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Taric Build Guide by Epicmaneuvers

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League of Legends Build Guide Author Epicmaneuvers

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Epicmaneuvers Last updated on November 26, 2015
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Ability Sequence

2
8
10
12
13
Ability Key Q
3
14
15
17
18
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 0

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
5/
Meditation
 
 
 
 
 
1/
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 12

Recovery
 
 
5/
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
Runic Armor
 
 
5/
Veteran's Scars
 
 
 
 
 
Insight
1/
Perseverance
 
 
 
 
 
Swiftness
 
 
5/
Legendary Guardian
 
 
 
 

Resolve: 18



Threats to Taric with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Bard
1
Ashe
1
Karma
1
Kog'Maw
1
Miss Fortune
1
Quinn
1
Twitch
1
Varus
Guide Top

What is Taric?


Healer

Healers are champions that have some way to heal other champions or themselves often.

Tank

Tanks are champions that have some sort of tanking ability to lock down a target for your team to focus. They also have higher than normal armor and magic resist scaling as well as a high health pool. Tanks generally have some sort of tanking ability in there kit to mitigate damage


Support

Support is a role for bottom lane. Supports protect the team's ADC and provide them a means to stay in the lane and get CS. Supports provide the team with vision control and activatable items that have an effect on other players. They can provide support through sustain, crowd control, or even burst damage. Support is a role that requires an understanding of every other role. Supports must also support their entire team and create an environment where his/her team can prosper.

Carry

Carry's are class's of champions that become very strong near the end of the game. They are champions that if are allowed to build their items can win large fights on there own. They are a class of champion that can generally solo other champions or provide a great threat to the enemy team. Carries are generally weaker in the early parts of the game because they are dependent on items and Levels.


Guide Top

Pro's & Con's

Pros

Stun
Armor Penetration Debuff
Heal
Armor Aura
Ad and AP aoe team buff
Cooldown Reduction on Hit
Tanky stats
High Burst
Late game
Taric has a single targeted Stun at a medium range. A single targeted Heal that also heals himself. A passive aura that grants armor to allies that scales off Maximum armor. An aoe Armor penetration Debuff. An AOE temporary group buff to AD and AP. high burst damage. He has very good scaling and is powerful in the end game.

Cons

Item Dependent
Not overwhelmingly powerful
No Escape
Requires Melee Range
Predictable
Kitable
Not one single spell has a tremendous impact
Taric doesn't have a spell that you max and gain an immediate threat from, His kit requires you to utilize all spells and abilities to be effective. He also must get into melee range to do his thing. He has no escape and his cooldowns are long if you do not proc his passive on enemies. He is very easy to kite and neither his heal, his stun, or his shred or aura are very powerful.


Guide Top

Abilities (http://leagueoflegends.wikia.com/wiki/Taric)

◉◉◉ Gem Craft

After using an ability, Taric's next basic attack deals 20% armor bonus magic damage and reduces his abilities' cooldowns by 2 seconds.

◉◉◉ Imbue
RANGE: 750 COST: 60 / 70 / 80 / 90 / 100 MANA COOLDOWN: 18 / 17 / 16 / 15 / 14
HEAL: 60 / 100 / 140 / 180 / 220 (+ 30% AP) (+ 5% bonus health)
ACTIVE: Taric heals the target ally or himself. If he targets an ally, he heals himself for the same amount, and if he targets himself, the heal is increased by 40%.
Note: Heal can be cast on allied minions or Pets. Heal has a cast animation

◉◉◉ Shatter
RANGE: 375 COST: 50 MANA COOLDOWN: 10
BONUS ARMOR: 10 / 15 / 20 / 25 / 30
MAGIC DAMAGE: 40 / 80 / 120 / 160 / 200 (+ 20% armor)
ARMOR REDUCTION: 5 / 10 / 15 / 20 / 25 (+ 5% armor)
AURA: Taric and nearby allies gain bonus armor equal to 12% of Taric's armor.
PASSIVE: While Shatter is on cooldown, Taric loses the flat bonus armor
ACTIVE: Taric shatters his gemstones, dealing magic damage to all nearby enemies and reducing their armor for 4 seconds.
Note: You also gain 12% bonus armor from the aura (like some kind of Rabadons Deathcap for Armor)

