Mega Gnar top Lane
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Purpose of guide.
although the build raises 1 v 1 potential by being able to get into mega gnar even if you have no rage at the start. the main purpose of this build is to always have a team fight where you can be mega gnar for his stuns and DPS. the main problem i find with gnar is that if you dont play around his rage bar your team loses a huge amount of fight potential. This is why death dance is the first item. any damage gnar takes will bleed him allowing him to build rage REALLY fast so he can always transform and get his ult and stun off however all his mini gnar damage will come after the main fight is done and he cant build rage for a awhile. depending on the fight, mini gnar will either mop up since he can heal up after mega gnar or kite to retreat with his boomerang.
deaths dance(the bleed effect builds rage really fast) allows gnar to be mega gnar at any team fight for stun and DPS. afterwards he can kite and heal as mini gnar AFTER the team fight. the rest of the build is to ensure he makes it to after the fight and that a tanky top lane is needed.