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Introduction
This is my first guide, but I play League of Legends been a long time ^^. I want to give you as much tips about Gnar. With these tips, I hope that I teach a lot :D
Thanks,
WhiteHexangu
RAGE GENE
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When Gnar reaches 100 Rage, he gains access to an alternate set of abilities. After either 5 seconds or upon casting an ability, Gnar will transform into Mega Gnar for 15 seconds while his Rage depletes. Once his Rage is exhausted, he will turn back into Mini Gnar and cannot gain Rage again for 13 seconds. Gnar's two ability sets share the same cooldowns.
BOOMERANG THROW/BOULDER TOSS
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Gnar throws his boomerang forward in a line, dealing physical damage and slowing all enemies hit for 2 seconds. Upon striking an enemy or reaching maximum range, the boomerang will slowly come to an end, travelling back towards Gnar in a fixed direction. Enemies beyond the first take only 50% damage and an enemy can only be damaged once.
If Gnar catches it, Boomerang Throw's cooldown is reduced by 60%.
Gnar throws a boulder that stops when it hits an enemy, dealing physical damage and slowing all enemies.
If Gnar picks up his boulder, Boulder Toss's cooldown is reduced by 60%.
HYPER/WALLOP
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Every 3rd consecutive attack or spell on the same target grants Gnar 30% bonus movement speed that decays over 3 seconds, and deals additional magic damage equal to a base amount plus a percentage of the target's max. health (Capped against minions and monsters).
Additionally, Gnar gains the same bonus movement speed whenever he transforms back into Mini Gnar from Mega Gnar.
Gnar stands on his back legs before slamming his fists into the ground, dealing physical damage and stunning enemies in a large area in front of him for 1.25 seconds.
HOP/CRUNCH
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Gnar leaps to a location, gaining bonus attack speed for 3 seconds.
If Gnar lands on any unit he will bounce off it, traveling further, dealing physical damage and briefly slowing the unit if it was an enemy.
Gnar leaps to a location, dealing physical damage to all nearby enemies on landing, enemies on the center of the impact area are slowed briefly.
If Crunch is the ability used to trigger the Rage Gene, Gnar will still be able to perform Hop's bounce. Gnar will apply Crunch's area of effect on both jumps, although enemies can only be damaged once.
GNAR!
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Hyper's movement speed bonus is increased.
Gnar knocks all nearby enemies in the specified direction, dealing physical damage and slowing them for a short duration.
Any enemy that hits terrain takes 50% increased damage and are stunned instead of slowed.
+High Damage +Easily escape with Gnar's Hop +Good iniciate teamfights +Good use passive to survive +Nice combos +Kite with his Boomerang Throw +Better stats as Mega Gnar |
-Hard to play -Low hp in early game -Bad escaping as Mega Gnar -Must be near wall to do more damage -Skillshots |
This item is recommended for Gnar, because without this item Gnar isn't good in solo fights... Active effect can safe his life.
Trinity Force is essential item for Gnar, cause over 15 lvl Gnar has got best base attack damage as Mega Gnar.
FIRST COMBO
Boomerang Throw > Try to kite and collect your fury points
Rage Gene >
Hop > Jump into a middle of teamfight
Wallop > Try to stun all enemies
GNAR! > Use ult to push enemies into your allies
Boulder Toss > Poke with Boulder Toss and apply Spellblade
SECOND COMBO
Boomerang Throw > Try to kite and collect your fury points
Rage Gene >
Wallop > Try to stun all enemies
Flash > Flash behind your opponents
GNAR! > Push enemies into your turret
Crunch > Slow your opponents under turret
Boulder Toss > Poke with Boulder Toss and apply Spellblade
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