◉◉◉ Dazzle
RANGE: 625 SPEED: 1400 COST: 75 MANA COOLDOWN: 18 / 17 / 16 / 15 / 14
STUN DURATION: 1.2 / 1.3 / 1.4 / 1.5 / 1.6
MINIMUM MAGIC DAMAGE: 40 / 70 / 100 / 130 / 160 (+ 20% AP)
MAXIMUM MAGIC DAMAGE: 80 / 140 / 200 / 260 / 320 (+ 40% AP)
ACTIVE: Taric fires a prismatic sphere at the target enemy which stuns them and deals them magic damage, which increases with the target's proximity to him.
Note: This is considered a projectile and will be blocked by Braum wall/Yas wall. The damage goes up the closer you are to the target when the stun hits

◉◉◉ Radiance
RANGE: 375 COST: 100 MANA COOLDOWN: 75
MAGIC DAMAGE: 150 / 250 / 350 (+ 50% AP)
BONUS STATS: 30 / 50 / 70
ACTIVE: Taric slams the ground with his hammer, dealing magic damage to all nearby enemies. For the next 10 seconds, he also gains bonus attack damage and ability power, while also generating an aura that grants half of those bonuses to nearby allied champions.
Note: The aura will grant you assists


Guide Top

Skill Sequence

Taric Can skill up in a variety of ways depending on the circumstances

Balanced Set up

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Note: This setup maxes Dazzle first and Imbue second. Maxing Dazzle gives it a longer duration, a shorter Cooldown, and Higher Damage. Ranking up Imbue second gives you survivability from a variety of damage sources.

◉◉◉




Armor Set up
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Note: This setup maxes Shatter first and Imbue Second. Maxing Shatter gives you bonus armor and gives you allies more bonus armor from the aura. Maxing Imbue second gives you survivability from a variety of damage sources.

◉◉◉




Offensive Set up
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Note: This setup maxes Dazzle first and Shatter Second. Maxing Dazzle First gives you More damage and stun duration and maxing Shatter second gives you more damage and Armor pen.

◉◉◉




Ad Carry Burst Setup
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Note: This setup maxes shatter first and Dazzle Second. Maxing Shatter first inceases armor Pen for the adc and Maxing Dazzle second increases stun duration and damage.

◉◉◉




Sustain Setup
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Note: This setup maxes Imbue First and Shatter second. Maxing Imbue first gives you higher heals in lane and maxing Shatter second gives you passive armor increase to mitigate damage.


Guide Top

Runes

Taric can have numerous rune combinations that will be effective depending on which way you level up his skills and what you are trying to accomplish. But I like to use these runes because these runes work well with any of the aforementioned Skill orders and play styles.

◉◉◉ 4.5 % Hp
Note: Percentage based health Runes will give you more value from all of the health items you purchase. Health is a main stat for scaling on Imbue

◉◉◉ 8.19 Armor
Note: Armor scales with Shatter.

◉◉◉ 3.69 Mana/5
Note: Mana is used by all of Taric's spells, We do not build any mana Regeneration Items. Mana Regeneration Runes synergism with Mastery choices. This will help you lane without running out of mana.

◉◉◉ 12.06 Magic Resist
Note: Magic resist protects you from magic attacks. Taric doesn't gain magic Resist from Shatter, so we can take more Magic resist in our runes to balance our Defenses.


Guide Top

Summoner Skills

I only consider these two Spells to be viable options for playing support taric in ranked games

◉◉◉ Exhaust
Note: Exhaust is a multipurpose spell. Use it to Make a champion take more damage from both Magic and physical Attacks. Use it to reduce a champions movement speed. use it to Reduce a champions damage output.

◉◉◉ Flash
Note: Flash is a multipurpose spell. Use it to flee from enemies. Use it to suddenly engage on an enemy. use it to finish a fleeing enemy. use it to dodge abilities. use it to travel over terrain. use it to get in range of an ally to heal them.