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Elise Build Guide by King Starke

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author King Starke

Gold Per 10 and Elise Guide

King Starke Last updated on August 10, 2013
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Ability Sequence

1
4
5
7
8
Ability Key Q
3
9
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 15

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 15


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Introduction & Summary/Thoughts

WELCOME!

This is my first Guide of MOBA Fire featuring Athene's Gold Per 10 system :). I find this system to be the best for mid and late game champs. I bet you're wondering. WHY GOLD PER 10?! Isn't that ONLY for support!? Yes... and No. they where ment for supp as supps in the meta could let the adc get farm and still get items! BUT! they are also useful for most champs as they give them the gold advantage meaning even if you're not good early constant CSing + the gold per 10 will let you dominate as you have more gold then most champs. letting you finish your build faster then carry in the mid and late. this build was shown good to be on Ryze since his abilities also scaled off of mana. but its not just good for ryze it also very beneficial for other ap carries as the Muramana also scales damage off Mana!


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Items

Items the main one is the Muramana which is built out of the manumane. this item is KEY in game as it scales damage off of mana which is also given by the rod of ages and seraphs embrace to maximize damage output. the rod of ages also is used to let you gain constant AP, Mana and Health so that you dont lose damage potential from farming.


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Runes

So lets talk about the runes. I selected the Gold per 10 Quints and seals to maximize the production of gold in game, and i also selected Hybrid pen Marks and Magic pen Glyphs so that your late game damage will destroy squishes and chunk tank hp.


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Masteries

The masteries being 15-0-15 so that you can focus more on magic pen and a little more damage plus the utility tree focusing on the gold per 10 and mana regen so that you dont have to leave lane as much and focus on farming.


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Conclusion

Thank You for reading my guide!

I would love to hear some feedback please leave your creative feedback in the comments and also please don't down vote without clarifying what you don't find right with my guide.