Vayne Build Guide by RealJason
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Introduction to Vayne
Hey guys this is a build for The Night Hunter: Vayne. Vayne is a powerful and a diverse hero, that can be played in several different ways.
I like to play her as an anti-tank or over all assassin/escapist. This means huge DPS utilizing her passive Silver Bolts unique skill and a high attack speed. The escapist comes in by getting movement speed well over 500 base. Which makes you pretty much untouchable when you decide to get the hell out, conversely makes you very scary when you jump someone and they have no chance of running away. Personally my best game (no screen cap I'm sorry) is 36/0/22 in an hour long game where my build started getting really really REALLY STUPID, but insanely effective.
This build is for people who Believe that agility is a god stat! It is important to know when to run and when to gun, when to hide and when to have fun. It does take being a little clever to play this build to its full potential.
So without further ado here is a ridiculous build, that racks up the kills and keeps you alive.
Pros / Cons
Fast Attack Speed
Good Against Tanks
Great for going mid
You are first to everything
Stuns are a killer because your glass if your not moving
You tend to get focus fired
Other strong DPS Champs can 2-4 hit you(if they can hit you)
Tower diving is only an option late game
You are first to everything
partner lane can get frustrating for both parties because Vayne will get all the last hits
If you don't play well early game it can be very hard to recover from
Ok so this build started out as a joke after playing Vayne for a bit, and it was, in pokemon terms, SUPER EFFECTIVE
These items are to make you fast in all aspects. At the end of it you'll attack more than 2 times a second and run faster than most champs with ghost. Life steal isn't needed too badly until late game so I put it off though it could easily be purchased earlier.
These items are also very nice because they are made up of small items so you can get small bonuses pretty quickly, rather than having to save up for larger items to complete your set to build a higher tier item.
The tier 3 boots Boots of Swiftness are personal preference, I like to always be very fast from the begging, but some may choose Berserker's Greaves for the bonus attack speed. It is a matter of personal preference but in my mind having the attack speed runes makes up for the loss so that I can be quick from the get go.
When you're getting full on items Doran's Blade can always be sold to make room for another item that is greater needed late game. like a Madred's BloodRazor.
When fighting curtain characters like Karthus , or other chars that your having problems with Banshee's Veil is always helpful instead of something else.
This build is pretty adaptable but I always stick with the double Phantom Dancer for this build.
What if Im Playing _________?
If your doing well:
If you're Getting the items quickly you can always change up a little bit depending on what you think you need, for example Madred's BloodRazor is always useful if you have the space and money to get it. Or you could do what I and experiment a little when you are doing well. When this is happening you will know it. In the past if you play well and use your unique skills and summoner skills well you will be ganking a lot, also you maybe able to take on 2 champs at a time and win if you time your Tumble and Flash right to dodge unique skills and such. All in all just keep doing what you're doing.
If you're playing just ok:
If you're playing is just ok for the game and your able to engage but maybe not finish the job, or having lots of stalemate fights, it can always be helpful to get something like The Infinity Edge or Black Cleaver , to help get your damage up a little faster to compliment the passive. Other wise you'll still be fast enough to play an aggressive assassin type of game play. And could probably get a few ganks and turn an ok game into a great game.
If you're playing Poorly:
If you're playing poorly try to take it a step back from fighting champs maybe switch lanes if you can to try to farm a little more and get your items faster, dipping into the jungle every now and then is also a good way to help you out. Late game CARE DONT BE THE FIRST TO ENGAGE!!! You can do this if you have all your items because you can get out really fast but if you cant because you've been playing poorly, try to hang back and crowd control with Condemn and also try to help focus fire don't chase people too far stay with your group and keep fighting.
Runes, Runes, Runes they are important I use all attack speed runes, not the smartest thing to do but I'm lazy. It makes going mid really easy, especially if you're in a mirror match up. Go ahead and change what you want. I would suggest some armor pen., maybe some armor ect...
