by attacks or taking damage you turn into Mega-Gnar and get some HP back but it's not a healing so Spirit Visage wont increase the HP you get. In Mega-Gnar form you can try to trade with your enemy but you have to know that Mini-Gnar is fast, squishy and has high sustained damage and Mega-Gnar is slow tough and has high burst by his abilities. Gnar is a bruiser so your first items are AD items (Black Cleaver, Frozen Mallet) and then your last items are tanky items. Mid game is Gnar's strongest phase. there you can try to kill your enemy top lnaer, gank in mid lane or teleport into a teamfight. TP is a very important summonerspell because Gnar is a very big aspect in team fights. If you see that you are turning to Mega-Gnar and have your ultimate ready then you have to tp to bot lane or into a teamfight. with your ultimate you can stun all the enemies and then your team kill them. In late game just try to help your team in mid lane and try to win the game. And the most important thing for all top laners: Only a dead Teemo is a good Teemo! :)
Playing Gnar in the jungle
Playing Gnar in the jungle
Gnar in the jungle is very very difficult. You should start at the Golems. Pull is very important and maybe if you need to ask your team to tank a little bit of the damage. then you go to the red buff but dont fight him. Just kill one of the little ones. This is very easy just slow them down with your boomerang and then kill him so that the red buff wont hit you. After that go away from the red buff so that he wont attack you. When your smite's cooldown is on 10 seconds you can fight the red buff. Also smite him to get some health back. Then kill the birds and clear the other jungle with the blue buff. The rest is easy but take care that you wont get executed by the jungle monsters :P
Playing AP Gnar
Playing AP Gnar
AP Gnar is just a fun build. Your W (Hyper) has a 100% AP scalling so with a lot of AP you can deal a lot of damage with every third auto attack. I wouldn't say that it's bad but it is worse than the normal Gnar build. Basicly you start with items which give you attack speed and AP for example nashor's tooth. Then you just keep buying AP items and don't forget Hextech Gunblade because the healing you get with every third autoattack is so high that you can't die. also notice that AP Gnar is not tanky so you'd have problems in team fights. Normally you go top lane but if you want to you can also go to mid lane. Gnar has no mana so it wouldn't be intelligent to buy an item mana. Also max. your W first and take thunderlord's decree because the damage you deal with it is very high if you have a lot of AP.
Masteries for AD-offtank and full tank Gnar.
Masteries for AD-offtank and full tank Gnar.
Runes for beginners and advanced players
Runes for beginners and advanced players
Most common runes for beginners:
9 flat AD marks
9 flat armor seals
9 flat MR glyphs
3 attack speed quints
AD marks to win the traids and for easier last hits on minions. Armor seals to get less damage in early game. MR glyphs to get lessagic damage from your lane enemy or anyone else.
Runes for advanced players:
6 AD marks
3 AS marks
9 HP/lvl seals
2 AS quints
1 life steal quint
Glyphs:
9 flat MR again AP champion in the lane
9 scalling MR again many AP champions
6 flat CDR & 3 scalling CDR again AD champion in your lane and if there are not many AP champions in the rest of the enemy team
When you're better you dont need so many AD marks and AS helps you more than AD because of the W procs and fervor stacks. Scalling HP is for Gnar better than flat armor because in the team fights when you jump into al the enemies you will get physical and magic damage and HP protects you again both. Sure armor and MR ist better than HP but you already get that from your items and in the end you need both of them. With 1 life steal quint you get more sustain in lane which helps a lot but if you don't like you could also just stay at 3 AS quints.
How to get sustain on Gnar
How to get sustain on Gnar
As you all know Gnar has 0 sustain But there several options to get it. The first simple option is it to buy Vampiric Scepter. It gives you 10% lifesteal 15 AD and is cheap. But you dont buy it very often because sometimes it is a waste of gold, time and you dont need it. The next option is to buy Warmog's Armor. But the only problem at Warmog's Armor is that it has bad stats but still its a good option. THE BEST OPTION is it to increase your base health regeneration. Not for Mini-Gnar but for for Mega-Gnar. Mega-Gnar's base health regeneration is insane and if you buy items like Spirit Visage, Banshee's Veil or Zz'rot Portal (2 of them are enaugh) you have instant Warmog's effect in Mega-Gnar form with good stats and the healing wont decrease when you are fighting (you are in Mega-Gnar form for 15 seconds and you cant generate rage for 15 seconds when you turn back into Mini-Gnar)
When Mega-Gnar when Mini-Gnar?
When Mega-Gnar when Mini-Gnar?
Some people say that Mini-Gnar eould be stronger than Mega-Gnar but if Mini-Gnar would 1 v 1 Mega-Gnar then Mini-Gnar would win. You ask why? Mega-Gnar doesn't have much mobility so kiting is very easy on Mega-Gnar. Sure Mega-Gnar has a lot of damage and cc but not enaugh to one shot someone like a mage. In a normal game u need both of them. Mini-Gnar is fast, has a lot of damage and can shred tanks. Mega-Gnar is very tanky, has a huge amount of aoe damage and aoe cc. Mini-Gnar helps in the lane. He can poke his enemies down or kite/chase them and deal a lot of damage. Mega-Gnar has more damage damage and cc than Mini-Gnar but the problem is that it is very easy to kite him or run away. Mega-Gnar is great for team fights. Maybe he doesn't have a good escape/engage if he jumps in with his e but your team will help you so you won't die so fast. Randuin's omen andguardian angel are great item for Gnar because you can sloe the enemies down with Randuin's and if you die, guardian angel will revive you. Also items likd sterak's or Maw of Malmortius are great items because of the shield. You also habe a small engage when you turn bach into Mini-Gnar because you'll instantly get the hyper effect. Mini-Gnar in team fights is more a damage dealer. He should focus the tanks because he can shred them fown with his w but in the end both are important for the team. With Mini-Gnar you can survive and Mega-Gnar is great for the team because of the aoe damage and cc.
Full build and buying order on Gnar
Full build and buying order on Gnar
Normaly you start with a damaging item for example black cleaver but if you play defensive in early game (which is not a bad idea) then you start with a tanky item for example sunfire cape. Frozen mallet is a great starting item for Gnar because it gives you a bit defense, AD and the slowing effect is great in 1 v 1 or in chasing/kiting so build this as the first item most of the time. Start with black cleaver when you're doing good in lane or as the second item (after frozen mallet or a tanky item) when your lane opponent is also a tank. Again champions with big harras like Riven or Irelia you can start with with a sun fire cape and then buy frozen mallet. Or champions with crit like yasuo you can buy randuin's omen because of the crit. Again lane bullies like Teemo, Darius, Vayne or Quinn you should allways start with a tanky item.
AGAIN AP ENEMIES you should allways start with hexdrinker because it gives you AD, MR and a good shield. Then you decide: Are you going aggressive then buy Maw of Malmortius and after then Banshee's Veil. Or are you going defensive then buy Banshee's Veil first and then Maw of Malmortius. You could also start with Frozen Mallet again champions with true damage like Cho'Gath but thats your choise. As a third item Spirit Visage is great if the mid laner is also AP but sometimes two MR items are enaugh.
So in generall you start with an AD item if you go aggresive amd then only rush tanky items or you start with with one or two tanky items and then buy AD items if you play defensive in early game. OR THE THIRD OPTION is to go full tank if you play defensive all the time and if there is no more tank in your team. And of course don't forget boots as the second or third item depending on enemy team.
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