Some justification for the attack speed runes is the cap for +attack speed from runes is 38%. In game that is a crazy good bonus early game and can help make it a strong game from the start. Its almost like starting the game with a Recurve Bow which is 1050 gold... Also you could go with a Higher movement speed boots Boots of Swiftness , Boots of Mobility and not feel too hard of a dent in your attack speed from not going with Berserker's Greaves
The skill sequence is the part where you adjust what you need to to fit your roll, but Silver Bolts is by far your bread and butter for this build. The high attack speed allows you to exploit this skill very well, the high movement speed does the same it allows you to land 2 hits and back off and Tumble for the 3rd. It can be very strong for harassing or assassinating.
The skill sequence is a bit funny, but it is an attempt to stay balanced between the other abilities so they are still effective as your leveling up rather than becoming too week to add any real effect other than a stun or short distance gain. It can be switched up here and there depending on what you are doing more of i.e. If you are having a poke war with another ranged character like Ashe you may want to get a few more into Tumble sooner.
Night Hunter: Vayne ruthlessly hunts evil-doers. She gains 40 Movement Speed when moving towards an enemy champion.
"This is very helpful for early game kills, also gives you a very very easy chase end game if you're doing well and people just try to run from you before they try to fight."
Tumble: Vayne tumbles, maneuvering to carefully place her next shot. She rolls toward the cursor and her next attack deals 40/45/50/55/60% bonus damage.
"Great ability Awesome for those last shots at any point in the game, amazing for harassing. I use it to get third hits late game rather than first hits because it allows quite a bit of damage quickly and it can throw them off and avoid getting any damage yourself."
Silver Bolts: Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target will deal 20/30/40/50/60 additional damage plus 4/5/6/7/8% of the target's maximum health as bonus true damage. (Max damage vs. monsters is capped at 200)
"This is why this build is here... True Damage... High Attack Speed... need I say more?"
Condemn: Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing 45/80/115/150/185(+0.5 per bonus attack damage) physical damage and knocking them back. If they collide with terrain, they are impaled, dealing 45/80/115/150/185(+0.5 per bonus attack damage) bonus damage and stunning them for 1.5 seconds.
"Great for lots of things, Like saving team mates if they are running away from a champ. stunning a champ and dishing out the pain. Knocking back an enemy so you can run, crowd control ect. Also great in combination with Tumble , Flash , Final Hour to position yourself just right to get the stun and extra damage"
Final Hour:Readying herself for an epic confrontation, Vayne gains 25/40/55 increased attack damage, 1.5 second stealth during Tumble, and triple the bonus movement speed from Night Hunter lasting 8/10/12 seconds.
"Her Ult. Use as stated above in Condemn for a great combo. Otherwise great for helping with escapes or getting the extra DPS you need to kill them before they kill you."
As simple as it gets, Flash to escape or gain a tiny bit more of an advantage on your target and use Condemn This can be the difference of a kill or not. Teleport is simply to help you be everywhere at once late game, and to stay in the game early game.
Team work can be a bit odd with this build to say the least, it plays best if you're soloing the middle lane. If you are in the middle lane tumble is great for quick hits where you don't get hit back and for dodging things like Brand's
Pillar of Fire pillar of fire. You could also get Silver Bolts first to try to starve the other middle, or to get your minion kills faster.(this is not what I normally do)
If you are in a lane with someone else, it is usually pretty awesome to be with someone that can stun or pull enemies back, like Singed , Blitzcrank , or any other stunner. To prolong your stun or to get into position for your stun, or, my personal favorite, knock them towards, if not into, your tower.
Introduction To me
I'm a level 25 with about 130 wins. I play mostly Vayne but also play Brand , Zilean , Fiddlesticks , and Twisted Fate ... A little bit of a trend I know... Anyway my play style is more about fun, but that turns out to be winning a lot and getting lots of kills and saving people so it turns out to be a good play style. It is not for everyone but that is how my builds are designed, to be somewhat ridiculous but also fun to play and effective. Anyway enjoy, have fun. If I screwed something up let me know.